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New beta update: 0.1.6


Philo

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Dear Beta Testers

We just released a new patch on Steam: 0.1.6 ^^
This patch is still made on the context of the upcoming Steam Festival, so it ends around day 35.

It would be really great if you could check out this new version, report bugs and let us know what you think of the changes we made! If you do, please make sure to start a new game 🙂
The Steam Fest is just around the corner and we need to fix all them sneaky bugs!

Speaking of which, there is a bug where Onbu keeps eating for a super long time.
If you encouter this one, please submit a bug report with the ingame tool and use your Horn Blower to get Onbu walking again!


Patchnotes 0.1.6
===============================

New Features
----------------
- New glossary with lots of detailed infos/help

Bugfixes
----------------
- Fixed Music not playing after loading a save
- Clicking sounds are not stopped when clicking on another building
- Fixed bug with harvesting poison plants
- Fixed bug where the startscreen backround would not load completely
- Onbu does not gain hunger anymore if it is eating
- Tooltips have a minimal update time now, therefore no flickering on fast changing values on higher speed levels
- Tab does not switch category in building menu anymore
- Fixed no mouse interaction with Game Over and Demo End screen bug
- Fixed out of memory bug when loading 0.1.4 saves
- Fixed bug where a resource appeared for one frame when a worker cancels his current task

Improvements
----------------
- Improved performance when having many houses and tents
- Higher villager needs are now visible as speech bubbles and in the worker status section
- Onbu gives better reactions on why it rejects a command
- Onbu only lays down if it has too little health to wander
- Free workers and transport workers will now also empty the storage of the sawmill and quarry
- Text quality improvements

Visual Improvements
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- Painted asset for Worker Post, Blood Extractor
- Asset for the Onbu eating spot
- The windmill now only animates when work is being done
- Increase size of Giant Trunk, that it better matches its ground size

Balancing
----------------
- Bigger radius for decontaminators
- More oases in desert
- Lots of small tweeks

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