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Ralsei is a secondary protagonist of Deltarune and, presumably, the "Prince from the Dark" of the Heroes of Light, as foretold in the Prophecy.

Having weaker attack and defense, and with the ability to cast healing spells, Ralsei acts as the party's healer.

Profile

Appearance

Ralsei appears as a short Darkner. He initially wears a hooded, dark blue cloak which obscures his face, resembling the River Person. During Chapter 1, Ralsei's pointed green hat covers his horns, and hides his entire face in shadow. He wears round glasses, a pink scarf, and a long, green coat with a black heart in the center.

At the end of Chapter 1, Ralsei resembles a boss monster. His face is similar to Asriel's Undertale counterpart, with the exception of glasses, pink shaded horns, and pink fur accents. Without his glasses, his eyes are visibly pink-colored with detailed eyelashes and what appears to be pink eyeshadow.

In Chapter 2, certain details of Ralsei's robe change compared to his Chapter 1 appearance. The sleeves on Ralsei's robe change to black, the edges becomes more uniform rather than appearing tattered, and the emblem on his chest appears to change from a heart to an inverted spade. The latter matches early concept art by Temmie Chang. This element is only present on some of his sprites, with most of his in-battle sprites and some of his overworld sprites reverting to a heart emblem.

When downed in battle, Ralsei disappears, leaving only his clothes on the ground.

Personality

Ralsei is very humble and kind, showing care for the well-being of his friends to the point of selflessness. At the beginning of Chapter 1, Ralsei tries his best to befriend Kris and Susie so he can fulfill The Prophecy with them. Trying to be on good terms, he shows reluctance at getting angry and appears disappointed when Kris or Susie act mean. He is nonetheless convinced that they have good in them and that fighting is not necessary in this world. His naivety almost costs him his life when he accepts King's fake-out surrender and heals him, allowing him to betray and defeat them. Ralsei learns from this to not always be so trustful of others, although Ralsei has not stopped being naive

Ralsei enjoys baking cakes, especially for his friends. This fatherly side sometimes shows up when he tells Susie and Kris to do their homework, thinking that school is important, indicating that he is also lawful. Despite this bossy behavior, he is himself prone to being the one bossed around, especially by Susie, and he becomes flustered when receiving gifts or affection, probably because he was alone for most of his life and is not used to people.

Although he is gentle and shy, Ralsei isn't any less brave, as he rarely backs down towards danger and doesn't show fear of life-threatening situations.

Ralsei also shows difference to others Darkners in that he is able to survive in any Dark World without being turned to stone. He is also aware of the connection between a Dark World and the Light World, as he knows about the unused classroom and its connection to the Card Kingdom.

Ralsei is concerned not only about his friends, but also about their opinion, in most of chapter 1 he covered his face with the shadow of his hat because he was afraid of how Kris and Susie would react, probably because he has lived alone in his castle most of his life, and is aware of the legend he tells in his first meeting with Kris and Susie, in chapter 2, when Susie asks him when he will wear his hat again, Ralsei asks her if it was cuter with the hat or without the hat. Ralsei was so anxious for the arrival of his new teammates that when Kris and Susie return to the Dark World in chapter 2, he mentions that he misses them even if it is only 1 day, justifying that he never had to wait for someone before because he lived isolated in his castle away from social interactions.

 

Main Story

History

Until meeting Kris and Susie, Ralsei lived alone in Castle Town, not having any subjects despite his title of prince. It is unclear if the others inhabitants ever existed at some point. Ralsei knew about the Prophecy and waited for Kris and Susie before finally meeting them.

Chapter 1

Ralsei is the first Darkner that Kris and Susie encounter upon their arrival into the Castle Town. He appears as a hooded figure who greets the two by their names at the door of his castle. He introduces himself as a "Prince of Darkness" and tells the two classmates about the Prophecy, explaining that Kris, Susie and he are the heroes and must perform their duty of saving the world. Susie shows no interest in doing so. After being interrupted by Lancer bumping into him and initiating a brief fight with Kris and Susie, Ralsei takes off his cloak and properly introduces himself.

As Susie refuses to join the party, Ralsei ends up with Kris only. He first teaches them how to fight in the Dark World using a Dummy. He tells Kris that fighting is not necessary and teaches them how to deal peacefully with enemies encountered. The two get to know each other better from this interaction, after which Ralsei offers Kris a Manual of instructions. FIGHTing the Dummy or tossing the manual saddens Ralsei.

After that, the two enter the Card Kingdom, beginning at the Field. On their way, they run multiple times onto Lancer, who is unsuccessfully trying to antagonize them on his father's will. Ralsei, seeing how ineffective Lancer is, is not threatened by him and instead tries his best to befriend him. They also meet many enemies and other Darkners warning them about Susie's ravage and beating. Ralsei becomes worried and tells Kris they have to stop her as soon as possible. They finally find her, stuck at a puzzle that requires three party members to solve. After solving the puzzle, Ralsei convinces Susie that she cannot continue alone and should join the party.

Susie, now in the party, does not get along well with Ralsei, due to Ralsei's pacifistic tendencies and her combative tendencies clashing. This can cause C. Round to run away in its encounter. After travelling through the Great Board they reach King Round and initiate a battle. Susie focuses on attacking King Round, which turns out to be useless as it can heal itself infinitely. Ralsei, following Kris's advice, starts to bow, prompting the boss to do the same, until the crown that gives it power falls off its head and ends the battle. Ralsei calls out Susie on her uselessness during the battle and tells her to start acting like the hero she is. Susie, offended by his scolding, decides to join Lancer as a bad guy since he has actual admiration for her villainy.

During Kris and Ralsei's journey through the Forest, Ralsei becomes the target of many of Lancer and Susie's schemes. He is glad that Susie has finally found a friend and hopes the hostility between her and him does not last long. The two rival teams eventually start a battle, making the deal that the party which loses must join the winners. Regardless of the result, the two parties are united, with Lancer now siding with them. After Susie complains about her hunger, Ralsei offers to bake her a cake if she stops making fun of him, but she declines and laughs at him.

Lancer then turns his back on the party and sends a troop of Rudinn Rangers to jail them in the Card Castle dungeon. After waking up in the same cell as Kris, Ralsei asks them to find a way out. After they fail to do so, they hear Susie, who has managed to escape. While she looks for a way out, Ralsei tells Kris to imagine what she could be doing. They are eventually freed by Susie and the three take the elevator to go the the next castle floor. In the elevator, Susie tells Ralsei that she is willing to listen to him and resort to ACTing, much to Ralsei's gladness. Despite now being on better terms, Susie does still find joy in teasing Ralsei. For example, during the second encounter with King Round, she defeats it by throwing Ralsei at its crown until it falls off.

Arriving at the roof of the castle, the party finally meets King, the keeper of the Dark Fountain who wants to rule over the Lightners. Ralsei tries to talk him out of fighting but King does not listen and starts a battle. When Ralsei tries to reason with King in-battle, the latter is amused by the naivety of Ralsei and simply laughs it off. After being defeated, King surrenders and apologizes for what he did, asking to solve their conflicts peacefully. Ralsei accepts his surrender and asks to befriend him, which King agrees to. Ralsei then heals King, but he immediately throws a surprise attack at the party and attempts to kill them, before being stopped either by Lancer or Susie depending on the route taken.

At the aftermath, Ralsei apologizes to Susie for thinking he could solve this fight peacefully as he realizes he put everyone in danger by buying into the surrender of King. Susie forgives him as she also learned that constant violence is not the answer either. Now that the Fountain is accessible, Ralsei tells Kris and Susie to go seal it, but before that, he bids them farewell and takes off his hat, revealing his face, much to Susie's surprise. He promises to bake her a cake at her return, and she promises to be nicer to him.

Chapter 2

The next day, after Kris and Susie come back to Castle Town, they meet Ralsei again, who tells them that it felt like a long time since last seeing them, due to the fact that he's never had friends before so he's never had to wait for them to come back either. Susie asks where everyone is and Ralsei tells Kris to go to the unused classroom to the east of the storage closet, gather everything and bring it back to the Dark World.

After Kris returns and all the Dark World citizens appear, Ralsei takes Susie and Kris up to his castle, showing them their rooms in the castle. He tells them that they could go there no matter what is happening outside. Once Kris is prepared to leave, Susie brings up that she doesn't want to do their group project, to which Ralsei responds with "banishing" them from the kingdom until the project is done, believing that school is important.

In the Library, Kris and Susie find a new Dark World called the Cyber World, they meet Queen who has kidnapped Noelle and attempted to get rid of the two by sending Werewires to fight them. Ralsei suddenly shows up and pacifies the Werewires. Somehow having learned about this new Dark World, he joins the party on their journey to seal this new Fountain and save Noelle.

Traveling the Cyber Field, they encounter Queen, who challenges them at an arcade game. As Kris is too short to reach the controls, Ralsei assists them by letting them use him as a stool. Later, they encounter Sweet Cap'n Cakes, a group of rebels who mistake the party for Queen's minions and initiate a battle with them. Ralsei suggests Kris to order the party to dance to distract the rebels from fighting them, but they are unable to make them all dance at the same time. Susie points out to Ralsei that she does not need Kris's orders to dance and teaches him to dance by himself. They eventually succeed and befriend the trio. Later, the party finds three roller-coasters themed after themselves. Ralsei suggests riding them to reach the Dark Fountain, but during their ride, they meet Queen waiting for them and sending Berdly to fight. After winning the battle, Queen tells the party that the roller-coaster is not finished before letting them crash into Cyber City's Trash Zone down below. After landing into Trash Zone, Susie is hurt and Ralsei asks her if she wants him to check. She declines but he does it anyway, using a healing spell by hugging her. Ralsei then proposes to teach her his healing spell, and she accepts. Before leaving the Trash Zone, Ralsei informs Kris about adjusting their inventory, to which Susie comments that it seems like useful information.

Entering the city, the path splits in a fork. Ralsei asks Kris with whom they want to go but Susie thinks it is her time to decide and goes with Ralsei while Kris continues alone.

Normal Route

Later, Kris sees Ralsei eating cotton candy with Susie. Noelle, who is with Kris, comments on how Ralsei reminds her of someone but does not finish her sentence. Ralsei and Susie spend a lot of time together off-screen, during which Ralsei teaches her how to cast a healing spell.

Ralsei and Susie eventually reunite with Kris and, after a couple of puzzles, finally reach Queen's Mansion. At the entrance, Queen captures Kris, Susie, Berdly and Noelle but does not have a cage for Ralsei, but instead makes him her butler. After Kris, Susie and Berdly break free from their rooms thanks to Lancer, Susie brings Lancer to Ralsei to heal his sudden illness, but Lancer turns to stone and Ralsei explains that he is not compatible with this Dark World and must be sent back to Castle Town. Berdly asks Susie to follow him to save Noelle, leaving Ralsei alone with Kris.

Ralsei and Kris ride on a floating swan to travel through Queen's acid lake. During the ride, they discuss his relationship with Kris and Susie. After a fight with Rouxls Kaard, they reach the end of the acid lake where they take a photo. After the ride, Ralsei asks Kris to close their eyes and imagine what Susie could be doing.

After Susie reunites with them by landing on Ralsei, they go to defeat Queen. After a fight that ends when Berdly is unplugged from the wire Queen uses to control him, she runs away to her mecha, GIGA Queen, which she uses to attack the party. With the help of Berdly and all the Darkners they recruited, they turn into a Thrash Machine so they can beat her. After the fight, Berdly, who has turned his back on her after being unplugged, decides to build his own Dark World, as he learned from Queen that any Lightner can do so, but Ralsei interrupts him and teaches everyone about the Roaring. Queen admits not being aware of it and apologizes for antagonizing the party. Ralsei tells Queen about Castle Town while Kris and Susie go to seal the Dark Fountain.

Ralsei is later encountered in Castle Town, after Kris has re-populated the Town with recruits from the Cyber World. Ralsei introduces Queen to her new life.

Snowgrave Route

Later, he waits with Susie in front of Queen's Mansion for Kris. Queen is not there to capture anyone, due to the Mansion being overtaken by Spamton. When entering the Mansion, Rouxls Kaard has already turned to stone, at which point Ralsei explains to Susie about Darkners being incompatible with foreign Dark Worlds.

When they arrive at the rooftop, Susie stops at Noelle's bedroom to get news about her. Ralsei asks Kris if they wonder what they could be doing, but Kris does not reply even after Ralsei insists. Susie comes out soon afterwards, so the player does not get to see the scene between Susie and Noelle. Susie reluctantly tells Ralsei that she convinced Noelle her presence in the Cyber World is only a dream, and tells Kris she will explain to them further, much to Ralsei's envy.

When encountering Queen, who is already in her giant robot, Ralsei explains the Roaring to her, preventing the battle altogether. Making peace with Queen, Ralsei explains to her about the new life he has to offer in Castle Town, leaving Kris to seal the Dark Fountain all alone.

In Battle

Spells

Pacify

Requires 16% TP. If the enemy is tired or sleepy, Ralsei can cast this spell to instantly SPARE them. "SPARE a tired enemy by putting them to sleep"

Like the rest of his animations when casting a spell, Ralsei holds his hands together looking down with a yellow aura around him, then looking up holding a yellow sparkle in his hand.

Heal Prayer

Requires 32% TP. Depending on his Magic stat, he heals a small amount of the selected party member's health. "Heavenly light restores a little HP to one party member. Depends on Magic."

It can also be used outside of battle by selecting it in the stats menu, but only due to glitches, as TP does not last outside of battle. The most accessible example of this behavior is immediately after the solo battle between Susie and Lancer. The game's TP value is not reset, allowing the spell's use in the overworld up to three times with high enough TP. It heals 100 HP when used in the Field, and 5 HP per Magic point when used in battle.

When doing this spell, green sparkles emerge on whoever is being healed.

Dual Heal

Requires 50% TP. Depending on his Magic stat, he heals amount of all party members' HP. In Chapter 1, this Spell heals Magic×4 HP for each party member, and in Chapter 2, it heals Magic×5.5 (rounded up) HP for each party member. Only available as an ACT command during the King and Queen fights. "Your SOUL shined its power on Ralsei!"

R-Action

Unlike other spells, this one doesn't require any TP. It is a variant of Susie's S-Action where Ralsei does Kris's selected act, much like paired ACTs except that Ralsei can choose to do it with another enemy. In some boss fights, R-Action is replaced with an available act such as "Bump" during the first fight against Berdly, "Loosen"/"Toast" during the Queen fight, or "Snap" during the fight against Spamton NEO. Susie forces Ralsei to learn this spell during the fight against Sweet Cap'n Cakes.

Ralsei bows and stars and hearts come forward like Kris.

FluffyGuard

Requires 16% TP, exclusive during Spamton NEO fight. A spell that summons two orbiting shields (called "tiny ralsei") spinning around the SOUL, blocking almost any projectiles that comes into contact, but taking damage in the process (becoming more and more red, until they dissapear); up to a max of 4 shields can be active at the same time. Holding down the "X" button will make the shields stop moving, effectively sacrificing the SOUL's movement speed for more consistent protection.

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Ralsei is a secondary protagonist of Deltarune and, presumably, the "Prince from the Dark" of the Heroes of Light, as foretold in the Prophecy.

Having weaker attack and defense, and with the ability to cast healing spells, Ralsei acts as the party's healer.

Profile

Appearance

Ralsei appears as a short Darkner. He initially wears a hooded, dark blue cloak which obscures his face, resembling the River Person. During Chapter 1, Ralsei's pointed green hat covers his horns, and hides his entire face in shadow. He wears round glasses, a pink scarf, and a long, green coat with a black heart in the center.

At the end of Chapter 1, Ralsei resembles a boss monster. His face is similar to Asriel's Undertale counterpart, with the exception of glasses, pink shaded horns, and pink fur accents. Without his glasses, his eyes are visibly pink-colored with detailed eyelashes and what appears to be pink eyeshadow.

In Chapter 2, certain details of Ralsei's robe change compared to his Chapter 1 appearance. The sleeves on Ralsei's robe change to black, the edges becomes more uniform rather than appearing tattered, and the emblem on his chest appears to change from a heart to an inverted spade. The latter matches early concept art by Temmie Chang. This element is only present on some of his sprites, with most of his in-battle sprites and some of his overworld sprites reverting to a heart emblem.

When downed in battle, Ralsei disappears, leaving only his clothes on the ground.

Personality

Ralsei is very humble and kind, showing care for the well-being of his friends to the point of selflessness. At the beginning of Chapter 1, Ralsei tries his best to befriend Kris and Susie so he can fulfill The Prophecy with them. Trying to be on good terms, he shows reluctance at getting angry and appears disappointed when Kris or Susie act mean. He is nonetheless convinced that they have good in them and that fighting is not necessary in this world. His naivety almost costs him his life when he accepts King's fake-out surrender and heals him, allowing him to betray and defeat them. Ralsei learns from this to not always be so trustful of others, although Ralsei has not stopped being naive

Ralsei enjoys baking cakes, especially for his friends. This fatherly side sometimes shows up when he tells Susie and Kris to do their homework, thinking that school is important, indicating that he is also lawful. Despite this bossy behavior, he is himself prone to being the one bossed around, especially by Susie, and he becomes flustered when receiving gifts or affection, probably because he was alone for most of his life and is not used to people.

Although he is gentle and shy, Ralsei isn't any less brave, as he rarely backs down towards danger and doesn't show fear of life-threatening situations.

Ralsei also shows difference to others Darkners in that he is able to survive in any Dark World without being turned to stone. He is also aware of the connection between a Dark World and the Light World, as he knows about the unused classroom and its connection to the Card Kingdom.

Ralsei is concerned not only about his friends, but also about their opinion, in most of chapter 1 he covered his face with the shadow of his hat because he was afraid of how Kris and Susie would react, probably because he has lived alone in his castle most of his life, and is aware of the legend he tells in his first meeting with Kris and Susie, in chapter 2, when Susie asks him when he will wear his hat again, Ralsei asks her if it was cuter with the hat or without the hat. Ralsei was so anxious for the arrival of his new teammates that when Kris and Susie return to the Dark World in chapter 2, he mentions that he misses them even if it is only 1 day, justifying that he never had to wait for someone before because he lived isolated in his castle away from social interactions.

 

Main Story

History

Until meeting Kris and Susie, Ralsei lived alone in Castle Town, not having any subjects despite his title of prince. It is unclear if the others inhabitants ever existed at some point. Ralsei knew about the Prophecy and waited for Kris and Susie before finally meeting them.

Chapter 1

Ralsei is the first Darkner that Kris and Susie encounter upon their arrival into the Castle Town. He appears as a hooded figure who greets the two by their names at the door of his castle. He introduces himself as a "Prince of Darkness" and tells the two classmates about the Prophecy, explaining that Kris, Susie and he are the heroes and must perform their duty of saving the world. Susie shows no interest in doing so. After being interrupted by Lancer bumping into him and initiating a brief fight with Kris and Susie, Ralsei takes off his cloak and properly introduces himself.

As Susie refuses to join the party, Ralsei ends up with Kris only. He first teaches them how to fight in the Dark World using a Dummy. He tells Kris that fighting is not necessary and teaches them how to deal peacefully with enemies encountered. The two get to know each other better from this interaction, after which Ralsei offers Kris a Manual of instructions. FIGHTing the Dummy or tossing the manual saddens Ralsei.

After that, the two enter the Card Kingdom, beginning at the Field. On their way, they run multiple times onto Lancer, who is unsuccessfully trying to antagonize them on his father's will. Ralsei, seeing how ineffective Lancer is, is not threatened by him and instead tries his best to befriend him. They also meet many enemies and other Darkners warning them about Susie's ravage and beating. Ralsei becomes worried and tells Kris they have to stop her as soon as possible. They finally find her, stuck at a puzzle that requires three party members to solve. After solving the puzzle, Ralsei convinces Susie that she cannot continue alone and should join the party.

Susie, now in the party, does not get along well with Ralsei, due to Ralsei's pacifistic tendencies and her combative tendencies clashing. This can cause C. Round to run away in its encounter. After travelling through the Great Board they reach King Round and initiate a battle. Susie focuses on attacking King Round, which turns out to be useless as it can heal itself infinitely. Ralsei, following Kris's advice, starts to bow, prompting the boss to do the same, until the crown that gives it power falls off its head and ends the battle. Ralsei calls out Susie on her uselessness during the battle and tells her to start acting like the hero she is. Susie, offended by his scolding, decides to join Lancer as a bad guy since he has actual admiration for her villainy.

During Kris and Ralsei's journey through the Forest, Ralsei becomes the target of many of Lancer and Susie's schemes. He is glad that Susie has finally found a friend and hopes the hostility between her and him does not last long. The two rival teams eventually start a battle, making the deal that the party which loses must join the winners. Regardless of the result, the two parties are united, with Lancer now siding with them. After Susie complains about her hunger, Ralsei offers to bake her a cake if she stops making fun of him, but she declines and laughs at him.

Lancer then turns his back on the party and sends a troop of Rudinn Rangers to jail them in the Card Castle dungeon. After waking up in the same cell as Kris, Ralsei asks them to find a way out. After they fail to do so, they hear Susie, who has managed to escape. While she looks for a way out, Ralsei tells Kris to imagine what she could be doing. They are eventually freed by Susie and the three take the elevator to go the the next castle floor. In the elevator, Susie tells Ralsei that she is willing to listen to him and resort to ACTing, much to Ralsei's gladness. Despite now being on better terms, Susie does still find joy in teasing Ralsei. For example, during the second encounter with King Round, she defeats it by throwing Ralsei at its crown until it falls off.

Arriving at the roof of the castle, the party finally meets King, the keeper of the Dark Fountain who wants to rule over the Lightners. Ralsei tries to talk him out of fighting but King does not listen and starts a battle. When Ralsei tries to reason with King in-battle, the latter is amused by the naivety of Ralsei and simply laughs it off. After being defeated, King surrenders and apologizes for what he did, asking to solve their conflicts peacefully. Ralsei accepts his surrender and asks to befriend him, which King agrees to. Ralsei then heals King, but he immediately throws a surprise attack at the party and attempts to kill them, before being stopped either by Lancer or Susie depending on the route taken.

At the aftermath, Ralsei apologizes to Susie for thinking he could solve this fight peacefully as he realizes he put everyone in danger by buying into the surrender of King. Susie forgives him as she also learned that constant violence is not the answer either. Now that the Fountain is accessible, Ralsei tells Kris and Susie to go seal it, but before that, he bids them farewell and takes off his hat, revealing his face, much to Susie's surprise. He promises to bake her a cake at her return, and she promises to be nicer to him.

Chapter 2

The next day, after Kris and Susie come back to Castle Town, they meet Ralsei again, who tells them that it felt like a long time since last seeing them, due to the fact that he's never had friends before so he's never had to wait for them to come back either. Susie asks where everyone is and Ralsei tells Kris to go to the unused classroom to the east of the storage closet, gather everything and bring it back to the Dark World.

After Kris returns and all the Dark World citizens appear, Ralsei takes Susie and Kris up to his castle, showing them their rooms in the castle. He tells them that they could go there no matter what is happening outside. Once Kris is prepared to leave, Susie brings up that she doesn't want to do their group project, to which Ralsei responds with "banishing" them from the kingdom until the project is done, believing that school is important.

In the Library, Kris and Susie find a new Dark World called the Cyber World, they meet Queen who has kidnapped Noelle and attempted to get rid of the two by sending Werewires to fight them. Ralsei suddenly shows up and pacifies the Werewires. Somehow having learned about this new Dark World, he joins the party on their journey to seal this new Fountain and save Noelle.

Traveling the Cyber Field, they encounter Queen, who challenges them at an arcade game. As Kris is too short to reach the controls, Ralsei assists them by letting them use him as a stool. Later, they encounter Sweet Cap'n Cakes, a group of rebels who mistake the party for Queen's minions and initiate a battle with them. Ralsei suggests Kris to order the party to dance to distract the rebels from fighting them, but they are unable to make them all dance at the same time. Susie points out to Ralsei that she does not need Kris's orders to dance and teaches him to dance by himself. They eventually succeed and befriend the trio. Later, the party finds three roller-coasters themed after themselves. Ralsei suggests riding them to reach the Dark Fountain, but during their ride, they meet Queen waiting for them and sending Berdly to fight. After winning the battle, Queen tells the party that the roller-coaster is not finished before letting them crash into Cyber City's Trash Zone down below. After landing into Trash Zone, Susie is hurt and Ralsei asks her if she wants him to check. She declines but he does it anyway, using a healing spell by hugging her. Ralsei then proposes to teach her his healing spell, and she accepts. Before leaving the Trash Zone, Ralsei informs Kris about adjusting their inventory, to which Susie comments that it seems like useful information.

Entering the city, the path splits in a fork. Ralsei asks Kris with whom they want to go but Susie thinks it is her time to decide and goes with Ralsei while Kris continues alone.

Normal Route

Later, Kris sees Ralsei eating cotton candy with Susie. Noelle, who is with Kris, comments on how Ralsei reminds her of someone but does not finish her sentence. Ralsei and Susie spend a lot of time together off-screen, during which Ralsei teaches her how to cast a healing spell.

Ralsei and Susie eventually reunite with Kris and, after a couple of puzzles, finally reach Queen's Mansion. At the entrance, Queen captures Kris, Susie, Berdly and Noelle but does not have a cage for Ralsei, but instead makes him her butler. After Kris, Susie and Berdly break free from their rooms thanks to Lancer, Susie brings Lancer to Ralsei to heal his sudden illness, but Lancer turns to stone and Ralsei explains that he is not compatible with this Dark World and must be sent back to Castle Town. Berdly asks Susie to follow him to save Noelle, leaving Ralsei alone with Kris.

Ralsei and Kris ride on a floating swan to travel through Queen's acid lake. During the ride, they discuss his relationship with Kris and Susie. After a fight with Rouxls Kaard, they reach the end of the acid lake where they take a photo. After the ride, Ralsei asks Kris to close their eyes and imagine what Susie could be doing.

After Susie reunites with them by landing on Ralsei, they go to defeat Queen. After a fight that ends when Berdly is unplugged from the wire Queen uses to control him, she runs away to her mecha, GIGA Queen, which she uses to attack the party. With the help of Berdly and all the Darkners they recruited, they turn into a Thrash Machine so they can beat her. After the fight, Berdly, who has turned his back on her after being unplugged, decides to build his own Dark World, as he learned from Queen that any Lightner can do so, but Ralsei interrupts him and teaches everyone about the Roaring. Queen admits not being aware of it and apologizes for antagonizing the party. Ralsei tells Queen about Castle Town while Kris and Susie go to seal the Dark Fountain.

Ralsei is later encountered in Castle Town, after Kris has re-populated the Town with recruits from the Cyber World. Ralsei introduces Queen to her new life.

Snowgrave Route

Later, he waits with Susie in front of Queen's Mansion for Kris. Queen is not there to capture anyone, due to the Mansion being overtaken by Spamton. When entering the Mansion, Rouxls Kaard has already turned to stone, at which point Ralsei explains to Susie about Darkners being incompatible with foreign Dark Worlds.

When they arrive at the rooftop, Susie stops at Noelle's bedroom to get news about her. Ralsei asks Kris if they wonder what they could be doing, but Kris does not reply even after Ralsei insists. Susie comes out soon afterwards, so the player does not get to see the scene between Susie and Noelle. Susie reluctantly tells Ralsei that she convinced Noelle her presence in the Cyber World is only a dream, and tells Kris she will explain to them further, much to Ralsei's envy.

When encountering Queen, who is already in her giant robot, Ralsei explains the Roaring to her, preventing the battle altogether. Making peace with Queen, Ralsei explains to her about the new life he has to offer in Castle Town, leaving Kris to seal the Dark Fountain all alone.

In Battle

Spells

Pacify

Requires 16% TP. If the enemy is tired or sleepy, Ralsei can cast this spell to instantly SPARE them. "SPARE a tired enemy by putting them to sleep"

Like the rest of his animations when casting a spell, Ralsei holds his hands together looking down with a yellow aura around him, then looking up holding a yellow sparkle in his hand.

Heal Prayer

Requires 32% TP. Depending on his Magic stat, he heals a small amount of the selected party member's health. "Heavenly light restores a little HP to one party member. Depends on Magic."

It can also be used outside of battle by selecting it in the stats menu, but only due to glitches, as TP does not last outside of battle. The most accessible example of this behavior is immediately after the solo battle between Susie and Lancer. The game's TP value is not reset, allowing the spell's use in the overworld up to three times with high enough TP. It heals 100 HP when used in the Field, and 5 HP per Magic point when used in battle.

When doing this spell, green sparkles emerge on whoever is being healed.

Dual Heal

Requires 50% TP. Depending on his Magic stat, he heals amount of all party members' HP. In Chapter 1, this Spell heals Magic×4 HP for each party member, and in Chapter 2, it heals Magic×5.5 (rounded up) HP for each party member. Only available as an ACT command during the King and Queen fights. "Your SOUL shined its power on Ralsei!"

R-Action

Unlike other spells, this one doesn't require any TP. It is a variant of Susie's S-Action where Ralsei does Kris's selected act, much like paired ACTs except that Ralsei can choose to do it with another enemy. In some boss fights, R-Action is replaced with an available act such as "Bump" during the first fight against Berdly, "Loosen"/"Toast" during the Queen fight, or "Snap" during the fight against Spamton NEO. Susie forces Ralsei to learn this spell during the fight against Sweet Cap'n Cakes.

Ralsei bows and stars and hearts come forward like Kris.

FluffyGuard

Requires 16% TP, exclusive during Spamton NEO fight. A spell that summons two orbiting shields (called "tiny ralsei") spinning around the SOUL, blocking almost any projectiles that comes into contact, but taking damage in the process (becoming more and more red, until they dissapear); up to a max of 4 shields can be active at the same time. Holding down the "X" button will make the shields stop moving, effectively sacrificing the SOUL's movement speed for more consistent protection.

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Ralsei is a secondary protagonist of Deltarune and, presumably, the "Prince from the Dark" of the Heroes of Light, as foretold in the Prophecy.

Having weaker attack and defense, and with the ability to cast healing spells, Ralsei acts as the party's healer.

Profile

Appearance

Ralsei appears as a short Darkner. He initially wears a hooded, dark blue cloak which obscures his face, resembling the River Person. During Chapter 1, Ralsei's pointed green hat covers his horns, and hides his entire face in shadow. He wears round glasses, a pink scarf, and a long, green coat with a black heart in the center.

At the end of Chapter 1, Ralsei resembles a boss monster. His face is similar to Asriel's Undertale counterpart, with the exception of glasses, pink shaded horns, and pink fur accents. Without his glasses, his eyes are visibly pink-colored with detailed eyelashes and what appears to be pink eyeshadow.

In Chapter 2, certain details of Ralsei's robe change compared to his Chapter 1 appearance. The sleeves on Ralsei's robe change to black, the edges becomes more uniform rather than appearing tattered, and the emblem on his chest appears to change from a heart to an inverted spade. The latter matches early concept art by Temmie Chang. This element is only present on some of his sprites, with most of his in-battle sprites and some of his overworld sprites reverting to a heart emblem.

When downed in battle, Ralsei disappears, leaving only his clothes on the ground.

Personality

Ralsei is very humble and kind, showing care for the well-being of his friends to the point of selflessness. At the beginning of Chapter 1, Ralsei tries his best to befriend Kris and Susie so he can fulfill The Prophecy with them. Trying to be on good terms, he shows reluctance at getting angry and appears disappointed when Kris or Susie act mean. He is nonetheless convinced that they have good in them and that fighting is not necessary in this world. His naivety almost costs him his life when he accepts King's fake-out surrender and heals him, allowing him to betray and defeat them. Ralsei learns from this to not always be so trustful of others, although Ralsei has not stopped being naive

Ralsei enjoys baking cakes, especially for his friends. This fatherly side sometimes shows up when he tells Susie and Kris to do their homework, thinking that school is important, indicating that he is also lawful. Despite this bossy behavior, he is himself prone to being the one bossed around, especially by Susie, and he becomes flustered when receiving gifts or affection, probably because he was alone for most of his life and is not used to people.

Although he is gentle and shy, Ralsei isn't any less brave, as he rarely backs down towards danger and doesn't show fear of life-threatening situations.

Ralsei also shows difference to others Darkners in that he is able to survive in any Dark World without being turned to stone. He is also aware of the connection between a Dark World and the Light World, as he knows about the unused classroom and its connection to the Card Kingdom.

Ralsei is concerned not only about his friends, but also about their opinion, in most of chapter 1 he covered his face with the shadow of his hat because he was afraid of how Kris and Susie would react, probably because he has lived alone in his castle most of his life, and is aware of the legend he tells in his first meeting with Kris and Susie, in chapter 2, when Susie asks him when he will wear his hat again, Ralsei asks her if it was cuter with the hat or without the hat. Ralsei was so anxious for the arrival of his new teammates that when Kris and Susie return to the Dark World in chapter 2, he mentions that he misses them even if it is only 1 day, justifying that he never had to wait for someone before because he lived isolated in his castle away from social interactions.

 

Main Story

History

Until meeting Kris and Susie, Ralsei lived alone in Castle Town, not having any subjects despite his title of prince. It is unclear if the others inhabitants ever existed at some point. Ralsei knew about the Prophecy and waited for Kris and Susie before finally meeting them.

Chapter 1

Ralsei is the first Darkner that Kris and Susie encounter upon their arrival into the Castle Town. He appears as a hooded figure who greets the two by their names at the door of his castle. He introduces himself as a "Prince of Darkness" and tells the two classmates about the Prophecy, explaining that Kris, Susie and he are the heroes and must perform their duty of saving the world. Susie shows no interest in doing so. After being interrupted by Lancer bumping into him and initiating a brief fight with Kris and Susie, Ralsei takes off his cloak and properly introduces himself.

As Susie refuses to join the party, Ralsei ends up with Kris only. He first teaches them how to fight in the Dark World using a Dummy. He tells Kris that fighting is not necessary and teaches them how to deal peacefully with enemies encountered. The two get to know each other better from this interaction, after which Ralsei offers Kris a Manual of instructions. FIGHTing the Dummy or tossing the manual saddens Ralsei.

After that, the two enter the Card Kingdom, beginning at the Field. On their way, they run multiple times onto Lancer, who is unsuccessfully trying to antagonize them on his father's will. Ralsei, seeing how ineffective Lancer is, is not threatened by him and instead tries his best to befriend him. They also meet many enemies and other Darkners warning them about Susie's ravage and beating. Ralsei becomes worried and tells Kris they have to stop her as soon as possible. They finally find her, stuck at a puzzle that requires three party members to solve. After solving the puzzle, Ralsei convinces Susie that she cannot continue alone and should join the party.

Susie, now in the party, does not get along well with Ralsei, due to Ralsei's pacifistic tendencies and her combative tendencies clashing. This can cause C. Round to run away in its encounter. After travelling through the Great Board they reach King Round and initiate a battle. Susie focuses on attacking King Round, which turns out to be useless as it can heal itself infinitely. Ralsei, following Kris's advice, starts to bow, prompting the boss to do the same, until the crown that gives it power falls off its head and ends the battle. Ralsei calls out Susie on her uselessness during the battle and tells her to start acting like the hero she is. Susie, offended by his scolding, decides to join Lancer as a bad guy since he has actual admiration for her villainy.

During Kris and Ralsei's journey through the Forest, Ralsei becomes the target of many of Lancer and Susie's schemes. He is glad that Susie has finally found a friend and hopes the hostility between her and him does not last long. The two rival teams eventually start a battle, making the deal that the party which loses must join the winners. Regardless of the result, the two parties are united, with Lancer now siding with them. After Susie complains about her hunger, Ralsei offers to bake her a cake if she stops making fun of him, but she declines and laughs at him.

Lancer then turns his back on the party and sends a troop of Rudinn Rangers to jail them in the Card Castle dungeon. After waking up in the same cell as Kris, Ralsei asks them to find a way out. After they fail to do so, they hear Susie, who has managed to escape. While she looks for a way out, Ralsei tells Kris to imagine what she could be doing. They are eventually freed by Susie and the three take the elevator to go the the next castle floor. In the elevator, Susie tells Ralsei that she is willing to listen to him and resort to ACTing, much to Ralsei's gladness. Despite now being on better terms, Susie does still find joy in teasing Ralsei. For example, during the second encounter with King Round, she defeats it by throwing Ralsei at its crown until it falls off.

Arriving at the roof of the castle, the party finally meets King, the keeper of the Dark Fountain who wants to rule over the Lightners. Ralsei tries to talk him out of fighting but King does not listen and starts a battle. When Ralsei tries to reason with King in-battle, the latter is amused by the naivety of Ralsei and simply laughs it off. After being defeated, King surrenders and apologizes for what he did, asking to solve their conflicts peacefully. Ralsei accepts his surrender and asks to befriend him, which King agrees to. Ralsei then heals King, but he immediately throws a surprise attack at the party and attempts to kill them, before being stopped either by Lancer or Susie depending on the route taken.

At the aftermath, Ralsei apologizes to Susie for thinking he could solve this fight peacefully as he realizes he put everyone in danger by buying into the surrender of King. Susie forgives him as she also learned that constant violence is not the answer either. Now that the Fountain is accessible, Ralsei tells Kris and Susie to go seal it, but before that, he bids them farewell and takes off his hat, revealing his face, much to Susie's surprise. He promises to bake her a cake at her return, and she promises to be nicer to him.

Chapter 2

The next day, after Kris and Susie come back to Castle Town, they meet Ralsei again, who tells them that it felt like a long time since last seeing them, due to the fact that he's never had friends before so he's never had to wait for them to come back either. Susie asks where everyone is and Ralsei tells Kris to go to the unused classroom to the east of the storage closet, gather everything and bring it back to the Dark World.

After Kris returns and all the Dark World citizens appear, Ralsei takes Susie and Kris up to his castle, showing them their rooms in the castle. He tells them that they could go there no matter what is happening outside. Once Kris is prepared to leave, Susie brings up that she doesn't want to do their group project, to which Ralsei responds with "banishing" them from the kingdom until the project is done, believing that school is important.

In the Library, Kris and Susie find a new Dark World called the Cyber World, they meet Queen who has kidnapped Noelle and attempted to get rid of the two by sending Werewires to fight them. Ralsei suddenly shows up and pacifies the Werewires. Somehow having learned about this new Dark World, he joins the party on their journey to seal this new Fountain and save Noelle.

Traveling the Cyber Field, they encounter Queen, who challenges them at an arcade game. As Kris is too short to reach the controls, Ralsei assists them by letting them use him as a stool. Later, they encounter Sweet Cap'n Cakes, a group of rebels who mistake the party for Queen's minions and initiate a battle with them. Ralsei suggests Kris to order the party to dance to distract the rebels from fighting them, but they are unable to make them all dance at the same time. Susie points out to Ralsei that she does not need Kris's orders to dance and teaches him to dance by himself. They eventually succeed and befriend the trio. Later, the party finds three roller-coasters themed after themselves. Ralsei suggests riding them to reach the Dark Fountain, but during their ride, they meet Queen waiting for them and sending Berdly to fight. After winning the battle, Queen tells the party that the roller-coaster is not finished before letting them crash into Cyber City's Trash Zone down below. After landing into Trash Zone, Susie is hurt and Ralsei asks her if she wants him to check. She declines but he does it anyway, using a healing spell by hugging her. Ralsei then proposes to teach her his healing spell, and she accepts. Before leaving the Trash Zone, Ralsei informs Kris about adjusting their inventory, to which Susie comments that it seems like useful information.

Entering the city, the path splits in a fork. Ralsei asks Kris with whom they want to go but Susie thinks it is her time to decide and goes with Ralsei while Kris continues alone.

Normal Route

Later, Kris sees Ralsei eating cotton candy with Susie. Noelle, who is with Kris, comments on how Ralsei reminds her of someone but does not finish her sentence. Ralsei and Susie spend a lot of time together off-screen, during which Ralsei teaches her how to cast a healing spell.

Ralsei and Susie eventually reunite with Kris and, after a couple of puzzles, finally reach Queen's Mansion. At the entrance, Queen captures Kris, Susie, Berdly and Noelle but does not have a cage for Ralsei, but instead makes him her butler. After Kris, Susie and Berdly break free from their rooms thanks to Lancer, Susie brings Lancer to Ralsei to heal his sudden illness, but Lancer turns to stone and Ralsei explains that he is not compatible with this Dark World and must be sent back to Castle Town. Berdly asks Susie to follow him to save Noelle, leaving Ralsei alone with Kris.

Ralsei and Kris ride on a floating swan to travel through Queen's acid lake. During the ride, they discuss his relationship with Kris and Susie. After a fight with Rouxls Kaard, they reach the end of the acid lake where they take a photo. After the ride, Ralsei asks Kris to close their eyes and imagine what Susie could be doing.

After Susie reunites with them by landing on Ralsei, they go to defeat Queen. After a fight that ends when Berdly is unplugged from the wire Queen uses to control him, she runs away to her mecha, GIGA Queen, which she uses to attack the party. With the help of Berdly and all the Darkners they recruited, they turn into a Thrash Machine so they can beat her. After the fight, Berdly, who has turned his back on her after being unplugged, decides to build his own Dark World, as he learned from Queen that any Lightner can do so, but Ralsei interrupts him and teaches everyone about the Roaring. Queen admits not being aware of it and apologizes for antagonizing the party. Ralsei tells Queen about Castle Town while Kris and Susie go to seal the Dark Fountain.

Ralsei is later encountered in Castle Town, after Kris has re-populated the Town with recruits from the Cyber World. Ralsei introduces Queen to her new life.

Snowgrave Route

Later, he waits with Susie in front of Queen's Mansion for Kris. Queen is not there to capture anyone, due to the Mansion being overtaken by Spamton. When entering the Mansion, Rouxls Kaard has already turned to stone, at which point Ralsei explains to Susie about Darkners being incompatible with foreign Dark Worlds.

When they arrive at the rooftop, Susie stops at Noelle's bedroom to get news about her. Ralsei asks Kris if they wonder what they could be doing, but Kris does not reply even after Ralsei insists. Susie comes out soon afterwards, so the player does not get to see the scene between Susie and Noelle. Susie reluctantly tells Ralsei that she convinced Noelle her presence in the Cyber World is only a dream, and tells Kris she will explain to them further, much to Ralsei's envy.

When encountering Queen, who is already in her giant robot, Ralsei explains the Roaring to her, preventing the battle altogether. Making peace with Queen, Ralsei explains to her about the new life he has to offer in Castle Town, leaving Kris to seal the Dark Fountain all alone.

In Battle

Spells

Pacify

Requires 16% TP. If the enemy is tired or sleepy, Ralsei can cast this spell to instantly SPARE them. "SPARE a tired enemy by putting them to sleep"

Like the rest of his animations when casting a spell, Ralsei holds his hands together looking down with a yellow aura around him, then looking up holding a yellow sparkle in his hand.

Heal Prayer

Requires 32% TP. Depending on his Magic stat, he heals a small amount of the selected party member's health. "Heavenly light restores a little HP to one party member. Depends on Magic."

It can also be used outside of battle by selecting it in the stats menu, but only due to glitches, as TP does not last outside of battle. The most accessible example of this behavior is immediately after the solo battle between Susie and Lancer. The game's TP value is not reset, allowing the spell's use in the overworld up to three times with high enough TP. It heals 100 HP when used in the Field, and 5 HP per Magic point when used in battle.

When doing this spell, green sparkles emerge on whoever is being healed.

Dual Heal

Requires 50% TP. Depending on his Magic stat, he heals amount of all party members' HP. In Chapter 1, this Spell heals Magic×4 HP for each party member, and in Chapter 2, it heals Magic×5.5 (rounded up) HP for each party member. Only available as an ACT command during the King and Queen fights. "Your SOUL shined its power on Ralsei!"

R-Action

Unlike other spells, this one doesn't require any TP. It is a variant of Susie's S-Action where Ralsei does Kris's selected act, much like paired ACTs except that Ralsei can choose to do it with another enemy. In some boss fights, R-Action is replaced with an available act such as "Bump" during the first fight against Berdly, "Loosen"/"Toast" during the Queen fight, or "Snap" during the fight against Spamton NEO. Susie forces Ralsei to learn this spell during the fight against Sweet Cap'n Cakes.

Ralsei bows and stars and hearts come forward like Kris.

FluffyGuard

Requires 16% TP, exclusive during Spamton NEO fight. A spell that summons two orbiting shields (called "tiny ralsei") spinning around the SOUL, blocking almost any projectiles that comes into contact, but taking damage in the process (becoming more and more red, until they dissapear); up to a max of 4 shields can be active at the same time. Holding down the "X" button will make the shields stop moving, effectively sacrificing the SOUL's movement speed for more consistent protection.

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Ralsei is a secondary protagonist of Deltarune and, presumably, the "Prince from the Dark" of the Heroes of Light, as foretold in the Prophecy.

Having weaker attack and defense, and with the ability to cast healing spells, Ralsei acts as the party's healer.

Profile

Appearance

Ralsei appears as a short Darkner. He initially wears a hooded, dark blue cloak which obscures his face, resembling the River Person. During Chapter 1, Ralsei's pointed green hat covers his horns, and hides his entire face in shadow. He wears round glasses, a pink scarf, and a long, green coat with a black heart in the center.

At the end of Chapter 1, Ralsei resembles a boss monster. His face is similar to Asriel's Undertale counterpart, with the exception of glasses, pink shaded horns, and pink fur accents. Without his glasses, his eyes are visibly pink-colored with detailed eyelashes and what appears to be pink eyeshadow.

In Chapter 2, certain details of Ralsei's robe change compared to his Chapter 1 appearance. The sleeves on Ralsei's robe change to black, the edges becomes more uniform rather than appearing tattered, and the emblem on his chest appears to change from a heart to an inverted spade. The latter matches early concept art by Temmie Chang. This element is only present on some of his sprites, with most of his in-battle sprites and some of his overworld sprites reverting to a heart emblem.

When downed in battle, Ralsei disappears, leaving only his clothes on the ground.

Personality

Ralsei is very humble and kind, showing care for the well-being of his friends to the point of selflessness. At the beginning of Chapter 1, Ralsei tries his best to befriend Kris and Susie so he can fulfill The Prophecy with them. Trying to be on good terms, he shows reluctance at getting angry and appears disappointed when Kris or Susie act mean. He is nonetheless convinced that they have good in them and that fighting is not necessary in this world. His naivety almost costs him his life when he accepts King's fake-out surrender and heals him, allowing him to betray and defeat them. Ralsei learns from this to not always be so trustful of others, although Ralsei has not stopped being naive

Ralsei enjoys baking cakes, especially for his friends. This fatherly side sometimes shows up when he tells Susie and Kris to do their homework, thinking that school is important, indicating that he is also lawful. Despite this bossy behavior, he is himself prone to being the one bossed around, especially by Susie, and he becomes flustered when receiving gifts or affection, probably because he was alone for most of his life and is not used to people.

Although he is gentle and shy, Ralsei isn't any less brave, as he rarely backs down towards danger and doesn't show fear of life-threatening situations.

Ralsei also shows difference to others Darkners in that he is able to survive in any Dark World without being turned to stone. He is also aware of the connection between a Dark World and the Light World, as he knows about the unused classroom and its connection to the Card Kingdom.

Ralsei is concerned not only about his friends, but also about their opinion, in most of chapter 1 he covered his face with the shadow of his hat because he was afraid of how Kris and Susie would react, probably because he has lived alone in his castle most of his life, and is aware of the legend he tells in his first meeting with Kris and Susie, in chapter 2, when Susie asks him when he will wear his hat again, Ralsei asks her if it was cuter with the hat or without the hat. Ralsei was so anxious for the arrival of his new teammates that when Kris and Susie return to the Dark World in chapter 2, he mentions that he misses them even if it is only 1 day, justifying that he never had to wait for someone before because he lived isolated in his castle away from social interactions.

 

Main Story

History

Until meeting Kris and Susie, Ralsei lived alone in Castle Town, not having any subjects despite his title of prince. It is unclear if the others inhabitants ever existed at some point. Ralsei knew about the Prophecy and waited for Kris and Susie before finally meeting them.

Chapter 1

Ralsei is the first Darkner that Kris and Susie encounter upon their arrival into the Castle Town. He appears as a hooded figure who greets the two by their names at the door of his castle. He introduces himself as a "Prince of Darkness" and tells the two classmates about the Prophecy, explaining that Kris, Susie and he are the heroes and must perform their duty of saving the world. Susie shows no interest in doing so. After being interrupted by Lancer bumping into him and initiating a brief fight with Kris and Susie, Ralsei takes off his cloak and properly introduces himself.

As Susie refuses to join the party, Ralsei ends up with Kris only. He first teaches them how to fight in the Dark World using a Dummy. He tells Kris that fighting is not necessary and teaches them how to deal peacefully with enemies encountered. The two get to know each other better from this interaction, after which Ralsei offers Kris a Manual of instructions. FIGHTing the Dummy or tossing the manual saddens Ralsei.

After that, the two enter the Card Kingdom, beginning at the Field. On their way, they run multiple times onto Lancer, who is unsuccessfully trying to antagonize them on his father's will. Ralsei, seeing how ineffective Lancer is, is not threatened by him and instead tries his best to befriend him. They also meet many enemies and other Darkners warning them about Susie's ravage and beating. Ralsei becomes worried and tells Kris they have to stop her as soon as possible. They finally find her, stuck at a puzzle that requires three party members to solve. After solving the puzzle, Ralsei convinces Susie that she cannot continue alone and should join the party.

Susie, now in the party, does not get along well with Ralsei, due to Ralsei's pacifistic tendencies and her combative tendencies clashing. This can cause C. Round to run away in its encounter. After travelling through the Great Board they reach King Round and initiate a battle. Susie focuses on attacking King Round, which turns out to be useless as it can heal itself infinitely. Ralsei, following Kris's advice, starts to bow, prompting the boss to do the same, until the crown that gives it power falls off its head and ends the battle. Ralsei calls out Susie on her uselessness during the battle and tells her to start acting like the hero she is. Susie, offended by his scolding, decides to join Lancer as a bad guy since he has actual admiration for her villainy.

During Kris and Ralsei's journey through the Forest, Ralsei becomes the target of many of Lancer and Susie's schemes. He is glad that Susie has finally found a friend and hopes the hostility between her and him does not last long. The two rival teams eventually start a battle, making the deal that the party which loses must join the winners. Regardless of the result, the two parties are united, with Lancer now siding with them. After Susie complains about her hunger, Ralsei offers to bake her a cake if she stops making fun of him, but she declines and laughs at him.

Lancer then turns his back on the party and sends a troop of Rudinn Rangers to jail them in the Card Castle dungeon. After waking up in the same cell as Kris, Ralsei asks them to find a way out. After they fail to do so, they hear Susie, who has managed to escape. While she looks for a way out, Ralsei tells Kris to imagine what she could be doing. They are eventually freed by Susie and the three take the elevator to go the the next castle floor. In the elevator, Susie tells Ralsei that she is willing to listen to him and resort to ACTing, much to Ralsei's gladness. Despite now being on better terms, Susie does still find joy in teasing Ralsei. For example, during the second encounter with King Round, she defeats it by throwing Ralsei at its crown until it falls off.

Arriving at the roof of the castle, the party finally meets King, the keeper of the Dark Fountain who wants to rule over the Lightners. Ralsei tries to talk him out of fighting but King does not listen and starts a battle. When Ralsei tries to reason with King in-battle, the latter is amused by the naivety of Ralsei and simply laughs it off. After being defeated, King surrenders and apologizes for what he did, asking to solve their conflicts peacefully. Ralsei accepts his surrender and asks to befriend him, which King agrees to. Ralsei then heals King, but he immediately throws a surprise attack at the party and attempts to kill them, before being stopped either by Lancer or Susie depending on the route taken.

At the aftermath, Ralsei apologizes to Susie for thinking he could solve this fight peacefully as he realizes he put everyone in danger by buying into the surrender of King. Susie forgives him as she also learned that constant violence is not the answer either. Now that the Fountain is accessible, Ralsei tells Kris and Susie to go seal it, but before that, he bids them farewell and takes off his hat, revealing his face, much to Susie's surprise. He promises to bake her a cake at her return, and she promises to be nicer to him.

Chapter 2

The next day, after Kris and Susie come back to Castle Town, they meet Ralsei again, who tells them that it felt like a long time since last seeing them, due to the fact that he's never had friends before so he's never had to wait for them to come back either. Susie asks where everyone is and Ralsei tells Kris to go to the unused classroom to the east of the storage closet, gather everything and bring it back to the Dark World.

After Kris returns and all the Dark World citizens appear, Ralsei takes Susie and Kris up to his castle, showing them their rooms in the castle. He tells them that they could go there no matter what is happening outside. Once Kris is prepared to leave, Susie brings up that she doesn't want to do their group project, to which Ralsei responds with "banishing" them from the kingdom until the project is done, believing that school is important.

In the Library, Kris and Susie find a new Dark World called the Cyber World, they meet Queen who has kidnapped Noelle and attempted to get rid of the two by sending Werewires to fight them. Ralsei suddenly shows up and pacifies the Werewires. Somehow having learned about this new Dark World, he joins the party on their journey to seal this new Fountain and save Noelle.

Traveling the Cyber Field, they encounter Queen, who challenges them at an arcade game. As Kris is too short to reach the controls, Ralsei assists them by letting them use him as a stool. Later, they encounter Sweet Cap'n Cakes, a group of rebels who mistake the party for Queen's minions and initiate a battle with them. Ralsei suggests Kris to order the party to dance to distract the rebels from fighting them, but they are unable to make them all dance at the same time. Susie points out to Ralsei that she does not need Kris's orders to dance and teaches him to dance by himself. They eventually succeed and befriend the trio. Later, the party finds three roller-coasters themed after themselves. Ralsei suggests riding them to reach the Dark Fountain, but during their ride, they meet Queen waiting for them and sending Berdly to fight. After winning the battle, Queen tells the party that the roller-coaster is not finished before letting them crash into Cyber City's Trash Zone down below. After landing into Trash Zone, Susie is hurt and Ralsei asks her if she wants him to check. She declines but he does it anyway, using a healing spell by hugging her. Ralsei then proposes to teach her his healing spell, and she accepts. Before leaving the Trash Zone, Ralsei informs Kris about adjusting their inventory, to which Susie comments that it seems like useful information.

Entering the city, the path splits in a fork. Ralsei asks Kris with whom they want to go but Susie thinks it is her time to decide and goes with Ralsei while Kris continues alone.

Normal Route

Later, Kris sees Ralsei eating cotton candy with Susie. Noelle, who is with Kris, comments on how Ralsei reminds her of someone but does not finish her sentence. Ralsei and Susie spend a lot of time together off-screen, during which Ralsei teaches her how to cast a healing spell.

Ralsei and Susie eventually reunite with Kris and, after a couple of puzzles, finally reach Queen's Mansion. At the entrance, Queen captures Kris, Susie, Berdly and Noelle but does not have a cage for Ralsei, but instead makes him her butler. After Kris, Susie and Berdly break free from their rooms thanks to Lancer, Susie brings Lancer to Ralsei to heal his sudden illness, but Lancer turns to stone and Ralsei explains that he is not compatible with this Dark World and must be sent back to Castle Town. Berdly asks Susie to follow him to save Noelle, leaving Ralsei alone with Kris.

Ralsei and Kris ride on a floating swan to travel through Queen's acid lake. During the ride, they discuss his relationship with Kris and Susie. After a fight with Rouxls Kaard, they reach the end of the acid lake where they take a photo. After the ride, Ralsei asks Kris to close their eyes and imagine what Susie could be doing.

After Susie reunites with them by landing on Ralsei, they go to defeat Queen. After a fight that ends when Berdly is unplugged from the wire Queen uses to control him, she runs away to her mecha, GIGA Queen, which she uses to attack the party. With the help of Berdly and all the Darkners they recruited, they turn into a Thrash Machine so they can beat her. After the fight, Berdly, who has turned his back on her after being unplugged, decides to build his own Dark World, as he learned from Queen that any Lightner can do so, but Ralsei interrupts him and teaches everyone about the Roaring. Queen admits not being aware of it and apologizes for antagonizing the party. Ralsei tells Queen about Castle Town while Kris and Susie go to seal the Dark Fountain.

Ralsei is later encountered in Castle Town, after Kris has re-populated the Town with recruits from the Cyber World. Ralsei introduces Queen to her new life.

Snowgrave Route

Later, he waits with Susie in front of Queen's Mansion for Kris. Queen is not there to capture anyone, due to the Mansion being overtaken by Spamton. When entering the Mansion, Rouxls Kaard has already turned to stone, at which point Ralsei explains to Susie about Darkners being incompatible with foreign Dark Worlds.

When they arrive at the rooftop, Susie stops at Noelle's bedroom to get news about her. Ralsei asks Kris if they wonder what they could be doing, but Kris does not reply even after Ralsei insists. Susie comes out soon afterwards, so the player does not get to see the scene between Susie and Noelle. Susie reluctantly tells Ralsei that she convinced Noelle her presence in the Cyber World is only a dream, and tells Kris she will explain to them further, much to Ralsei's envy.

When encountering Queen, who is already in her giant robot, Ralsei explains the Roaring to her, preventing the battle altogether. Making peace with Queen, Ralsei explains to her about the new life he has to offer in Castle Town, leaving Kris to seal the Dark Fountain all alone.

In Battle

Spells

Pacify

Requires 16% TP. If the enemy is tired or sleepy, Ralsei can cast this spell to instantly SPARE them. "SPARE a tired enemy by putting them to sleep"

Like the rest of his animations when casting a spell, Ralsei holds his hands together looking down with a yellow aura around him, then looking up holding a yellow sparkle in his hand.

Heal Prayer

Requires 32% TP. Depending on his Magic stat, he heals a small amount of the selected party member's health. "Heavenly light restores a little HP to one party member. Depends on Magic."

It can also be used outside of battle by selecting it in the stats menu, but only due to glitches, as TP does not last outside of battle. The most accessible example of this behavior is immediately after the solo battle between Susie and Lancer. The game's TP value is not reset, allowing the spell's use in the overworld up to three times with high enough TP. It heals 100 HP when used in the Field, and 5 HP per Magic point when used in battle.

When doing this spell, green sparkles emerge on whoever is being healed.

Dual Heal

Requires 50% TP. Depending on his Magic stat, he heals amount of all party members' HP. In Chapter 1, this Spell heals Magic×4 HP for each party member, and in Chapter 2, it heals Magic×5.5 (rounded up) HP for each party member. Only available as an ACT command during the King and Queen fights. "Your SOUL shined its power on Ralsei!"

R-Action

Unlike other spells, this one doesn't require any TP. It is a variant of Susie's S-Action where Ralsei does Kris's selected act, much like paired ACTs except that Ralsei can choose to do it with another enemy. In some boss fights, R-Action is replaced with an available act such as "Bump" during the first fight against Berdly, "Loosen"/"Toast" during the Queen fight, or "Snap" during the fight against Spamton NEO. Susie forces Ralsei to learn this spell during the fight against Sweet Cap'n Cakes.

Ralsei bows and stars and hearts come forward like Kris.

FluffyGuard

Requires 16% TP, exclusive during Spamton NEO fight. A spell that summons two orbiting shields (called "tiny ralsei") spinning around the SOUL, blocking almost any projectiles that comes into contact, but taking damage in the process (becoming more and more red, until they dissapear); up to a max of 4 shields can be active at the same time. Holding down the "X" button will make the shields stop moving, effectively sacrificing the SOUL's movement speed for more consistent protection.

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Ralsei is a secondary protagonist of Deltarune and, presumably, the "Prince from the Dark" of the Heroes of Light, as foretold in the Prophecy.

Having weaker attack and defense, and with the ability to cast healing spells, Ralsei acts as the party's healer.

Profile

Appearance

Ralsei appears as a short Darkner. He initially wears a hooded, dark blue cloak which obscures his face, resembling the River Person. During Chapter 1, Ralsei's pointed green hat covers his horns, and hides his entire face in shadow. He wears round glasses, a pink scarf, and a long, green coat with a black heart in the center.

At the end of Chapter 1, Ralsei resembles a boss monster. His face is similar to Asriel's Undertale counterpart, with the exception of glasses, pink shaded horns, and pink fur accents. Without his glasses, his eyes are visibly pink-colored with detailed eyelashes and what appears to be pink eyeshadow.

In Chapter 2, certain details of Ralsei's robe change compared to his Chapter 1 appearance. The sleeves on Ralsei's robe change to black, the edges becomes more uniform rather than appearing tattered, and the emblem on his chest appears to change from a heart to an inverted spade. The latter matches early concept art by Temmie Chang. This element is only present on some of his sprites, with most of his in-battle sprites and some of his overworld sprites reverting to a heart emblem.

When downed in battle, Ralsei disappears, leaving only his clothes on the ground.

Personality

Ralsei is very humble and kind, showing care for the well-being of his friends to the point of selflessness. At the beginning of Chapter 1, Ralsei tries his best to befriend Kris and Susie so he can fulfill The Prophecy with them. Trying to be on good terms, he shows reluctance at getting angry and appears disappointed when Kris or Susie act mean. He is nonetheless convinced that they have good in them and that fighting is not necessary in this world. His naivety almost costs him his life when he accepts King's fake-out surrender and heals him, allowing him to betray and defeat them. Ralsei learns from this to not always be so trustful of others, although Ralsei has not stopped being naive

Ralsei enjoys baking cakes, especially for his friends. This fatherly side sometimes shows up when he tells Susie and Kris to do their homework, thinking that school is important, indicating that he is also lawful. Despite this bossy behavior, he is himself prone to being the one bossed around, especially by Susie, and he becomes flustered when receiving gifts or affection, probably because he was alone for most of his life and is not used to people.

Although he is gentle and shy, Ralsei isn't any less brave, as he rarely backs down towards danger and doesn't show fear of life-threatening situations.

Ralsei also shows difference to others Darkners in that he is able to survive in any Dark World without being turned to stone. He is also aware of the connection between a Dark World and the Light World, as he knows about the unused classroom and its connection to the Card Kingdom.

Ralsei is concerned not only about his friends, but also about their opinion, in most of chapter 1 he covered his face with the shadow of his hat because he was afraid of how Kris and Susie would react, probably because he has lived alone in his castle most of his life, and is aware of the legend he tells in his first meeting with Kris and Susie, in chapter 2, when Susie asks him when he will wear his hat again, Ralsei asks her if it was cuter with the hat or without the hat. Ralsei was so anxious for the arrival of his new teammates that when Kris and Susie return to the Dark World in chapter 2, he mentions that he misses them even if it is only 1 day, justifying that he never had to wait for someone before because he lived isolated in his castle away from social interactions.

 

Main Story

History

Until meeting Kris and Susie, Ralsei lived alone in Castle Town, not having any subjects despite his title of prince. It is unclear if the others inhabitants ever existed at some point. Ralsei knew about the Prophecy and waited for Kris and Susie before finally meeting them.

Chapter 1

Ralsei is the first Darkner that Kris and Susie encounter upon their arrival into the Castle Town. He appears as a hooded figure who greets the two by their names at the door of his castle. He introduces himself as a "Prince of Darkness" and tells the two classmates about the Prophecy, explaining that Kris, Susie and he are the heroes and must perform their duty of saving the world. Susie shows no interest in doing so. After being interrupted by Lancer bumping into him and initiating a brief fight with Kris and Susie, Ralsei takes off his cloak and properly introduces himself.

As Susie refuses to join the party, Ralsei ends up with Kris only. He first teaches them how to fight in the Dark World using a Dummy. He tells Kris that fighting is not necessary and teaches them how to deal peacefully with enemies encountered. The two get to know each other better from this interaction, after which Ralsei offers Kris a Manual of instructions. FIGHTing the Dummy or tossing the manual saddens Ralsei.

After that, the two enter the Card Kingdom, beginning at the Field. On their way, they run multiple times onto Lancer, who is unsuccessfully trying to antagonize them on his father's will. Ralsei, seeing how ineffective Lancer is, is not threatened by him and instead tries his best to befriend him. They also meet many enemies and other Darkners warning them about Susie's ravage and beating. Ralsei becomes worried and tells Kris they have to stop her as soon as possible. They finally find her, stuck at a puzzle that requires three party members to solve. After solving the puzzle, Ralsei convinces Susie that she cannot continue alone and should join the party.

Susie, now in the party, does not get along well with Ralsei, due to Ralsei's pacifistic tendencies and her combative tendencies clashing. This can cause C. Round to run away in its encounter. After travelling through the Great Board they reach King Round and initiate a battle. Susie focuses on attacking King Round, which turns out to be useless as it can heal itself infinitely. Ralsei, following Kris's advice, starts to bow, prompting the boss to do the same, until the crown that gives it power falls off its head and ends the battle. Ralsei calls out Susie on her uselessness during the battle and tells her to start acting like the hero she is. Susie, offended by his scolding, decides to join Lancer as a bad guy since he has actual admiration for her villainy.

During Kris and Ralsei's journey through the Forest, Ralsei becomes the target of many of Lancer and Susie's schemes. He is glad that Susie has finally found a friend and hopes the hostility between her and him does not last long. The two rival teams eventually start a battle, making the deal that the party which loses must join the winners. Regardless of the result, the two parties are united, with Lancer now siding with them. After Susie complains about her hunger, Ralsei offers to bake her a cake if she stops making fun of him, but she declines and laughs at him.

Lancer then turns his back on the party and sends a troop of Rudinn Rangers to jail them in the Card Castle dungeon. After waking up in the same cell as Kris, Ralsei asks them to find a way out. After they fail to do so, they hear Susie, who has managed to escape. While she looks for a way out, Ralsei tells Kris to imagine what she could be doing. They are eventually freed by Susie and the three take the elevator to go the the next castle floor. In the elevator, Susie tells Ralsei that she is willing to listen to him and resort to ACTing, much to Ralsei's gladness. Despite now being on better terms, Susie does still find joy in teasing Ralsei. For example, during the second encounter with King Round, she defeats it by throwing Ralsei at its crown until it falls off.

Arriving at the roof of the castle, the party finally meets King, the keeper of the Dark Fountain who wants to rule over the Lightners. Ralsei tries to talk him out of fighting but King does not listen and starts a battle. When Ralsei tries to reason with King in-battle, the latter is amused by the naivety of Ralsei and simply laughs it off. After being defeated, King surrenders and apologizes for what he did, asking to solve their conflicts peacefully. Ralsei accepts his surrender and asks to befriend him, which King agrees to. Ralsei then heals King, but he immediately throws a surprise attack at the party and attempts to kill them, before being stopped either by Lancer or Susie depending on the route taken.

At the aftermath, Ralsei apologizes to Susie for thinking he could solve this fight peacefully as he realizes he put everyone in danger by buying into the surrender of King. Susie forgives him as she also learned that constant violence is not the answer either. Now that the Fountain is accessible, Ralsei tells Kris and Susie to go seal it, but before that, he bids them farewell and takes off his hat, revealing his face, much to Susie's surprise. He promises to bake her a cake at her return, and she promises to be nicer to him.

Chapter 2

The next day, after Kris and Susie come back to Castle Town, they meet Ralsei again, who tells them that it felt like a long time since last seeing them, due to the fact that he's never had friends before so he's never had to wait for them to come back either. Susie asks where everyone is and Ralsei tells Kris to go to the unused classroom to the east of the storage closet, gather everything and bring it back to the Dark World.

After Kris returns and all the Dark World citizens appear, Ralsei takes Susie and Kris up to his castle, showing them their rooms in the castle. He tells them that they could go there no matter what is happening outside. Once Kris is prepared to leave, Susie brings up that she doesn't want to do their group project, to which Ralsei responds with "banishing" them from the kingdom until the project is done, believing that school is important.

In the Library, Kris and Susie find a new Dark World called the Cyber World, they meet Queen who has kidnapped Noelle and attempted to get rid of the two by sending Werewires to fight them. Ralsei suddenly shows up and pacifies the Werewires. Somehow having learned about this new Dark World, he joins the party on their journey to seal this new Fountain and save Noelle.

Traveling the Cyber Field, they encounter Queen, who challenges them at an arcade game. As Kris is too short to reach the controls, Ralsei assists them by letting them use him as a stool. Later, they encounter Sweet Cap'n Cakes, a group of rebels who mistake the party for Queen's minions and initiate a battle with them. Ralsei suggests Kris to order the party to dance to distract the rebels from fighting them, but they are unable to make them all dance at the same time. Susie points out to Ralsei that she does not need Kris's orders to dance and teaches him to dance by himself. They eventually succeed and befriend the trio. Later, the party finds three roller-coasters themed after themselves. Ralsei suggests riding them to reach the Dark Fountain, but during their ride, they meet Queen waiting for them and sending Berdly to fight. After winning the battle, Queen tells the party that the roller-coaster is not finished before letting them crash into Cyber City's Trash Zone down below. After landing into Trash Zone, Susie is hurt and Ralsei asks her if she wants him to check. She declines but he does it anyway, using a healing spell by hugging her. Ralsei then proposes to teach her his healing spell, and she accepts. Before leaving the Trash Zone, Ralsei informs Kris about adjusting their inventory, to which Susie comments that it seems like useful information.

Entering the city, the path splits in a fork. Ralsei asks Kris with whom they want to go but Susie thinks it is her time to decide and goes with Ralsei while Kris continues alone.

Normal Route

Later, Kris sees Ralsei eating cotton candy with Susie. Noelle, who is with Kris, comments on how Ralsei reminds her of someone but does not finish her sentence. Ralsei and Susie spend a lot of time together off-screen, during which Ralsei teaches her how to cast a healing spell.

Ralsei and Susie eventually reunite with Kris and, after a couple of puzzles, finally reach Queen's Mansion. At the entrance, Queen captures Kris, Susie, Berdly and Noelle but does not have a cage for Ralsei, but instead makes him her butler. After Kris, Susie and Berdly break free from their rooms thanks to Lancer, Susie brings Lancer to Ralsei to heal his sudden illness, but Lancer turns to stone and Ralsei explains that he is not compatible with this Dark World and must be sent back to Castle Town. Berdly asks Susie to follow him to save Noelle, leaving Ralsei alone with Kris.

Ralsei and Kris ride on a floating swan to travel through Queen's acid lake. During the ride, they discuss his relationship with Kris and Susie. After a fight with Rouxls Kaard, they reach the end of the acid lake where they take a photo. After the ride, Ralsei asks Kris to close their eyes and imagine what Susie could be doing.

After Susie reunites with them by landing on Ralsei, they go to defeat Queen. After a fight that ends when Berdly is unplugged from the wire Queen uses to control him, she runs away to her mecha, GIGA Queen, which she uses to attack the party. With the help of Berdly and all the Darkners they recruited, they turn into a Thrash Machine so they can beat her. After the fight, Berdly, who has turned his back on her after being unplugged, decides to build his own Dark World, as he learned from Queen that any Lightner can do so, but Ralsei interrupts him and teaches everyone about the Roaring. Queen admits not being aware of it and apologizes for antagonizing the party. Ralsei tells Queen about Castle Town while Kris and Susie go to seal the Dark Fountain.

Ralsei is later encountered in Castle Town, after Kris has re-populated the Town with recruits from the Cyber World. Ralsei introduces Queen to her new life.

Snowgrave Route

Later, he waits with Susie in front of Queen's Mansion for Kris. Queen is not there to capture anyone, due to the Mansion being overtaken by Spamton. When entering the Mansion, Rouxls Kaard has already turned to stone, at which point Ralsei explains to Susie about Darkners being incompatible with foreign Dark Worlds.

When they arrive at the rooftop, Susie stops at Noelle's bedroom to get news about her. Ralsei asks Kris if they wonder what they could be doing, but Kris does not reply even after Ralsei insists. Susie comes out soon afterwards, so the player does not get to see the scene between Susie and Noelle. Susie reluctantly tells Ralsei that she convinced Noelle her presence in the Cyber World is only a dream, and tells Kris she will explain to them further, much to Ralsei's envy.

When encountering Queen, who is already in her giant robot, Ralsei explains the Roaring to her, preventing the battle altogether. Making peace with Queen, Ralsei explains to her about the new life he has to offer in Castle Town, leaving Kris to seal the Dark Fountain all alone.

In Battle

Spells

Pacify

Requires 16% TP. If the enemy is tired or sleepy, Ralsei can cast this spell to instantly SPARE them. "SPARE a tired enemy by putting them to sleep"

Like the rest of his animations when casting a spell, Ralsei holds his hands together looking down with a yellow aura around him, then looking up holding a yellow sparkle in his hand.

Heal Prayer

Requires 32% TP. Depending on his Magic stat, he heals a small amount of the selected party member's health. "Heavenly light restores a little HP to one party member. Depends on Magic."

It can also be used outside of battle by selecting it in the stats menu, but only due to glitches, as TP does not last outside of battle. The most accessible example of this behavior is immediately after the solo battle between Susie and Lancer. The game's TP value is not reset, allowing the spell's use in the overworld up to three times with high enough TP. It heals 100 HP when used in the Field, and 5 HP per Magic point when used in battle.

When doing this spell, green sparkles emerge on whoever is being healed.

Dual Heal

Requires 50% TP. Depending on his Magic stat, he heals amount of all party members' HP. In Chapter 1, this Spell heals Magic×4 HP for each party member, and in Chapter 2, it heals Magic×5.5 (rounded up) HP for each party member. Only available as an ACT command during the King and Queen fights. "Your SOUL shined its power on Ralsei!"

R-Action

Unlike other spells, this one doesn't require any TP. It is a variant of Susie's S-Action where Ralsei does Kris's selected act, much like paired ACTs except that Ralsei can choose to do it with another enemy. In some boss fights, R-Action is replaced with an available act such as "Bump" during the first fight against Berdly, "Loosen"/"Toast" during the Queen fight, or "Snap" during the fight against Spamton NEO. Susie forces Ralsei to learn this spell during the fight against Sweet Cap'n Cakes.

Ralsei bows and stars and hearts come forward like Kris.

FluffyGuard

Requires 16% TP, exclusive during Spamton NEO fight. A spell that summons two orbiting shields (called "tiny ralsei") spinning around the SOUL, blocking almost any projectiles that comes into contact, but taking damage in the process (becoming more and more red, until they dissapear); up to a max of 4 shields can be active at the same time. Holding down the "X" button will make the shields stop moving, effectively sacrificing the SOUL's movement speed for more consistent protection.

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Ralsei is a secondary protagonist of Deltarune and, presumably, the "Prince from the Dark" of the Heroes of Light, as foretold in the Prophecy.

Having weaker attack and defense, and with the ability to cast healing spells, Ralsei acts as the party's healer.

Profile

Appearance

Ralsei appears as a short Darkner. He initially wears a hooded, dark blue cloak which obscures his face, resembling the River Person. During Chapter 1, Ralsei's pointed green hat covers his horns, and hides his entire face in shadow. He wears round glasses, a pink scarf, and a long, green coat with a black heart in the center.

At the end of Chapter 1, Ralsei resembles a boss monster. His face is similar to Asriel's Undertale counterpart, with the exception of glasses, pink shaded horns, and pink fur accents. Without his glasses, his eyes are visibly pink-colored with detailed eyelashes and what appears to be pink eyeshadow.

In Chapter 2, certain details of Ralsei's robe change compared to his Chapter 1 appearance. The sleeves on Ralsei's robe change to black, the edges becomes more uniform rather than appearing tattered, and the emblem on his chest appears to change from a heart to an inverted spade. The latter matches early concept art by Temmie Chang. This element is only present on some of his sprites, with most of his in-battle sprites and some of his overworld sprites reverting to a heart emblem.

When downed in battle, Ralsei disappears, leaving only his clothes on the ground.

Personality

Ralsei is very humble and kind, showing care for the well-being of his friends to the point of selflessness. At the beginning of Chapter 1, Ralsei tries his best to befriend Kris and Susie so he can fulfill The Prophecy with them. Trying to be on good terms, he shows reluctance at getting angry and appears disappointed when Kris or Susie act mean. He is nonetheless convinced that they have good in them and that fighting is not necessary in this world. His naivety almost costs him his life when he accepts King's fake-out surrender and heals him, allowing him to betray and defeat them. Ralsei learns from this to not always be so trustful of others, although Ralsei has not stopped being naive

Ralsei enjoys baking cakes, especially for his friends. This fatherly side sometimes shows up when he tells Susie and Kris to do their homework, thinking that school is important, indicating that he is also lawful. Despite this bossy behavior, he is himself prone to being the one bossed around, especially by Susie, and he becomes flustered when receiving gifts or affection, probably because he was alone for most of his life and is not used to people.

Although he is gentle and shy, Ralsei isn't any less brave, as he rarely backs down towards danger and doesn't show fear of life-threatening situations.

Ralsei also shows difference to others Darkners in that he is able to survive in any Dark World without being turned to stone. He is also aware of the connection between a Dark World and the Light World, as he knows about the unused classroom and its connection to the Card Kingdom.

Ralsei is concerned not only about his friends, but also about their opinion, in most of chapter 1 he covered his face with the shadow of his hat because he was afraid of how Kris and Susie would react, probably because he has lived alone in his castle most of his life, and is aware of the legend he tells in his first meeting with Kris and Susie, in chapter 2, when Susie asks him when he will wear his hat again, Ralsei asks her if it was cuter with the hat or without the hat. Ralsei was so anxious for the arrival of his new teammates that when Kris and Susie return to the Dark World in chapter 2, he mentions that he misses them even if it is only 1 day, justifying that he never had to wait for someone before because he lived isolated in his castle away from social interactions.

 

Main Story

History

Until meeting Kris and Susie, Ralsei lived alone in Castle Town, not having any subjects despite his title of prince. It is unclear if the others inhabitants ever existed at some point. Ralsei knew about the Prophecy and waited for Kris and Susie before finally meeting them.

Chapter 1

Ralsei is the first Darkner that Kris and Susie encounter upon their arrival into the Castle Town. He appears as a hooded figure who greets the two by their names at the door of his castle. He introduces himself as a "Prince of Darkness" and tells the two classmates about the Prophecy, explaining that Kris, Susie and he are the heroes and must perform their duty of saving the world. Susie shows no interest in doing so. After being interrupted by Lancer bumping into him and initiating a brief fight with Kris and Susie, Ralsei takes off his cloak and properly introduces himself.

As Susie refuses to join the party, Ralsei ends up with Kris only. He first teaches them how to fight in the Dark World using a Dummy. He tells Kris that fighting is not necessary and teaches them how to deal peacefully with enemies encountered. The two get to know each other better from this interaction, after which Ralsei offers Kris a Manual of instructions. FIGHTing the Dummy or tossing the manual saddens Ralsei.

After that, the two enter the Card Kingdom, beginning at the Field. On their way, they run multiple times onto Lancer, who is unsuccessfully trying to antagonize them on his father's will. Ralsei, seeing how ineffective Lancer is, is not threatened by him and instead tries his best to befriend him. They also meet many enemies and other Darkners warning them about Susie's ravage and beating. Ralsei becomes worried and tells Kris they have to stop her as soon as possible. They finally find her, stuck at a puzzle that requires three party members to solve. After solving the puzzle, Ralsei convinces Susie that she cannot continue alone and should join the party.

Susie, now in the party, does not get along well with Ralsei, due to Ralsei's pacifistic tendencies and her combative tendencies clashing. This can cause C. Round to run away in its encounter. After travelling through the Great Board they reach King Round and initiate a battle. Susie focuses on attacking King Round, which turns out to be useless as it can heal itself infinitely. Ralsei, following Kris's advice, starts to bow, prompting the boss to do the same, until the crown that gives it power falls off its head and ends the battle. Ralsei calls out Susie on her uselessness during the battle and tells her to start acting like the hero she is. Susie, offended by his scolding, decides to join Lancer as a bad guy since he has actual admiration for her villainy.

During Kris and Ralsei's journey through the Forest, Ralsei becomes the target of many of Lancer and Susie's schemes. He is glad that Susie has finally found a friend and hopes the hostility between her and him does not last long. The two rival teams eventually start a battle, making the deal that the party which loses must join the winners. Regardless of the result, the two parties are united, with Lancer now siding with them. After Susie complains about her hunger, Ralsei offers to bake her a cake if she stops making fun of him, but she declines and laughs at him.

Lancer then turns his back on the party and sends a troop of Rudinn Rangers to jail them in the Card Castle dungeon. After waking up in the same cell as Kris, Ralsei asks them to find a way out. After they fail to do so, they hear Susie, who has managed to escape. While she looks for a way out, Ralsei tells Kris to imagine what she could be doing. They are eventually freed by Susie and the three take the elevator to go the the next castle floor. In the elevator, Susie tells Ralsei that she is willing to listen to him and resort to ACTing, much to Ralsei's gladness. Despite now being on better terms, Susie does still find joy in teasing Ralsei. For example, during the second encounter with King Round, she defeats it by throwing Ralsei at its crown until it falls off.

Arriving at the roof of the castle, the party finally meets King, the keeper of the Dark Fountain who wants to rule over the Lightners. Ralsei tries to talk him out of fighting but King does not listen and starts a battle. When Ralsei tries to reason with King in-battle, the latter is amused by the naivety of Ralsei and simply laughs it off. After being defeated, King surrenders and apologizes for what he did, asking to solve their conflicts peacefully. Ralsei accepts his surrender and asks to befriend him, which King agrees to. Ralsei then heals King, but he immediately throws a surprise attack at the party and attempts to kill them, before being stopped either by Lancer or Susie depending on the route taken.

At the aftermath, Ralsei apologizes to Susie for thinking he could solve this fight peacefully as he realizes he put everyone in danger by buying into the surrender of King. Susie forgives him as she also learned that constant violence is not the answer either. Now that the Fountain is accessible, Ralsei tells Kris and Susie to go seal it, but before that, he bids them farewell and takes off his hat, revealing his face, much to Susie's surprise. He promises to bake her a cake at her return, and she promises to be nicer to him.

Chapter 2

The next day, after Kris and Susie come back to Castle Town, they meet Ralsei again, who tells them that it felt like a long time since last seeing them, due to the fact that he's never had friends before so he's never had to wait for them to come back either. Susie asks where everyone is and Ralsei tells Kris to go to the unused classroom to the east of the storage closet, gather everything and bring it back to the Dark World.

After Kris returns and all the Dark World citizens appear, Ralsei takes Susie and Kris up to his castle, showing them their rooms in the castle. He tells them that they could go there no matter what is happening outside. Once Kris is prepared to leave, Susie brings up that she doesn't want to do their group project, to which Ralsei responds with "banishing" them from the kingdom until the project is done, believing that school is important.

In the Library, Kris and Susie find a new Dark World called the Cyber World, they meet Queen who has kidnapped Noelle and attempted to get rid of the two by sending Werewires to fight them. Ralsei suddenly shows up and pacifies the Werewires. Somehow having learned about this new Dark World, he joins the party on their journey to seal this new Fountain and save Noelle.

Traveling the Cyber Field, they encounter Queen, who challenges them at an arcade game. As Kris is too short to reach the controls, Ralsei assists them by letting them use him as a stool. Later, they encounter Sweet Cap'n Cakes, a group of rebels who mistake the party for Queen's minions and initiate a battle with them. Ralsei suggests Kris to order the party to dance to distract the rebels from fighting them, but they are unable to make them all dance at the same time. Susie points out to Ralsei that she does not need Kris's orders to dance and teaches him to dance by himself. They eventually succeed and befriend the trio. Later, the party finds three roller-coasters themed after themselves. Ralsei suggests riding them to reach the Dark Fountain, but during their ride, they meet Queen waiting for them and sending Berdly to fight. After winning the battle, Queen tells the party that the roller-coaster is not finished before letting them crash into Cyber City's Trash Zone down below. After landing into Trash Zone, Susie is hurt and Ralsei asks her if she wants him to check. She declines but he does it anyway, using a healing spell by hugging her. Ralsei then proposes to teach her his healing spell, and she accepts. Before leaving the Trash Zone, Ralsei informs Kris about adjusting their inventory, to which Susie comments that it seems like useful information.

Entering the city, the path splits in a fork. Ralsei asks Kris with whom they want to go but Susie thinks it is her time to decide and goes with Ralsei while Kris continues alone.

Normal Route

Later, Kris sees Ralsei eating cotton candy with Susie. Noelle, who is with Kris, comments on how Ralsei reminds her of someone but does not finish her sentence. Ralsei and Susie spend a lot of time together off-screen, during which Ralsei teaches her how to cast a healing spell.

Ralsei and Susie eventually reunite with Kris and, after a couple of puzzles, finally reach Queen's Mansion. At the entrance, Queen captures Kris, Susie, Berdly and Noelle but does not have a cage for Ralsei, but instead makes him her butler. After Kris, Susie and Berdly break free from their rooms thanks to Lancer, Susie brings Lancer to Ralsei to heal his sudden illness, but Lancer turns to stone and Ralsei explains that he is not compatible with this Dark World and must be sent back to Castle Town. Berdly asks Susie to follow him to save Noelle, leaving Ralsei alone with Kris.

Ralsei and Kris ride on a floating swan to travel through Queen's acid lake. During the ride, they discuss his relationship with Kris and Susie. After a fight with Rouxls Kaard, they reach the end of the acid lake where they take a photo. After the ride, Ralsei asks Kris to close their eyes and imagine what Susie could be doing.

After Susie reunites with them by landing on Ralsei, they go to defeat Queen. After a fight that ends when Berdly is unplugged from the wire Queen uses to control him, she runs away to her mecha, GIGA Queen, which she uses to attack the party. With the help of Berdly and all the Darkners they recruited, they turn into a Thrash Machine so they can beat her. After the fight, Berdly, who has turned his back on her after being unplugged, decides to build his own Dark World, as he learned from Queen that any Lightner can do so, but Ralsei interrupts him and teaches everyone about the Roaring. Queen admits not being aware of it and apologizes for antagonizing the party. Ralsei tells Queen about Castle Town while Kris and Susie go to seal the Dark Fountain.

Ralsei is later encountered in Castle Town, after Kris has re-populated the Town with recruits from the Cyber World. Ralsei introduces Queen to her new life.

Snowgrave Route

Later, he waits with Susie in front of Queen's Mansion for Kris. Queen is not there to capture anyone, due to the Mansion being overtaken by Spamton. When entering the Mansion, Rouxls Kaard has already turned to stone, at which point Ralsei explains to Susie about Darkners being incompatible with foreign Dark Worlds.

When they arrive at the rooftop, Susie stops at Noelle's bedroom to get news about her. Ralsei asks Kris if they wonder what they could be doing, but Kris does not reply even after Ralsei insists. Susie comes out soon afterwards, so the player does not get to see the scene between Susie and Noelle. Susie reluctantly tells Ralsei that she convinced Noelle her presence in the Cyber World is only a dream, and tells Kris she will explain to them further, much to Ralsei's envy.

When encountering Queen, who is already in her giant robot, Ralsei explains the Roaring to her, preventing the battle altogether. Making peace with Queen, Ralsei explains to her about the new life he has to offer in Castle Town, leaving Kris to seal the Dark Fountain all alone.

In Battle

Spells

Pacify

Requires 16% TP. If the enemy is tired or sleepy, Ralsei can cast this spell to instantly SPARE them. "SPARE a tired enemy by putting them to sleep"

Like the rest of his animations when casting a spell, Ralsei holds his hands together looking down with a yellow aura around him, then looking up holding a yellow sparkle in his hand.

Heal Prayer

Requires 32% TP. Depending on his Magic stat, he heals a small amount of the selected party member's health. "Heavenly light restores a little HP to one party member. Depends on Magic."

It can also be used outside of battle by selecting it in the stats menu, but only due to glitches, as TP does not last outside of battle. The most accessible example of this behavior is immediately after the solo battle between Susie and Lancer. The game's TP value is not reset, allowing the spell's use in the overworld up to three times with high enough TP. It heals 100 HP when used in the Field, and 5 HP per Magic point when used in battle.

When doing this spell, green sparkles emerge on whoever is being healed.

Dual Heal

Requires 50% TP. Depending on his Magic stat, he heals amount of all party members' HP. In Chapter 1, this Spell heals Magic×4 HP for each party member, and in Chapter 2, it heals Magic×5.5 (rounded up) HP for each party member. Only available as an ACT command during the King and Queen fights. "Your SOUL shined its power on Ralsei!"

R-Action

Unlike other spells, this one doesn't require any TP. It is a variant of Susie's S-Action where Ralsei does Kris's selected act, much like paired ACTs except that Ralsei can choose to do it with another enemy. In some boss fights, R-Action is replaced with an available act such as "Bump" during the first fight against Berdly, "Loosen"/"Toast" during the Queen fight, or "Snap" during the fight against Spamton NEO. Susie forces Ralsei to learn this spell during the fight against Sweet Cap'n Cakes.

Ralsei bows and stars and hearts come forward like Kris.

FluffyGuard

Requires 16% TP, exclusive during Spamton NEO fight. A spell that summons two orbiting shields (called "tiny ralsei") spinning around the SOUL, blocking almost any projectiles that comes into contact, but taking damage in the process (becoming more and more red, until they dissapear); up to a max of 4 shields can be active at the same time. Holding down the "X" button will make the shields stop moving, effectively sacrificing the SOUL's movement speed for more consistent protection.

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Ralsei is a secondary protagonist of Deltarune and, presumably, the "Prince from the Dark" of the Heroes of Light, as foretold in the Prophecy.

Having weaker attack and defense, and with the ability to cast healing spells, Ralsei acts as the party's healer.

Profile

Appearance

Ralsei appears as a short Darkner. He initially wears a hooded, dark blue cloak which obscures his face, resembling the River Person. During Chapter 1, Ralsei's pointed green hat covers his horns, and hides his entire face in shadow. He wears round glasses, a pink scarf, and a long, green coat with a black heart in the center.

At the end of Chapter 1, Ralsei resembles a boss monster. His face is similar to Asriel's Undertale counterpart, with the exception of glasses, pink shaded horns, and pink fur accents. Without his glasses, his eyes are visibly pink-colored with detailed eyelashes and what appears to be pink eyeshadow.

In Chapter 2, certain details of Ralsei's robe change compared to his Chapter 1 appearance. The sleeves on Ralsei's robe change to black, the edges becomes more uniform rather than appearing tattered, and the emblem on his chest appears to change from a heart to an inverted spade. The latter matches early concept art by Temmie Chang. This element is only present on some of his sprites, with most of his in-battle sprites and some of his overworld sprites reverting to a heart emblem.

When downed in battle, Ralsei disappears, leaving only his clothes on the ground.

Personality

Ralsei is very humble and kind, showing care for the well-being of his friends to the point of selflessness. At the beginning of Chapter 1, Ralsei tries his best to befriend Kris and Susie so he can fulfill The Prophecy with them. Trying to be on good terms, he shows reluctance at getting angry and appears disappointed when Kris or Susie act mean. He is nonetheless convinced that they have good in them and that fighting is not necessary in this world. His naivety almost costs him his life when he accepts King's fake-out surrender and heals him, allowing him to betray and defeat them. Ralsei learns from this to not always be so trustful of others, although Ralsei has not stopped being naive

Ralsei enjoys baking cakes, especially for his friends. This fatherly side sometimes shows up when he tells Susie and Kris to do their homework, thinking that school is important, indicating that he is also lawful. Despite this bossy behavior, he is himself prone to being the one bossed around, especially by Susie, and he becomes flustered when receiving gifts or affection, probably because he was alone for most of his life and is not used to people.

Although he is gentle and shy, Ralsei isn't any less brave, as he rarely backs down towards danger and doesn't show fear of life-threatening situations.

Ralsei also shows difference to others Darkners in that he is able to survive in any Dark World without being turned to stone. He is also aware of the connection between a Dark World and the Light World, as he knows about the unused classroom and its connection to the Card Kingdom.

Ralsei is concerned not only about his friends, but also about their opinion, in most of chapter 1 he covered his face with the shadow of his hat because he was afraid of how Kris and Susie would react, probably because he has lived alone in his castle most of his life, and is aware of the legend he tells in his first meeting with Kris and Susie, in chapter 2, when Susie asks him when he will wear his hat again, Ralsei asks her if it was cuter with the hat or without the hat. Ralsei was so anxious for the arrival of his new teammates that when Kris and Susie return to the Dark World in chapter 2, he mentions that he misses them even if it is only 1 day, justifying that he never had to wait for someone before because he lived isolated in his castle away from social interactions.

 

Main Story

History

Until meeting Kris and Susie, Ralsei lived alone in Castle Town, not having any subjects despite his title of prince. It is unclear if the others inhabitants ever existed at some point. Ralsei knew about the Prophecy and waited for Kris and Susie before finally meeting them.

Chapter 1

Ralsei is the first Darkner that Kris and Susie encounter upon their arrival into the Castle Town. He appears as a hooded figure who greets the two by their names at the door of his castle. He introduces himself as a "Prince of Darkness" and tells the two classmates about the Prophecy, explaining that Kris, Susie and he are the heroes and must perform their duty of saving the world. Susie shows no interest in doing so. After being interrupted by Lancer bumping into him and initiating a brief fight with Kris and Susie, Ralsei takes off his cloak and properly introduces himself.

As Susie refuses to join the party, Ralsei ends up with Kris only. He first teaches them how to fight in the Dark World using a Dummy. He tells Kris that fighting is not necessary and teaches them how to deal peacefully with enemies encountered. The two get to know each other better from this interaction, after which Ralsei offers Kris a Manual of instructions. FIGHTing the Dummy or tossing the manual saddens Ralsei.

After that, the two enter the Card Kingdom, beginning at the Field. On their way, they run multiple times onto Lancer, who is unsuccessfully trying to antagonize them on his father's will. Ralsei, seeing how ineffective Lancer is, is not threatened by him and instead tries his best to befriend him. They also meet many enemies and other Darkners warning them about Susie's ravage and beating. Ralsei becomes worried and tells Kris they have to stop her as soon as possible. They finally find her, stuck at a puzzle that requires three party members to solve. After solving the puzzle, Ralsei convinces Susie that she cannot continue alone and should join the party.

Susie, now in the party, does not get along well with Ralsei, due to Ralsei's pacifistic tendencies and her combative tendencies clashing. This can cause C. Round to run away in its encounter. After travelling through the Great Board they reach King Round and initiate a battle. Susie focuses on attacking King Round, which turns out to be useless as it can heal itself infinitely. Ralsei, following Kris's advice, starts to bow, prompting the boss to do the same, until the crown that gives it power falls off its head and ends the battle. Ralsei calls out Susie on her uselessness during the battle and tells her to start acting like the hero she is. Susie, offended by his scolding, decides to join Lancer as a bad guy since he has actual admiration for her villainy.

During Kris and Ralsei's journey through the Forest, Ralsei becomes the target of many of Lancer and Susie's schemes. He is glad that Susie has finally found a friend and hopes the hostility between her and him does not last long. The two rival teams eventually start a battle, making the deal that the party which loses must join the winners. Regardless of the result, the two parties are united, with Lancer now siding with them. After Susie complains about her hunger, Ralsei offers to bake her a cake if she stops making fun of him, but she declines and laughs at him.

Lancer then turns his back on the party and sends a troop of Rudinn Rangers to jail them in the Card Castle dungeon. After waking up in the same cell as Kris, Ralsei asks them to find a way out. After they fail to do so, they hear Susie, who has managed to escape. While she looks for a way out, Ralsei tells Kris to imagine what she could be doing. They are eventually freed by Susie and the three take the elevator to go the the next castle floor. In the elevator, Susie tells Ralsei that she is willing to listen to him and resort to ACTing, much to Ralsei's gladness. Despite now being on better terms, Susie does still find joy in teasing Ralsei. For example, during the second encounter with King Round, she defeats it by throwing Ralsei at its crown until it falls off.

Arriving at the roof of the castle, the party finally meets King, the keeper of the Dark Fountain who wants to rule over the Lightners. Ralsei tries to talk him out of fighting but King does not listen and starts a battle. When Ralsei tries to reason with King in-battle, the latter is amused by the naivety of Ralsei and simply laughs it off. After being defeated, King surrenders and apologizes for what he did, asking to solve their conflicts peacefully. Ralsei accepts his surrender and asks to befriend him, which King agrees to. Ralsei then heals King, but he immediately throws a surprise attack at the party and attempts to kill them, before being stopped either by Lancer or Susie depending on the route taken.

At the aftermath, Ralsei apologizes to Susie for thinking he could solve this fight peacefully as he realizes he put everyone in danger by buying into the surrender of King. Susie forgives him as she also learned that constant violence is not the answer either. Now that the Fountain is accessible, Ralsei tells Kris and Susie to go seal it, but before that, he bids them farewell and takes off his hat, revealing his face, much to Susie's surprise. He promises to bake her a cake at her return, and she promises to be nicer to him.

Chapter 2

The next day, after Kris and Susie come back to Castle Town, they meet Ralsei again, who tells them that it felt like a long time since last seeing them, due to the fact that he's never had friends before so he's never had to wait for them to come back either. Susie asks where everyone is and Ralsei tells Kris to go to the unused classroom to the east of the storage closet, gather everything and bring it back to the Dark World.

After Kris returns and all the Dark World citizens appear, Ralsei takes Susie and Kris up to his castle, showing them their rooms in the castle. He tells them that they could go there no matter what is happening outside. Once Kris is prepared to leave, Susie brings up that she doesn't want to do their group project, to which Ralsei responds with "banishing" them from the kingdom until the project is done, believing that school is important.

In the Library, Kris and Susie find a new Dark World called the Cyber World, they meet Queen who has kidnapped Noelle and attempted to get rid of the two by sending Werewires to fight them. Ralsei suddenly shows up and pacifies the Werewires. Somehow having learned about this new Dark World, he joins the party on their journey to seal this new Fountain and save Noelle.

Traveling the Cyber Field, they encounter Queen, who challenges them at an arcade game. As Kris is too short to reach the controls, Ralsei assists them by letting them use him as a stool. Later, they encounter Sweet Cap'n Cakes, a group of rebels who mistake the party for Queen's minions and initiate a battle with them. Ralsei suggests Kris to order the party to dance to distract the rebels from fighting them, but they are unable to make them all dance at the same time. Susie points out to Ralsei that she does not need Kris's orders to dance and teaches him to dance by himself. They eventually succeed and befriend the trio. Later, the party finds three roller-coasters themed after themselves. Ralsei suggests riding them to reach the Dark Fountain, but during their ride, they meet Queen waiting for them and sending Berdly to fight. After winning the battle, Queen tells the party that the roller-coaster is not finished before letting them crash into Cyber City's Trash Zone down below. After landing into Trash Zone, Susie is hurt and Ralsei asks her if she wants him to check. She declines but he does it anyway, using a healing spell by hugging her. Ralsei then proposes to teach her his healing spell, and she accepts. Before leaving the Trash Zone, Ralsei informs Kris about adjusting their inventory, to which Susie comments that it seems like useful information.

Entering the city, the path splits in a fork. Ralsei asks Kris with whom they want to go but Susie thinks it is her time to decide and goes with Ralsei while Kris continues alone.

Normal Route

Later, Kris sees Ralsei eating cotton candy with Susie. Noelle, who is with Kris, comments on how Ralsei reminds her of someone but does not finish her sentence. Ralsei and Susie spend a lot of time together off-screen, during which Ralsei teaches her how to cast a healing spell.

Ralsei and Susie eventually reunite with Kris and, after a couple of puzzles, finally reach Queen's Mansion. At the entrance, Queen captures Kris, Susie, Berdly and Noelle but does not have a cage for Ralsei, but instead makes him her butler. After Kris, Susie and Berdly break free from their rooms thanks to Lancer, Susie brings Lancer to Ralsei to heal his sudden illness, but Lancer turns to stone and Ralsei explains that he is not compatible with this Dark World and must be sent back to Castle Town. Berdly asks Susie to follow him to save Noelle, leaving Ralsei alone with Kris.

Ralsei and Kris ride on a floating swan to travel through Queen's acid lake. During the ride, they discuss his relationship with Kris and Susie. After a fight with Rouxls Kaard, they reach the end of the acid lake where they take a photo. After the ride, Ralsei asks Kris to close their eyes and imagine what Susie could be doing.

After Susie reunites with them by landing on Ralsei, they go to defeat Queen. After a fight that ends when Berdly is unplugged from the wire Queen uses to control him, she runs away to her mecha, GIGA Queen, which she uses to attack the party. With the help of Berdly and all the Darkners they recruited, they turn into a Thrash Machine so they can beat her. After the fight, Berdly, who has turned his back on her after being unplugged, decides to build his own Dark World, as he learned from Queen that any Lightner can do so, but Ralsei interrupts him and teaches everyone about the Roaring. Queen admits not being aware of it and apologizes for antagonizing the party. Ralsei tells Queen about Castle Town while Kris and Susie go to seal the Dark Fountain.

Ralsei is later encountered in Castle Town, after Kris has re-populated the Town with recruits from the Cyber World. Ralsei introduces Queen to her new life.

Snowgrave Route

Later, he waits with Susie in front of Queen's Mansion for Kris. Queen is not there to capture anyone, due to the Mansion being overtaken by Spamton. When entering the Mansion, Rouxls Kaard has already turned to stone, at which point Ralsei explains to Susie about Darkners being incompatible with foreign Dark Worlds.

When they arrive at the rooftop, Susie stops at Noelle's bedroom to get news about her. Ralsei asks Kris if they wonder what they could be doing, but Kris does not reply even after Ralsei insists. Susie comes out soon afterwards, so the player does not get to see the scene between Susie and Noelle. Susie reluctantly tells Ralsei that she convinced Noelle her presence in the Cyber World is only a dream, and tells Kris she will explain to them further, much to Ralsei's envy.

When encountering Queen, who is already in her giant robot, Ralsei explains the Roaring to her, preventing the battle altogether. Making peace with Queen, Ralsei explains to her about the new life he has to offer in Castle Town, leaving Kris to seal the Dark Fountain all alone.

In Battle

Spells

Pacify

Requires 16% TP. If the enemy is tired or sleepy, Ralsei can cast this spell to instantly SPARE them. "SPARE a tired enemy by putting them to sleep"

Like the rest of his animations when casting a spell, Ralsei holds his hands together looking down with a yellow aura around him, then looking up holding a yellow sparkle in his hand.

Heal Prayer

Requires 32% TP. Depending on his Magic stat, he heals a small amount of the selected party member's health. "Heavenly light restores a little HP to one party member. Depends on Magic."

It can also be used outside of battle by selecting it in the stats menu, but only due to glitches, as TP does not last outside of battle. The most accessible example of this behavior is immediately after the solo battle between Susie and Lancer. The game's TP value is not reset, allowing the spell's use in the overworld up to three times with high enough TP. It heals 100 HP when used in the Field, and 5 HP per Magic point when used in battle.

When doing this spell, green sparkles emerge on whoever is being healed.

Dual Heal

Requires 50% TP. Depending on his Magic stat, he heals amount of all party members' HP. In Chapter 1, this Spell heals Magic×4 HP for each party member, and in Chapter 2, it heals Magic×5.5 (rounded up) HP for each party member. Only available as an ACT command during the King and Queen fights. "Your SOUL shined its power on Ralsei!"

R-Action

Unlike other spells, this one doesn't require any TP. It is a variant of Susie's S-Action where Ralsei does Kris's selected act, much like paired ACTs except that Ralsei can choose to do it with another enemy. In some boss fights, R-Action is replaced with an available act such as "Bump" during the first fight against Berdly, "Loosen"/"Toast" during the Queen fight, or "Snap" during the fight against Spamton NEO. Susie forces Ralsei to learn this spell during the fight against Sweet Cap'n Cakes.

Ralsei bows and stars and hearts come forward like Kris.

FluffyGuard

Requires 16% TP, exclusive during Spamton NEO fight. A spell that summons two orbiting shields (called "tiny ralsei") spinning around the SOUL, blocking almost any projectiles that comes into contact, but taking damage in the process (becoming more and more red, until they dissapear); up to a max of 4 shields can be active at the same time. Holding down the "X" button will make the shields stop moving, effectively sacrificing the SOUL's movement speed for more consistent protection.

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Redesign your logo, we know what we're doing
We are here to help you, everything's connected
Time is of the essence, we live in the future
Color makes us hungry, everything's connected
Redesign your logo, we know how to do it
Make the calculations, put them into action
We will find the angle, starting with convention
On to innovation, everything's connected
Here we have a circle, smooth and inoffensive
This will be the basis for your revolution
Gravity is crucial, geomagnetism
With some calculation, we will find your logo
DNA is crucial, we must understand it
In the human genome, we will find your logo
Everyone will see it, every demographic
If they fail to see it, are they even human?
Every demographic, men 18 to 30
College educated women over 40
Suicidal poets, fat midwestern fathers
Kids with diabetes, pentecostal preachers
Mothers under 20, interracial couples
Atheist professors, government employees
Xenophobes and racists, private aviators
Everyone will see it, every demographic
Think about it this way: guided evolution
This will be a new breed, cutting edge but classic
Fully complementary, bold and self-sufficient
Symbolizing freedom and, of course, your product
When the logo's finished, then we will unveil it
Seven billion people instantly enlightened
Everyone's rebranded, all the fighting's over
Say goodbye to conflict, that design's rejected
There's no longer language, only recognition
There's no longer country, only corporate colors
Color makes us hungry, hunger makes us human
Everyone can see it, everything's connected
Redesign your logo, give us all your money
Redesign your logo, give us all your money
Redesign your logo, give us all your money
Redesign your logo, give us all your money
(Give us all your money)
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Ralsei is a secondary protagonist of Deltarune and, presumably, the "Prince from the Dark" of the Heroes of Light, as foretold in the Prophecy.

Having weaker attack and defense, and with the ability to cast healing spells, Ralsei acts as the party's healer.

Profile

Appearance

Ralsei appears as a short Darkner. He initially wears a hooded, dark blue cloak which obscures his face, resembling the River Person. During Chapter 1, Ralsei's pointed green hat covers his horns, and hides his entire face in shadow. He wears round glasses, a pink scarf, and a long, green coat with a black heart in the center.

At the end of Chapter 1, Ralsei resembles a boss monster. His face is similar to Asriel's Undertale counterpart, with the exception of glasses, pink shaded horns, and pink fur accents. Without his glasses, his eyes are visibly pink-colored with detailed eyelashes and what appears to be pink eyeshadow.

In Chapter 2, certain details of Ralsei's robe change compared to his Chapter 1 appearance. The sleeves on Ralsei's robe change to black, the edges becomes more uniform rather than appearing tattered, and the emblem on his chest appears to change from a heart to an inverted spade. The latter matches early concept art by Temmie Chang. This element is only present on some of his sprites, with most of his in-battle sprites and some of his overworld sprites reverting to a heart emblem.

When downed in battle, Ralsei disappears, leaving only his clothes on the ground.

Personality

Ralsei is very humble and kind, showing care for the well-being of his friends to the point of selflessness. At the beginning of Chapter 1, Ralsei tries his best to befriend Kris and Susie so he can fulfill The Prophecy with them. Trying to be on good terms, he shows reluctance at getting angry and appears disappointed when Kris or Susie act mean. He is nonetheless convinced that they have good in them and that fighting is not necessary in this world. His naivety almost costs him his life when he accepts King's fake-out surrender and heals him, allowing him to betray and defeat them. Ralsei learns from this to not always be so trustful of others, although Ralsei has not stopped being naive

Ralsei enjoys baking cakes, especially for his friends. This fatherly side sometimes shows up when he tells Susie and Kris to do their homework, thinking that school is important, indicating that he is also lawful. Despite this bossy behavior, he is himself prone to being the one bossed around, especially by Susie, and he becomes flustered when receiving gifts or affection, probably because he was alone for most of his life and is not used to people.

Although he is gentle and shy, Ralsei isn't any less brave, as he rarely backs down towards danger and doesn't show fear of life-threatening situations.

Ralsei also shows difference to others Darkners in that he is able to survive in any Dark World without being turned to stone. He is also aware of the connection between a Dark World and the Light World, as he knows about the unused classroom and its connection to the Card Kingdom.

Ralsei is concerned not only about his friends, but also about their opinion, in most of chapter 1 he covered his face with the shadow of his hat because he was afraid of how Kris and Susie would react, probably because he has lived alone in his castle most of his life, and is aware of the legend he tells in his first meeting with Kris and Susie, in chapter 2, when Susie asks him when he will wear his hat again, Ralsei asks her if it was cuter with the hat or without the hat. Ralsei was so anxious for the arrival of his new teammates that when Kris and Susie return to the Dark World in chapter 2, he mentions that he misses them even if it is only 1 day, justifying that he never had to wait for someone before because he lived isolated in his castle away from social interactions.

 

Main Story

History

Until meeting Kris and Susie, Ralsei lived alone in Castle Town, not having any subjects despite his title of prince. It is unclear if the others inhabitants ever existed at some point. Ralsei knew about the Prophecy and waited for Kris and Susie before finally meeting them.

Chapter 1

Ralsei is the first Darkner that Kris and Susie encounter upon their arrival into the Castle Town. He appears as a hooded figure who greets the two by their names at the door of his castle. He introduces himself as a "Prince of Darkness" and tells the two classmates about the Prophecy, explaining that Kris, Susie and he are the heroes and must perform their duty of saving the world. Susie shows no interest in doing so. After being interrupted by Lancer bumping into him and initiating a brief fight with Kris and Susie, Ralsei takes off his cloak and properly introduces himself.

As Susie refuses to join the party, Ralsei ends up with Kris only. He first teaches them how to fight in the Dark World using a Dummy. He tells Kris that fighting is not necessary and teaches them how to deal peacefully with enemies encountered. The two get to know each other better from this interaction, after which Ralsei offers Kris a Manual of instructions. FIGHTing the Dummy or tossing the manual saddens Ralsei.

After that, the two enter the Card Kingdom, beginning at the Field. On their way, they run multiple times onto Lancer, who is unsuccessfully trying to antagonize them on his father's will. Ralsei, seeing how ineffective Lancer is, is not threatened by him and instead tries his best to befriend him. They also meet many enemies and other Darkners warning them about Susie's ravage and beating. Ralsei becomes worried and tells Kris they have to stop her as soon as possible. They finally find her, stuck at a puzzle that requires three party members to solve. After solving the puzzle, Ralsei convinces Susie that she cannot continue alone and should join the party.

Susie, now in the party, does not get along well with Ralsei, due to Ralsei's pacifistic tendencies and her combative tendencies clashing. This can cause C. Round to run away in its encounter. After travelling through the Great Board they reach King Round and initiate a battle. Susie focuses on attacking King Round, which turns out to be useless as it can heal itself infinitely. Ralsei, following Kris's advice, starts to bow, prompting the boss to do the same, until the crown that gives it power falls off its head and ends the battle. Ralsei calls out Susie on her uselessness during the battle and tells her to start acting like the hero she is. Susie, offended by his scolding, decides to join Lancer as a bad guy since he has actual admiration for her villainy.

During Kris and Ralsei's journey through the Forest, Ralsei becomes the target of many of Lancer and Susie's schemes. He is glad that Susie has finally found a friend and hopes the hostility between her and him does not last long. The two rival teams eventually start a battle, making the deal that the party which loses must join the winners. Regardless of the result, the two parties are united, with Lancer now siding with them. After Susie complains about her hunger, Ralsei offers to bake her a cake if she stops making fun of him, but she declines and laughs at him.

Lancer then turns his back on the party and sends a troop of Rudinn Rangers to jail them in the Card Castle dungeon. After waking up in the same cell as Kris, Ralsei asks them to find a way out. After they fail to do so, they hear Susie, who has managed to escape. While she looks for a way out, Ralsei tells Kris to imagine what she could be doing. They are eventually freed by Susie and the three take the elevator to go the the next castle floor. In the elevator, Susie tells Ralsei that she is willing to listen to him and resort to ACTing, much to Ralsei's gladness. Despite now being on better terms, Susie does still find joy in teasing Ralsei. For example, during the second encounter with King Round, she defeats it by throwing Ralsei at its crown until it falls off.

Arriving at the roof of the castle, the party finally meets King, the keeper of the Dark Fountain who wants to rule over the Lightners. Ralsei tries to talk him out of fighting but King does not listen and starts a battle. When Ralsei tries to reason with King in-battle, the latter is amused by the naivety of Ralsei and simply laughs it off. After being defeated, King surrenders and apologizes for what he did, asking to solve their conflicts peacefully. Ralsei accepts his surrender and asks to befriend him, which King agrees to. Ralsei then heals King, but he immediately throws a surprise attack at the party and attempts to kill them, before being stopped either by Lancer or Susie depending on the route taken.

At the aftermath, Ralsei apologizes to Susie for thinking he could solve this fight peacefully as he realizes he put everyone in danger by buying into the surrender of King. Susie forgives him as she also learned that constant violence is not the answer either. Now that the Fountain is accessible, Ralsei tells Kris and Susie to go seal it, but before that, he bids them farewell and takes off his hat, revealing his face, much to Susie's surprise. He promises to bake her a cake at her return, and she promises to be nicer to him.

Chapter 2

The next day, after Kris and Susie come back to Castle Town, they meet Ralsei again, who tells them that it felt like a long time since last seeing them, due to the fact that he's never had friends before so he's never had to wait for them to come back either. Susie asks where everyone is and Ralsei tells Kris to go to the unused classroom to the east of the storage closet, gather everything and bring it back to the Dark World.

After Kris returns and all the Dark World citizens appear, Ralsei takes Susie and Kris up to his castle, showing them their rooms in the castle. He tells them that they could go there no matter what is happening outside. Once Kris is prepared to leave, Susie brings up that she doesn't want to do their group project, to which Ralsei responds with "banishing" them from the kingdom until the project is done, believing that school is important.

In the Library, Kris and Susie find a new Dark World called the Cyber World, they meet Queen who has kidnapped Noelle and attempted to get rid of the two by sending Werewires to fight them. Ralsei suddenly shows up and pacifies the Werewires. Somehow having learned about this new Dark World, he joins the party on their journey to seal this new Fountain and save Noelle.

Traveling the Cyber Field, they encounter Queen, who challenges them at an arcade game. As Kris is too short to reach the controls, Ralsei assists them by letting them use him as a stool. Later, they encounter Sweet Cap'n Cakes, a group of rebels who mistake the party for Queen's minions and initiate a battle with them. Ralsei suggests Kris to order the party to dance to distract the rebels from fighting them, but they are unable to make them all dance at the same time. Susie points out to Ralsei that she does not need Kris's orders to dance and teaches him to dance by himself. They eventually succeed and befriend the trio. Later, the party finds three roller-coasters themed after themselves. Ralsei suggests riding them to reach the Dark Fountain, but during their ride, they meet Queen waiting for them and sending Berdly to fight. After winning the battle, Queen tells the party that the roller-coaster is not finished before letting them crash into Cyber City's Trash Zone down below. After landing into Trash Zone, Susie is hurt and Ralsei asks her if she wants him to check. She declines but he does it anyway, using a healing spell by hugging her. Ralsei then proposes to teach her his healing spell, and she accepts. Before leaving the Trash Zone, Ralsei informs Kris about adjusting their inventory, to which Susie comments that it seems like useful information.

Entering the city, the path splits in a fork. Ralsei asks Kris with whom they want to go but Susie thinks it is her time to decide and goes with Ralsei while Kris continues alone.

Normal Route

Later, Kris sees Ralsei eating cotton candy with Susie. Noelle, who is with Kris, comments on how Ralsei reminds her of someone but does not finish her sentence. Ralsei and Susie spend a lot of time together off-screen, during which Ralsei teaches her how to cast a healing spell.

Ralsei and Susie eventually reunite with Kris and, after a couple of puzzles, finally reach Queen's Mansion. At the entrance, Queen captures Kris, Susie, Berdly and Noelle but does not have a cage for Ralsei, but instead makes him her butler. After Kris, Susie and Berdly break free from their rooms thanks to Lancer, Susie brings Lancer to Ralsei to heal his sudden illness, but Lancer turns to stone and Ralsei explains that he is not compatible with this Dark World and must be sent back to Castle Town. Berdly asks Susie to follow him to save Noelle, leaving Ralsei alone with Kris.

Ralsei and Kris ride on a floating swan to travel through Queen's acid lake. During the ride, they discuss his relationship with Kris and Susie. After a fight with Rouxls Kaard, they reach the end of the acid lake where they take a photo. After the ride, Ralsei asks Kris to close their eyes and imagine what Susie could be doing.

After Susie reunites with them by landing on Ralsei, they go to defeat Queen. After a fight that ends when Berdly is unplugged from the wire Queen uses to control him, she runs away to her mecha, GIGA Queen, which she uses to attack the party. With the help of Berdly and all the Darkners they recruited, they turn into a Thrash Machine so they can beat her. After the fight, Berdly, who has turned his back on her after being unplugged, decides to build his own Dark World, as he learned from Queen that any Lightner can do so, but Ralsei interrupts him and teaches everyone about the Roaring. Queen admits not being aware of it and apologizes for antagonizing the party. Ralsei tells Queen about Castle Town while Kris and Susie go to seal the Dark Fountain.

Ralsei is later encountered in Castle Town, after Kris has re-populated the Town with recruits from the Cyber World. Ralsei introduces Queen to her new life.

Snowgrave Route

Later, he waits with Susie in front of Queen's Mansion for Kris. Queen is not there to capture anyone, due to the Mansion being overtaken by Spamton. When entering the Mansion, Rouxls Kaard has already turned to stone, at which point Ralsei explains to Susie about Darkners being incompatible with foreign Dark Worlds.

When they arrive at the rooftop, Susie stops at Noelle's bedroom to get news about her. Ralsei asks Kris if they wonder what they could be doing, but Kris does not reply even after Ralsei insists. Susie comes out soon afterwards, so the player does not get to see the scene between Susie and Noelle. Susie reluctantly tells Ralsei that she convinced Noelle her presence in the Cyber World is only a dream, and tells Kris she will explain to them further, much to Ralsei's envy.

When encountering Queen, who is already in her giant robot, Ralsei explains the Roaring to her, preventing the battle altogether. Making peace with Queen, Ralsei explains to her about the new life he has to offer in Castle Town, leaving Kris to seal the Dark Fountain all alone.

In Battle

Spells

Pacify

Requires 16% TP. If the enemy is tired or sleepy, Ralsei can cast this spell to instantly SPARE them. "SPARE a tired enemy by putting them to sleep"

Like the rest of his animations when casting a spell, Ralsei holds his hands together looking down with a yellow aura around him, then looking up holding a yellow sparkle in his hand.

Heal Prayer

Requires 32% TP. Depending on his Magic stat, he heals a small amount of the selected party member's health. "Heavenly light restores a little HP to one party member. Depends on Magic."

It can also be used outside of battle by selecting it in the stats menu, but only due to glitches, as TP does not last outside of battle. The most accessible example of this behavior is immediately after the solo battle between Susie and Lancer. The game's TP value is not reset, allowing the spell's use in the overworld up to three times with high enough TP. It heals 100 HP when used in the Field, and 5 HP per Magic point when used in battle.

When doing this spell, green sparkles emerge on whoever is being healed.

Dual Heal

Requires 50% TP. Depending on his Magic stat, he heals amount of all party members' HP. In Chapter 1, this Spell heals Magic×4 HP for each party member, and in Chapter 2, it heals Magic×5.5 (rounded up) HP for each party member. Only available as an ACT command during the King and Queen fights. "Your SOUL shined its power on Ralsei!"

R-Action

Unlike other spells, this one doesn't require any TP. It is a variant of Susie's S-Action where Ralsei does Kris's selected act, much like paired ACTs except that Ralsei can choose to do it with another enemy. In some boss fights, R-Action is replaced with an available act such as "Bump" during the first fight against Berdly, "Loosen"/"Toast" during the Queen fight, or "Snap" during the fight against Spamton NEO. Susie forces Ralsei to learn this spell during the fight against Sweet Cap'n Cakes.

Ralsei bows and stars and hearts come forward like Kris.

FluffyGuard

Requires 16% TP, exclusive during Spamton NEO fight. A spell that summons two orbiting shields (called "tiny ralsei") spinning around the SOUL, blocking almost any projectiles that comes into contact, but taking damage in the process (becoming more and more red, until they dissapear); up to a max of 4 shields can be active at the same time. Holding down the "X" button will make the shields stop moving, effectively sacrificing the SOUL's movement speed for more consistent protection.

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Redesign your logo, we know what we're doing
We are here to help you, everything's connected
Time is of the essence, we live in the future
Color makes us hungry, everything's connected
Redesign your logo, we know how to do it
Make the calculations, put them into action
We will find the angle, starting with convention
On to innovation, everything's connected
Here we have a circle, smooth and inoffensive
This will be the basis for your revolution
Gravity is crucial, geomagnetism
With some calculation, we will find your logo
DNA is crucial, we must understand it
In the human genome, we will find your logo
Everyone will see it, every demographic
If they fail to see it, are they even human?
Every demographic, men 18 to 30
College educated women over 40
Suicidal poets, fat midwestern fathers
Kids with diabetes, pentecostal preachers
Mothers under 20, interracial couples
Atheist professors, government employees
Xenophobes and racists, private aviators
Everyone will see it, every demographic
Think about it this way: guided evolution
This will be a new breed, cutting edge but classic
Fully complementary, bold and self-sufficient
Symbolizing freedom and, of course, your product
When the logo's finished, then we will unveil it
Seven billion people instantly enlightened
Everyone's rebranded, all the fighting's over
Say goodbye to conflict, that design's rejected
There's no longer language, only recognition
There's no longer country, only corporate colors
Color makes us hungry, hunger makes us human
Everyone can see it, everything's connected
Redesign your logo, give us all your money
Redesign your logo, give us all your money
Redesign your logo, give us all your money
Redesign your logo, give us all your money
(Give us all your money)
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Ralsei is a secondary protagonist of Deltarune and, presumably, the "Prince from the Dark" of the Heroes of Light, as foretold in the Prophecy.

Having weaker attack and defense, and with the ability to cast healing spells, Ralsei acts as the party's healer.

Profile

Appearance

Ralsei appears as a short Darkner. He initially wears a hooded, dark blue cloak which obscures his face, resembling the River Person. During Chapter 1, Ralsei's pointed green hat covers his horns, and hides his entire face in shadow. He wears round glasses, a pink scarf, and a long, green coat with a black heart in the center.

At the end of Chapter 1, Ralsei resembles a boss monster. His face is similar to Asriel's Undertale counterpart, with the exception of glasses, pink shaded horns, and pink fur accents. Without his glasses, his eyes are visibly pink-colored with detailed eyelashes and what appears to be pink eyeshadow.

In Chapter 2, certain details of Ralsei's robe change compared to his Chapter 1 appearance. The sleeves on Ralsei's robe change to black, the edges becomes more uniform rather than appearing tattered, and the emblem on his chest appears to change from a heart to an inverted spade. The latter matches early concept art by Temmie Chang. This element is only present on some of his sprites, with most of his in-battle sprites and some of his overworld sprites reverting to a heart emblem.

When downed in battle, Ralsei disappears, leaving only his clothes on the ground.

Personality

Ralsei is very humble and kind, showing care for the well-being of his friends to the point of selflessness. At the beginning of Chapter 1, Ralsei tries his best to befriend Kris and Susie so he can fulfill The Prophecy with them. Trying to be on good terms, he shows reluctance at getting angry and appears disappointed when Kris or Susie act mean. He is nonetheless convinced that they have good in them and that fighting is not necessary in this world. His naivety almost costs him his life when he accepts King's fake-out surrender and heals him, allowing him to betray and defeat them. Ralsei learns from this to not always be so trustful of others, although Ralsei has not stopped being naive

Ralsei enjoys baking cakes, especially for his friends. This fatherly side sometimes shows up when he tells Susie and Kris to do their homework, thinking that school is important, indicating that he is also lawful. Despite this bossy behavior, he is himself prone to being the one bossed around, especially by Susie, and he becomes flustered when receiving gifts or affection, probably because he was alone for most of his life and is not used to people.

Although he is gentle and shy, Ralsei isn't any less brave, as he rarely backs down towards danger and doesn't show fear of life-threatening situations.

Ralsei also shows difference to others Darkners in that he is able to survive in any Dark World without being turned to stone. He is also aware of the connection between a Dark World and the Light World, as he knows about the unused classroom and its connection to the Card Kingdom.

Ralsei is concerned not only about his friends, but also about their opinion, in most of chapter 1 he covered his face with the shadow of his hat because he was afraid of how Kris and Susie would react, probably because he has lived alone in his castle most of his life, and is aware of the legend he tells in his first meeting with Kris and Susie, in chapter 2, when Susie asks him when he will wear his hat again, Ralsei asks her if it was cuter with the hat or without the hat. Ralsei was so anxious for the arrival of his new teammates that when Kris and Susie return to the Dark World in chapter 2, he mentions that he misses them even if it is only 1 day, justifying that he never had to wait for someone before because he lived isolated in his castle away from social interactions.

 

Main Story

History

Until meeting Kris and Susie, Ralsei lived alone in Castle Town, not having any subjects despite his title of prince. It is unclear if the others inhabitants ever existed at some point. Ralsei knew about the Prophecy and waited for Kris and Susie before finally meeting them.

Chapter 1

Ralsei is the first Darkner that Kris and Susie encounter upon their arrival into the Castle Town. He appears as a hooded figure who greets the two by their names at the door of his castle. He introduces himself as a "Prince of Darkness" and tells the two classmates about the Prophecy, explaining that Kris, Susie and he are the heroes and must perform their duty of saving the world. Susie shows no interest in doing so. After being interrupted by Lancer bumping into him and initiating a brief fight with Kris and Susie, Ralsei takes off his cloak and properly introduces himself.

As Susie refuses to join the party, Ralsei ends up with Kris only. He first teaches them how to fight in the Dark World using a Dummy. He tells Kris that fighting is not necessary and teaches them how to deal peacefully with enemies encountered. The two get to know each other better from this interaction, after which Ralsei offers Kris a Manual of instructions. FIGHTing the Dummy or tossing the manual saddens Ralsei.

After that, the two enter the Card Kingdom, beginning at the Field. On their way, they run multiple times onto Lancer, who is unsuccessfully trying to antagonize them on his father's will. Ralsei, seeing how ineffective Lancer is, is not threatened by him and instead tries his best to befriend him. They also meet many enemies and other Darkners warning them about Susie's ravage and beating. Ralsei becomes worried and tells Kris they have to stop her as soon as possible. They finally find her, stuck at a puzzle that requires three party members to solve. After solving the puzzle, Ralsei convinces Susie that she cannot continue alone and should join the party.

Susie, now in the party, does not get along well with Ralsei, due to Ralsei's pacifistic tendencies and her combative tendencies clashing. This can cause C. Round to run away in its encounter. After travelling through the Great Board they reach King Round and initiate a battle. Susie focuses on attacking King Round, which turns out to be useless as it can heal itself infinitely. Ralsei, following Kris's advice, starts to bow, prompting the boss to do the same, until the crown that gives it power falls off its head and ends the battle. Ralsei calls out Susie on her uselessness during the battle and tells her to start acting like the hero she is. Susie, offended by his scolding, decides to join Lancer as a bad guy since he has actual admiration for her villainy.

During Kris and Ralsei's journey through the Forest, Ralsei becomes the target of many of Lancer and Susie's schemes. He is glad that Susie has finally found a friend and hopes the hostility between her and him does not last long. The two rival teams eventually start a battle, making the deal that the party which loses must join the winners. Regardless of the result, the two parties are united, with Lancer now siding with them. After Susie complains about her hunger, Ralsei offers to bake her a cake if she stops making fun of him, but she declines and laughs at him.

Lancer then turns his back on the party and sends a troop of Rudinn Rangers to jail them in the Card Castle dungeon. After waking up in the same cell as Kris, Ralsei asks them to find a way out. After they fail to do so, they hear Susie, who has managed to escape. While she looks for a way out, Ralsei tells Kris to imagine what she could be doing. They are eventually freed by Susie and the three take the elevator to go the the next castle floor. In the elevator, Susie tells Ralsei that she is willing to listen to him and resort to ACTing, much to Ralsei's gladness. Despite now being on better terms, Susie does still find joy in teasing Ralsei. For example, during the second encounter with King Round, she defeats it by throwing Ralsei at its crown until it falls off.

Arriving at the roof of the castle, the party finally meets King, the keeper of the Dark Fountain who wants to rule over the Lightners. Ralsei tries to talk him out of fighting but King does not listen and starts a battle. When Ralsei tries to reason with King in-battle, the latter is amused by the naivety of Ralsei and simply laughs it off. After being defeated, King surrenders and apologizes for what he did, asking to solve their conflicts peacefully. Ralsei accepts his surrender and asks to befriend him, which King agrees to. Ralsei then heals King, but he immediately throws a surprise attack at the party and attempts to kill them, before being stopped either by Lancer or Susie depending on the route taken.

At the aftermath, Ralsei apologizes to Susie for thinking he could solve this fight peacefully as he realizes he put everyone in danger by buying into the surrender of King. Susie forgives him as she also learned that constant violence is not the answer either. Now that the Fountain is accessible, Ralsei tells Kris and Susie to go seal it, but before that, he bids them farewell and takes off his hat, revealing his face, much to Susie's surprise. He promises to bake her a cake at her return, and she promises to be nicer to him.

Chapter 2

The next day, after Kris and Susie come back to Castle Town, they meet Ralsei again, who tells them that it felt like a long time since last seeing them, due to the fact that he's never had friends before so he's never had to wait for them to come back either. Susie asks where everyone is and Ralsei tells Kris to go to the unused classroom to the east of the storage closet, gather everything and bring it back to the Dark World.

After Kris returns and all the Dark World citizens appear, Ralsei takes Susie and Kris up to his castle, showing them their rooms in the castle. He tells them that they could go there no matter what is happening outside. Once Kris is prepared to leave, Susie brings up that she doesn't want to do their group project, to which Ralsei responds with "banishing" them from the kingdom until the project is done, believing that school is important.

In the Library, Kris and Susie find a new Dark World called the Cyber World, they meet Queen who has kidnapped Noelle and attempted to get rid of the two by sending Werewires to fight them. Ralsei suddenly shows up and pacifies the Werewires. Somehow having learned about this new Dark World, he joins the party on their journey to seal this new Fountain and save Noelle.

Traveling the Cyber Field, they encounter Queen, who challenges them at an arcade game. As Kris is too short to reach the controls, Ralsei assists them by letting them use him as a stool. Later, they encounter Sweet Cap'n Cakes, a group of rebels who mistake the party for Queen's minions and initiate a battle with them. Ralsei suggests Kris to order the party to dance to distract the rebels from fighting them, but they are unable to make them all dance at the same time. Susie points out to Ralsei that she does not need Kris's orders to dance and teaches him to dance by himself. They eventually succeed and befriend the trio. Later, the party finds three roller-coasters themed after themselves. Ralsei suggests riding them to reach the Dark Fountain, but during their ride, they meet Queen waiting for them and sending Berdly to fight. After winning the battle, Queen tells the party that the roller-coaster is not finished before letting them crash into Cyber City's Trash Zone down below. After landing into Trash Zone, Susie is hurt and Ralsei asks her if she wants him to check. She declines but he does it anyway, using a healing spell by hugging her. Ralsei then proposes to teach her his healing spell, and she accepts. Before leaving the Trash Zone, Ralsei informs Kris about adjusting their inventory, to which Susie comments that it seems like useful information.

Entering the city, the path splits in a fork. Ralsei asks Kris with whom they want to go but Susie thinks it is her time to decide and goes with Ralsei while Kris continues alone.

Normal Route

Later, Kris sees Ralsei eating cotton candy with Susie. Noelle, who is with Kris, comments on how Ralsei reminds her of someone but does not finish her sentence. Ralsei and Susie spend a lot of time together off-screen, during which Ralsei teaches her how to cast a healing spell.

Ralsei and Susie eventually reunite with Kris and, after a couple of puzzles, finally reach Queen's Mansion. At the entrance, Queen captures Kris, Susie, Berdly and Noelle but does not have a cage for Ralsei, but instead makes him her butler. After Kris, Susie and Berdly break free from their rooms thanks to Lancer, Susie brings Lancer to Ralsei to heal his sudden illness, but Lancer turns to stone and Ralsei explains that he is not compatible with this Dark World and must be sent back to Castle Town. Berdly asks Susie to follow him to save Noelle, leaving Ralsei alone with Kris.

Ralsei and Kris ride on a floating swan to travel through Queen's acid lake. During the ride, they discuss his relationship with Kris and Susie. After a fight with Rouxls Kaard, they reach the end of the acid lake where they take a photo. After the ride, Ralsei asks Kris to close their eyes and imagine what Susie could be doing.

After Susie reunites with them by landing on Ralsei, they go to defeat Queen. After a fight that ends when Berdly is unplugged from the wire Queen uses to control him, she runs away to her mecha, GIGA Queen, which she uses to attack the party. With the help of Berdly and all the Darkners they recruited, they turn into a Thrash Machine so they can beat her. After the fight, Berdly, who has turned his back on her after being unplugged, decides to build his own Dark World, as he learned from Queen that any Lightner can do so, but Ralsei interrupts him and teaches everyone about the Roaring. Queen admits not being aware of it and apologizes for antagonizing the party. Ralsei tells Queen about Castle Town while Kris and Susie go to seal the Dark Fountain.

Ralsei is later encountered in Castle Town, after Kris has re-populated the Town with recruits from the Cyber World. Ralsei introduces Queen to her new life.

Snowgrave Route

Later, he waits with Susie in front of Queen's Mansion for Kris. Queen is not there to capture anyone, due to the Mansion being overtaken by Spamton. When entering the Mansion, Rouxls Kaard has already turned to stone, at which point Ralsei explains to Susie about Darkners being incompatible with foreign Dark Worlds.

When they arrive at the rooftop, Susie stops at Noelle's bedroom to get news about her. Ralsei asks Kris if they wonder what they could be doing, but Kris does not reply even after Ralsei insists. Susie comes out soon afterwards, so the player does not get to see the scene between Susie and Noelle. Susie reluctantly tells Ralsei that she convinced Noelle her presence in the Cyber World is only a dream, and tells Kris she will explain to them further, much to Ralsei's envy.

When encountering Queen, who is already in her giant robot, Ralsei explains the Roaring to her, preventing the battle altogether. Making peace with Queen, Ralsei explains to her about the new life he has to offer in Castle Town, leaving Kris to seal the Dark Fountain all alone.

In Battle

Spells

Pacify

Requires 16% TP. If the enemy is tired or sleepy, Ralsei can cast this spell to instantly SPARE them. "SPARE a tired enemy by putting them to sleep"

Like the rest of his animations when casting a spell, Ralsei holds his hands together looking down with a yellow aura around him, then looking up holding a yellow sparkle in his hand.

Heal Prayer

Requires 32% TP. Depending on his Magic stat, he heals a small amount of the selected party member's health. "Heavenly light restores a little HP to one party member. Depends on Magic."

It can also be used outside of battle by selecting it in the stats menu, but only due to glitches, as TP does not last outside of battle. The most accessible example of this behavior is immediately after the solo battle between Susie and Lancer. The game's TP value is not reset, allowing the spell's use in the overworld up to three times with high enough TP. It heals 100 HP when used in the Field, and 5 HP per Magic point when used in battle.

When doing this spell, green sparkles emerge on whoever is being healed.

Dual Heal

Requires 50% TP. Depending on his Magic stat, he heals amount of all party members' HP. In Chapter 1, this Spell heals Magic×4 HP for each party member, and in Chapter 2, it heals Magic×5.5 (rounded up) HP for each party member. Only available as an ACT command during the King and Queen fights. "Your SOUL shined its power on Ralsei!"

R-Action

Unlike other spells, this one doesn't require any TP. It is a variant of Susie's S-Action where Ralsei does Kris's selected act, much like paired ACTs except that Ralsei can choose to do it with another enemy. In some boss fights, R-Action is replaced with an available act such as "Bump" during the first fight against Berdly, "Loosen"/"Toast" during the Queen fight, or "Snap" during the fight against Spamton NEO. Susie forces Ralsei to learn this spell during the fight against Sweet Cap'n Cakes.

Ralsei bows and stars and hearts come forward like Kris.

FluffyGuard

Requires 16% TP, exclusive during Spamton NEO fight. A spell that summons two orbiting shields (called "tiny ralsei") spinning around the SOUL, blocking almost any projectiles that comes into contact, but taking damage in the process (becoming more and more red, until they dissapear); up to a max of 4 shields can be active at the same time. Holding down the "X" button will make the shields stop moving, effectively sacrificing the SOUL's movement speed for more consistent protection.

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