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Markus

Developer
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Posts posted by Markus

  1. Speak with others about it. Best try to speak to people in the real world about it, face to face, not only on the internet. If you can't do those things, write your thoughts down somewhere and read them a bit later to help get an outside perspective on yourself.

    It's no laughing matter. Accept help from people who are willing to help you.

    Hang in there.

    • Like 3
  2. VTOL thrusters have all the settings a normal directional sensor has. The VTOL thruster does not rotate by itself but only applies thrust in the direction of the target. You can imagine a normal building block but with a rotatable thruster on it. This means that things attached to such a thruster don't automatically rotate towards the target.

    It was also our first idea that the afterburner will be abused in the sumo tournament. So far I think there a bit too many pushers in the higher rankings to my taste. This thruster might bring even more pushers in high-ranking area, but that also means that early quick-evading with jump-thrusters is a good strategy in general.

    An idea to circumvent/control this behavior is that with the higher level you play, the more the area changes. For example, beginning with the 5th round, a obstacle could spawn in the center of the area. This way, if you really want to get better and get higher, other additional strategies must be used. (drawback: you still have to evade pushers in the first 5 rounds :) ). Not yet sure what's the right way and we'll check out the feedback from the soon coming preview-branch, so nothing is fixed yet. Game development is very tricky :D 

    I really really want to award logic-focused players, and I hope one of the new gameplay modes will be more interesting to those players (because it's slightly more tricky than sumo),but as always it's hard to predict. The singleplayer race-mode was developed with the intent to provide interesting challenges to players without the need for programming and allow players which have trouble with the sumo to find other fun experiences. So maybe the racing mode at the time being is slightly more focused on easier side but the more hardcore logic part will come sooner or later - maybe just not in full form with this update.

     

    • Like 1
  3. I only use the basic functionality of the "frame timeline" (not video). My main gripe with it is that if you toggle frames, it does not automatically switch active layers. This is especially annoying if you draw frame by frame animations and you quickly want to toggle between frames to check and add lines, but to be able to draw you have to move your cursor over to the side and re-select the correct layers. This makes it very cumbersome as you always have to replace your cursor on your drawing and kills your flow constantly. There are plugins/tools which make it better to use but I haven' tried them.

    One solution would be that Photoshop would remember the currently selected layers for each frame, so that it makes quickly drawing on several frames easier :) If anyone knows of such a setting, please tell me ^^

    (photoshop rant over xD )

    [edit] I just read that the video timeline might solve this problem. I have to check it out some time. Habits (and tools) are hard to change :) 

  4. Chinese year of the pig, or japanese year of the boar. Unfortunately my research was lacking, so I mistook the two :) 

    Yes, it was hand drawn/animated with an Adobe Photoshop/Adobe Animate combination. I used a Dell Canvas (which I would not recommend) to draw on, but any normal tablet would work as well :) 

    (First I started with Photoshop, but it's so cumbersome with the timeline, that I switched over to Adobe Animate. The next animation I try with Clip Studio Paint :) )

    • Like 3
  5. Happy new year also in this thread :) 

    We have to organize a few things which pilled up over new year, but very soon we're continuing with the Racing Update. I'll post new screenhots/videos as soon as I have something nice to show :) 

  6. Hello everyone!

    It's a bit late but I'd like to wish you all a happy new year! All people from Stray Fawn took a few days off over new year to recover, but now we're back on track :) 

    Thank you all who stayed with us during the last year. I hope we can have a nice 2019 together.

    ezgif.com-video-to-gif.thumb.gif.00f8a9480985ae141f110d2c84726fd2.gif

    Thanks and cheers,

    Markus and everybody from Stray Fawn Studio

    :Markus::MichaHappy::Roger::Arno::Philo::Claudio:

     

    Hint: The text on the GIF means "Happy new year" in japanese ;) 

     

    • Like 7
  7. Thank you @hayden.mcclure for your feedback and liking the game. You have very cool ideas. Als Lurkily said: Please feel free to post your ideas in the suggestions-forum. From time to time we collect popular suggestions and try to implement them :) 

    After the current update (Racing) we're working on improving the single-player experience. So keep an eye out for improvements in that area :) (though that next update is still many months in the future :/ )

  8. I also prefer showers. Mostly because I don't have access to one currently, as well as normally they are to small for me to be comfortable. Showers are also perfect for thinking :) 

     

    Question: If you could have a super-power, but it would come with a severe drawback, what would your super-power and drawback be?

    (e.g. You are able to fly through the air, but only when you are naked. Disclaimer: This is not my dream super-power, just a spontaneous idea :D 

    • Like 3
  9. Quote

    If you could be anyone from history, who would you be?

    Hmm, maybe Nikolas Tesla?

    There are other cool people which I admire from different fields, but they are still alive. And I hope they continue doing so for still a few more years :) 

     

    Question: If you would get the chance to leave earth during your lifetime (in form of a save return trip :) ), would you do it?

  10. We also had that idea with the months/days (for daily challenges) for a possible system. Might work but not yet sure. We have to evaluate that at a later time.

    More players than 2 is something we can't yet decide, because it would need reworked collision layers in the engine. Nothing yet decided about that :) But we want to add more new game modes further down the line :) 

  11. Both very good ideas, procedural tracks and a track editor. @Roger is a huge fan of a editor :) There are a few problems with both ideas, though :/ 

    Procedural tracks: We could make interesting tracks (I think), but racing those is probably most fun if you either have a highscore you can compare yourself to (against human players) or at least have a tricky timelimit which you would have to hit to win. The highscores are not possible currently with the system we use (Steam API limit) and the second is a very difficult problem. We probably can generate a interesting track, but how long a interesting time would be is very difficult to solve. There are simple ways (like calculating length&curves and use a magic number), but that won't solve the problem, as that value is rarely a fun timelimit. We could try to use an AI to race the track and then use that as a guide, but the possibility-space of how you can make a drone is so big, that the reference value would be not worth anything.

    Track editor: Would generally be very interesting but it takes quite a while to create a stable and intuitive editor. And then even if you could share them via Steam Workshop, we still could not add highscores to those, because we use the Steam API (same limit as above). So you could make tracks, but it would be hard to compare yourself against other players, so the fun is not as big as it could be, and spending months on making a good editor is probably not worth it.

    These are some thoughts why we don't make procedural tracks or track editor at the time being. If one of the variables changes, like, using a different system for highscores/matchmaking, the decision might change. That's our ideas/arguments for the time being :) (giving a bit of insight of how we evaluate things internally)

  12. For the time being, there is no plan for procedural tracks (we have to finish everything else before that). After that we haven't decided yet.

    The rabbit stays on the track, regardless of where you are. If you are very far from the spline, I assume it takes the nearest point of the spline of where you currently are and then takes a point a bit further down the spline. Arno did the logic, but I assume it works somehow like that. So when you, for some reason go backwards, the rabbit will also go back a bit, but it will always stay in front of the directional sensor in the forward track direction. There are as many rabbits as there are directional sensors :) 

  13. No stalling allowed!

    Quote

    Whats your best/favourite self written story or fanfic?

    I don't read fan-fiction regularly, but there was a very very amusing Harry Potter one I read, where Harry did not grow up with the Dursley's, but with different parents which were scientists, and trained Harry to think highly logical and critical. This leads to very very amusing situations, in which he almost becomes friends with Malfoy because he argues against his views, permanently brings McGonagall to tears and uses Time Turners to solve impossible mathematic problems. The fan-fiction was written by a mathematician, if I recall correct xD unfortunately, it wasn't very long.

     

    New Question: If you would be forced to move and live in a foreign country of your choice for two year, which one would it be?

    • Like 1
  14. I don't have a particular favorite console, but I like the SNES quite a bit. I also like the GBA, but I have played more GBA games on emulators than the real console.

    Other random question for you people: Have you participated in Sport or Music competitions before? Do you like it, do you do it regularly?

    • Like 1
  15. I would love to have more varied and better enemy behavior. There are currently no plans of explicitly using splines for the enemies, as the system was especially designed for the tracks. But now that we have added splines to our knowledge database&experience we might consider this technique when we improve the enemies further down the road. Thank you for your suggestions and nice posts :)  

    • Like 1
  16. So, it appears it was @Roger's tablet, not Claudio's. His opinion: It's really bad and he would not recommend it at all.

    Reason:

    - Driver issues, especially with OSX.

    - The pen is very inaccurate. If you tilt the pen slightly, the cursor appears on another location than the tip.

    - The stand is very bad and you can't lay it very flat without removing the stand.

    https://www.gaomon.net/ (I think he has a about 17inch variant)

    • Thanks 1
  17. No worries, I'm not offended in the slightest. I totally agree with you about the pricing of Wacom products! :) 

    It really is dependent of your budget: If a Xp-pen 22E is about $600 (if I understand that right from your comment), then maybe a iPad Pro 12.9 1st generation is also a viable option. The pen experience there is very very good in my opinion. Of course, you buy into the Apple ecosystem and their pricing model is the same as Wacom ^^'.

    I have someone in the office who bought a tablet display from Aliexpress for a very good price. I'll ask him when I see him and forward his opinion. :) 

    • Like 1
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