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A suggestion for how to handle logic blocks with limits, without bloat


Lurkily

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So I've been playing a while.  I've been reading the forum.  I've been thinking.

 

I think the best way to handle logic is to take it into a seperate interface.  Make a 'computer' block.  Within a 'computer' interface, permit the user to connect a number of logic blocks so that fairly complex logic can be contained in a fairly compact computer.  Larger computers (or more resource-hungry computers) can handle more blocks.  The drone brain can be fairly simple, permitting three or four innate blocks that always function until destruction

 

This would create a system in which logic blocks don't dominate and bloat an autonomous drone, but also serve as a much more critical weak point than they otherwise would.

 

It would also create an opportunity for a self-organizing hierarchy of how logic blocks are connected in an interface not cluttered by ship parts, where a player could click on a thruster activation, and highlight all the logic that is involved in activating it.

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