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Bill Nye the Science Fry

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Posts posted by Bill Nye the Science Fry

  1. Right now albinism/melanism completely takes away all camouflage stats, and I think it's kinda unfair. What I'm suggesting is that albinism gives +2 or 3 camo in the mountains, and melanism gives +2 or 3 camo in the jungles. I think it's unfair that a big-eyed ape is gonna go after my melanistic creature even though there's a creature with gray fur standing right next to it...

    • Like 6
  2. On 7/6/2018 at 3:12 PM, BlazingCorvid said:

    I agree that this would be a realistic addition to the game. I also like @ChasingNyx 's idea for a reviving rain. Another possible way to cool off I thought of is that, if you're in the oasis, perhaps a nichling could carry water from the sea or oasis somehow to restore the nichling that has heatstroke. Perhaps they could do so with a gene like water paw, since the webbing between the fingers has to be waterproof to allow them to get extra swimming, so they could theoretically carry some water with their water paw to revive a nichling from heatstroke. Perhaps a similar idea can be introduced into the burning savannah - perhaps the devs could add a watering hole, like a small puddle or spring a bit like the hot springs in the mountains, into the savannah, and nichlings could use this water to revive nichlings that have heatstroke. Perhaps, they could even use a similar tactic to put out fires when they are small. To me, this sounds fair because, in the burning savannah, water paw is otherwise useless, so having it in your savannah tribe for this purpose would be a disadvantage unless nichlings get heatstroke or a fire starts.

    I love the watering hole idea! I always thought the savannas looked very bare before they got trees, and I thought it was unfair that there was a surefire way to warm up on the mountain but no cooling down in the savanna.

    • Like 2
  3. On 8/27/2018 at 9:10 AM, bostonlobstah said:

    I like the idea of a chance of shortsightedness or even blindness. Or even deafness. Maybe even a new stat that makes them more sensitive to the sun?

    Albinism, though pretty, has downsides, which I think will be good to implement if it isn't so bad that no one wants it anymore.

    I agree. And you know how Nichelings have red eyes when albino? That's total albinism, which means that there's no pigmentation in important parts of the eye, causing shortsightedness. I think that the albinism gene in niche should give -1 eyesight, to be more realistic. 

    Also, I love your idea about albinos being more sensitive to sun! Since they have no natural sun protection, they get sunburned very easily.

    • Like 2
  4. I think that Fire Bees (a mix between firefly, fire ant, and bee) would be a great addition to Niche!

    If an island has 2 or more oak trees, there is a 100% chance that a Fire Bee hive will be on one of its branches. However, if the island has only 1 tree or no trees at all, none will spawn. The hive would look like a regular beehive, but with an orange tint. 

    Visually, they would look like fireflies, but with black and orange stripes and a stinger on its abdomen. Lone Fire Bees can sometimes be found by berry bushes. If you pick from it, it will have a 50/50 chance of fleeing or stinging. A fire bee sting will not cause harm to your Nicheling directly, but it will be poisoned for 1 day.

    You will have an option to attack the hive to receive 10 food, and if a creature has a strength of 4 or above, it will succeed. Regardless of if the attacker is strong enough or not, any attempt of attack on the hive will cause large numbers of the fire bees to swarm your creature, continually giving it stings for 3 days. The nest then relocates to another tree on the island.

    The only way to destroy a hive without the fire bees going after your creature is if it has the Badger Snout. This will give the Nicheling +1 Strength, +3 Smelling, and +1 Hive gathering. It is accessible only by wanderers.

    Thanks for reading my suggestion! Let me know if you like it :D

    • Like 2
  5. 11 hours ago, Micha said:

    @bostonlobstah

    AppData is a hidden folder, in order to see it you have to go to View and tick the box on Hidden Files and Folders.
    You can also type %AppData% into the explorer bar to navigate directly to AppData.

    How do I get to View? I have a Windows 8 computer.

    Edit: Never mind, I found View :)

    Second edit: I typed in %AppData% into the file search bar and it's not showing up

    • Like 1
  6. 7 hours ago, Jojo said:

    It's better to just navigate manually from SystemC: , meaning just click on the stuff :)

    Okay, I'm in the Niche_Data folder. There's level0, level1, level2, and level3. Are these the save files? Do I make copies of these?

    Edit: Just watched Seri's save file tutorial, and I can't find AppData. Do you think mine is hidden?

  7. 1 hour ago, Jojo said:

    You find your save files here depending on your operating system.

    Linux: 
    ~/.config/unity3d/Team Niche/Niche - a genetics survival game/Saves

    Mac: 
    ~/Library/Application Support/unity.Team Niche.Niche - a genetics survival game/Saves

    Windows: 
    C:\Users\[Username]\AppData\LocalLow\Team Niche\Niche - a genetics survival game\Saves

     

    Then copy/ paste them to the location you want. I recommend making a folder somewhere named Niche Backup saves or just Backup saves. I have my folder on my desktop.

    Voila, you have a back up of your saves. If you want to exchanged your save files just copy/ paste them back into the original game saves folder.

    Really, there isn't much more to backing up your safe files :)

    Okay, let me know if I'm doing this right:

    I open "This PC", copy the Windows option, and then paste it into the "Search this PC" tab.

    I think I'm doing the technical stuff right, but when I enter it, it says nothing matches my search.

  8. On 5/3/2018 at 10:59 AM, Philo said:

    Logfiles

    If your game crashed, please add the .log file in your bug report!
    It can be found here:

    Windows:
    C:\Program Files (x86)\Steam\steamapps\common\Niche\Windows\Niche_Data\output_log.txt 

    Mac:
    ~/Library/Logs/Unity/Player.log

    Linux:
    ~/.config/unity3d/Team Niche/Niche _ a genetics survival game/Player.log

     

    Savefiles

    If weird things are happening when playing, please add the save file in your bug report!
    It can be found here:

    Linux: 
    ~/.config/unity3d/Team Niche/Niche - a genetics survival game/Saves

    Mac: 
    ~/Library/Application Support/unity.Team Niche.Niche - a genetics survival game/Saves

    Windows: 
    C:\Users\[Username]\AppData\LocalLow\Team Niche\Niche - a genetics survival game\Saves


    Thank you very much :)
    This makes our lives a lot easier!

    I'm new to all of this, can someone give me a VERY detailed guide on how to back up my saves? Include everything you can, even opening the game files themselves.

  9. Right now we only have 3 eye types, nothing really suited for any specific traits or biomes. Here are my suggestions: Fish Eyes, and Bird Eyes.

    Fish Eyes: More recessive than Normal, Shortsighted, and Blind eyes, but dominant over Bird Eyes. Fish Eyes allow a creature to see 3 tiles underwater, but only 1 on land. Visually, they would be very round (kind of like derp snout eyes). There are no whites of the eye, only the iris (dependent on eye color) and a slightly misshapen, shiny pupil. (based on real fish eyes, of course.)

    Bird Eyes: More recessive than all eye genes. On the ground, it would be like any normal eye, being able to see 2 tiles away. But in a tree or on a stump, they can see extra far. Also, you know how when a normal-eyed Nicheling is in the grass, the tiles directly around them have translucent grass? Bird-eyed Nichelings would have 2 tiles of translucent grass. Visually, they would be sharp, pointed eyes with small irises and pupils. 

    Thanks for reading :D

    • Like 5
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