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glitchplight

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Posts posted by glitchplight

  1. Unfortuantely I can't really catch this kind of thing in a screenshot, but there was at one point a time when a peaceful bear failed to protect a baby right next to it despite being replete on the turn both before and after (I had plenty of nesting material and made sure to check the tooltip).

    One thing I should explain though: the peaceful bear DID successfully protect a bunch of babies for quite a long time from being surrounded by two killer bearyenas and a couple of other normal bearyenas. The one that killed the baby was a killer bearyena specifically. I'm aware there are hidden parameters for enemy creatures like fear, hunger, etc. so it makes me curious that instead of this being a bug, this is because the killer bearyena got hungry enough to override its fear to attack my baby anyway? (especially since a killer bearyena would probably have less fear than a normal bearyena?)

  2. 4 hours ago, Bostonlobstah said:

    Update: I went to First Snow and there was no north port, so I went to Rainforest next. There is a north port, I'm guessing overgrown jungle?

    Anyways thanks guys :D 

    That makes sense! I think you need to be on an island that matches the challenge island. In this case the Rainforest matches the Overgrown Jungle. I think you will need to be a snow island to get to the Long Winter island once you get there too.

    • Like 1
  3. So there seems to be a glitch that occured when my creature swooped to catch a rabbil near a hostile carnivorous plant. Here is the screenshot of what happened after I freed my creature, where it clips into another creature near the plant

    B9A9D4B48759BD8F21BB4826C1F0FC365408C94D

    And I should mention before my creature was swallowed by the plant, even though the carnivorous plant played out the swallowing animation, my creature did not move from its spot and abruptly disappeared once the animation ended. What I am guessing happened is that the creature did not change position after being swallowed, and simply appeared again on the tile it was before instead on top of the plant like it should. I hope this makes sense!

     

    • Like 2
  4. 42 minutes ago, Skysplash8 said:

    She attempted to attack it a lot, and 5 or so times it showed the red claw marks on the rabbil like it actually hit it. The rabbil usually dies once it's hit twice with a 1 attack creature. My creatures have killed rabbils like this before.

    Oh okay gotcha. In that case I'm curious if it might be related to the crabbit bug. I know in this version of the game I've had 0 attack creatures be allowed to have guaranteed attacks on crabbits and I hear the attacking sound, but I don't think they are actually doing anything. 

    • Like 1
  5. On 3/7/2019 at 8:36 PM, Skysplash8 said:

    My creatures with 0 strength have killed things before, though!

    When it has 0 strength it ends up having a very low chance to deal damage, but is still possible. Is the icon orange when you attack? This is the same sort of thing like when you try to crack open a nut with 0 cracking ability, or try to dig with 0 digging skill. There IS a chance you succeed, but its random and very low.

    • Like 1
  6. Is there really a need for it? The featured bat head is definitely based on the insectivorous sort of bat. A bat head based on fruit-eating bats wouldn't look that much different from the head types we otherwise have available like the big snout. 

    I think the best thing for this would be to add a more versatile hind leg type for flying creatures in general, but those will probably be more bird-type hind legs than bat hind legs.

  7. Defender bears seem to attack whatever creature hurts another. Though that being said I have had a defender bear attack one of my creatures with no ability to attack whatsoever.

    I remember Philo mentioning that enemies have certain parameters attached to them, like hunger or fear, that can make them decide to attack creatures with the distaceful appearance or not. This might also have an effect on whether they are intimidated by peaceful bears? I'm not sure of course.

    • Like 2
  8. 8 minutes ago, The_Espurr_Queen said:

    Will this new update have the anteater snout, or will that be another update in the future?

    Philo says in the announcement that they have not yet implemented the anteater snout (called the sticky tongue) in the current tester branch. It should be here by the full update though

    • Like 1
  9. If you have nichelings that cant do anything else, have them try to unlock platypus beak since that is godly for the ocean. It is good to focus on claw/fishing tail for the inner oasis and platypus beak/nimble fingers for the ocean and palm trees. Water body will be more necessary for exploring the ocean but not as necessary for the inner oasis (but it helps with swimming and if you accidentally land on a tile too deep)

  10. I admit I miss the old Niche too. I personally enjoyed the more minimalist textures since it made the colors brighter, especially with the eyes.

    I remember way back then when the toxic body would give a nicheling special frog eyes. I suppose the multicolored jellybean colors are a fair trade for that though!

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