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Asmadeus

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  1. This'll be verrry long however Maybe introduce: -enemy/ wandering tribes that are on any island and can help late-stage gameplay from incest or more genetic makeup. Maybe even a challenge for who gets to stay on the island. Have a passive vs aggressive native tribe on any island where passive tribes are more likely to breed with your tribe and allow you to gather resources easily until you go to another island or disrespect them (hurting members). These tribes are typically on fertile lands which cause less competition. Aggressive tribes, however, are in lands with less resources than the passive tribes. Aggressive/Defensive tribes will be less likely to breed with your tribe and run away when close to them(similar to how rogues males act around male tribe members or Adam's original tribe) however if you ' steal' enough resources like food or nesting material they will get aggressive and start attacking your tribe. Hurting a member will cause their nichlings to scream and alert the tribe that you're acting aggressively and will cause them to attack. The only way an aggressive tribe can trust your tribe is if you have enough members integrated into their tribe. - beachy biome with volcanoes and beachy-themed genes (and desert biomes)/ more islands -deformities that are random (derp snout, body paw etc)which can give your niching weakness and more susceptible to being endangered or sick. They have less strength than normal nichlings and are typically hunted first along with babies elderly, and immune double niching. -Age strength regression. The elderly are not as quick, strong, or able-bodied to hunt or fight. Their immune system will cause them to get sick way quicker than normal. -more patterns and scars. - more storms like floods, twisters, sandstorms, earthquakes, and volcanic activities. Depending on the island, your nichelings would have to go on higher ground and wait a couple of days to go back to ground level during floods. Food sources like bushes and prey (other than birds) will be gone for a couple of days until the storm passes. Plants will have to regenerate however you will receive plentiful nesting materials from broken shrubs and trees. Swimming, calling and flying genes will be strong during floods as those who are able can get fish who swam upshore from the storm. If your nichling got caught in the flood, depending on their swimming genes, they will float or drown. Sandstorms will be an elongated drought with no food for a couple of days other than bugs. So those who have heat resistance and insect genes will prevail. Twisters and earthquakes only cause damage to shrubs and plants which will only decrease food/nesting material, with earthquakes making the map possibly shake up and you'll lose some members if you're unlucky. Volcanoes will burn the ground and cause smoke clouds to form (possibly rain clouds). The ground will be black and infertile for some days and if the volcano erupts and hits plant plots or your nichling they will not regenerate/ lose members. - bigger islands for bigger tribes. The bigger the tribe will give you the option to implement roles and a den for a permanent home( as seen below). However the bigger the tribe does not mean it's better as you'll have more chances of diseases spread, incest, and bug infestation. - add more roles into the tribes. Have leaders and possible gender roles like how lions act in the wild or even wolves. Alphas get more food and more mating opportunities but are responsible for the hunts, the welfare of the tribe, and those who enter. Only a small fraction of your tribe can be an alpha. Have the strongest and most desirable(desirability option can change from default game mode in sandbox mode to change up who will be alpha in your game save file) nichelings be the alphas. They will protect the tribe and with enough nesting material, can build a 'den' for the tribe if you're making a permanent home on an island. The den can house 5 baby nichelings when things are bad and even house 1 adult. The den cannot be moved so be wise where you put it depending on the location, it can be flooded or susceptible to diseases and storms. Alphas can banish, injure, or challenge other alphas/ tribe members to be leaders. There will be only 2-10 leaders in a tribe (male and female). Leaders are not banished at all and can give their role to offspring (depending on the male or female only offspring or equal opportunity). Alphas can lose rank if they lose a challenge from a lower-ranking member or do not protect members effectively and have enough food. Betas hunt and gather most of the food are loyal to the pack and seldom banished or leave. They get decent mating opportunities(not the best of the best genes) and are still fed. They can challenge alphas for rank and lose rank if they are challenged and lose, banished, or leave the tribe. Omegas are the children(unless they're the leader's offspring), new tribe members, the elderly, the sickly, and those who are not strong and desirable. They get the scrapings of food or none at all depending on the situation. Like betas, they can be banished or injured by the higher ranks to assert dominance or get rid of some nichelings and they can ascend the ranks as well. Omegas have a higher chance of leaving the tribe and being a rogue male/female(they can mate with other members even if a rouge) and even try to revolt(rare) if they're not getting basic needs like protection, shelter, and food. Omegas who are born from rogue parents and tribe-born parents have a harder time ascending the social ladder. Players have to focus on tribal happiness(happy tribe, nobody leaves, unhappy tribe, many revolts, and wandering members). Males are likely to protect the females and children from wandering members/rogues, and predators while females typically protect their young from aggressive rogues who'll try to harm newborns to mate. -more enemies, food sources, and sicknesses. -Add seasons. Seasons can change the probability of food/prey dropping and storm occurrences. -mods please modss
  2. Maybe you should add on floods that since they're puddles on the ground, swamp bugs should be activated afterward. Also do you have ideas on Earthquakes
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