I would like to see detectors gain an 'angle' setting. This setting, for balance, should also reduce the maximum range. As a starting point to experiment with, I'd suggest 25% max range for a 360-degree detector, with a linear scale up to 100% range for a 0-degree detector. (Current behavior.)
Alternately, a tech tree with upgrades for more parts than weapons could take care of this.
EDIT: In addition, I'd like to see checkboxes for what they can detect. Self parts, mothership/deposit container, terrain, enemies, ore. If you want to be REALLY nice, a separate output for each detection event, so that one detector can be used to control many complex behaviors.
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Lurkily
I would like to see detectors gain an 'angle' setting. This setting, for balance, should also reduce the maximum range. As a starting point to experiment with, I'd suggest 25% max range for a 360-degree detector, with a linear scale up to 100% range for a 0-degree detector. (Current behavior.)
Alternately, a tech tree with upgrades for more parts than weapons could take care of this.
EDIT: In addition, I'd like to see checkboxes for what they can detect. Self parts, mothership/deposit container, terrain, enemies, ore. If you want to be REALLY nice, a separate output for each detection event, so that one detector can be used to control many complex behaviors.
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