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Planetary Sumo Battle


Baka Red

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Planetary sumo battle would be like regular sumo battle except:

- Is fought around a planet, center of the sumo arena being the center of the planet. Planet has whatever features it happens to have.

- Drones are allowed to have Weapon and Defensive modules. Maybe even Factories, but those might need a max parts duplicated limit of some kind.

- Larger drones should be allowed (maybe something like 250 parts or so)

- Destruction of enemy core or pushing it out of the planetary orbit would be the win conditions (just like regular sumo fight I guess).

 

Planetary sumo battle would still have these regular sumo battle features:

- Border which shrinks towards the center of the arena (planetary core). This would require the drone to either be able to get inside the planet or to win before that is required.

 

PS: The factories limitation could be something like: "Once max factory drone part limit is reached, all the existing parts of the first still existing factory production self destruct. Similar optional limit would be useful for non-sumo-factories: Max duplication slider/value, which would by default be "no limit", but could be set to be anything between 1 and n. Once this limit is reached, all the parts of the first still existing production would self destruct. This would allow the drone maker to control their memory usage, so that the load on computer won't become too heavy. I guess I should post this factory idea as separate thread, so it won't be missed because this thread talks about weird sumo battle special mode.

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I dont think this is a good feature. The reasons are, borders that shrinks are not a good idea when you have two drones fighting and physical boundaries restricting their way. Meaning they will have to dig towards the core to avoid being too close to the borders. This will complicate the building of the drone too much. Also if you have the orbit as borders, will it be easy to make a drone be able to do that? Finaly, Factories if done correctly can make a drone or not very OP. Being able to regenerate destroyed limbs and/or explosive parts is a really good way to prolong a battle and keep sustaining your drone after taking, probably, a lot of damage.

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What about a sumo ring with nothing but a gravity well, with a few TNT bombs floating in it?  Your goal isn't to push the enemy out of the ring, but to push him into contact with the TNT.  Whoever detonates the TNT (Or whoever takes more damage from detonation) loses.

Use a somewhat larger ring, and make exiting the ring a draw condition, so that runners aren't a useful option.

This seems simple, but the logic to force someone INTO position is much more demanding than the logic to force someone OUT of position.

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On 10/10/2018 at 8:53 AM, Lurkily said:

What about a sumo ring with nothing but a gravity well, with a few TNT bombs floating in it?  Your goal isn't to push the enemy out of the ring, but to push him into contact with the TNT.  Whoever detonates the TNT (Or whoever takes more damage from detonation) loses.

Use a somewhat larger ring, and make exiting the ring a draw condition, so that runners aren't a useful option.

This seems simple, but the logic to force someone INTO position is much more demanding than the logic to force someone OUT of position.

Oh, I forgot something.  Disable fuel regeneration.

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Making it a mod will generally kill it; Nimbatus doesn't have a broad audience.  Making a niche market within a niche market that people have to seek out and do work to implement is generally unsuccessful, unless that niche market of the niche market is really, really, really, really enthusiastic.

 

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