Lurkily Posted November 24, 2017 Posted November 24, 2017 So I've been playing a while. I've been reading the forum. I've been thinking. I think the best way to handle logic is to take it into a seperate interface. Make a 'computer' block. Within a 'computer' interface, permit the user to connect a number of logic blocks so that fairly complex logic can be contained in a fairly compact computer. Larger computers (or more resource-hungry computers) can handle more blocks. The drone brain can be fairly simple, permitting three or four innate blocks that always function until destruction This would create a system in which logic blocks don't dominate and bloat an autonomous drone, but also serve as a much more critical weak point than they otherwise would. It would also create an opportunity for a self-organizing hierarchy of how logic blocks are connected in an interface not cluttered by ship parts, where a player could click on a thruster activation, and highlight all the logic that is involved in activating it.
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