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Bubblebeam

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  1. Those times I needed my bearyena friend the most, he nicked off like a cat with its tail between its legs. Seeing as this happens in true nature, can the befriended bearyenas (when adults) be tweaked to occasionally confront threats? Not to a cheaty degree of course, but in dire straits situations. For example, when your last 2 creatures have been surrounded by 5 arctic ramfoxes and they happen to be within visual detection of the bearyena. Something like that would be SO handy.
  2. (originally from my now-retracted gliding suggestion.) What makes flying unrealistic? It would still be limited to so many tiles (maybe the formula could be twice or three times what said creature can walk), take up vital action slots and can easily come with its own risks or downsides. Perhaps, similar to the Pokemon games, flying would need to use all three action slots (taking off, flying, and landing again) where only the flying action gives creatures immunity to attack. I imagine, if it were me playing, those two things alone would make me think carefully about performing a fly. Also, if you accidentally fly short of your target or there aren't enough tiles to perform a clean landing (let's say 2 tiles are needed) your creature crashes and loses some health and bleeds. In other words I think there are plenty of ways flying could be implemented without feeling cheaty. Just my two cents though.
  3. +1 and this thread is also helpful for finding new uses to the gems. Currently I just do blue for males, pink for females and leave the derp snouted (or otherwise useless) offspring green.
  4. Just a small and simple request that would be SO helpful to my situation right now. I've been island hopping for days (real life days) trying to land a snow/winter map for my now-perfectly bred winter creatures. I'm just looping swamp, grass and savannah ports though. All this land travelling means I'm gradually losing immunity gene variation and therefore good creatures, all in just trying to find the right biome. I know most of the port identities at this point (bare yellow for savannah, for example) but sometimes the ports have lead me somewhere unexpected. This issue could also been solved with an aging off cheat, so we at least don't have to breed our creatures like rabbits while travelling so much searching for new biomes.
  5. This game could definitely use more wild predator/prey animals, at least in certain biomes. Savannah always comes to mind as it's pretty barren right now. Before I saw it, I was imagining large trees, herds of zonkeys (zebra/donkey prey) and maybe waterholes where said animals gather. As it is, it's just a land ridden with dry grass and berry bushes. Don't get me wrong, I love the bush fires and the red/pink lighting of the maps, but it could be complimented by so much more. Right now the map reminds me more of an Area 51 type region than a savannah. Thanks for considering.
  6. +1 to this. If not a default option, then there needs to be a cheat/console command to unlock all genes. And another to turn off aging for those times we're stuck island hopping indefinitely in hopes of a new biome.
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