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Baked beans

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  1. So I was watching a video on YouTube that showcased the grenade launchers in the closed alpha. The person I was watching commented about how difficult it was to hit airborne targets with the grenade launchers. I was looking at how the grenades exploded midair and thought to myself “hey, flak guns would be pretty cool.” Flak. A fast firing weapon with low accuracy shots that explode when they get near a target. Low overall damage, high splash radius. Do nothing against terrain or grounded enemies (AA guns, hives, snake eggs, etc) because they are unable to blow up. Upgrade tree options could include things like: Explosion radius; how close they need to be to an enemy to explode and so on.
  2. I think it would be cool if there was a way to merge weapons in the same category, or maybe even in different categories. For example: merging a rocket gun with a sniper would give the sniper slower shots that explode on impact. Maybe you could merge weapons to imbue weapon A with the good parts of weapon B, or you could get a new weapon altogether. I think it’s a very flexible idea that could go a long way.
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