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Natural Disasters


Basil

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So I've been thinking about this for a while... how about a little bit more challenge than just the standard bearyena?

Earthquakes: Basically, when you pass the turn, your screen would shake and you'd hear a rumbling noise to indicate an Earthquake happened. There would be a small chance that during the Earthquake, wherever it happened, creatures could fall in. Basically, the earthquakes would work like rivers, just without the water. Your creature could have a chance of surviving if they fell in, only taking damage. Some creatures, however, just die. These would eventually fill by the next couple of rains and become normal rivers. These are very rare because if they were common, the entire island would just be rivers!

Tornadoes/hurricanes: When you pass a turn, you would see a wind funnel start to form. You have ample time to get your creatures away from the thing before it forms into a tornado/hurricane. The funnel stays there for three turns, not moving. There's a chance that it wont become a hurricane/tornado and it will just vanish. There's a bigger chance, however, that it will indeed turn into a tornado or a hurricane. Basically, if it were a hurricane, it would move 7 tiles per turn. If it were a tornado, then it would move 10 tiles per turn. If one of these storms catches up with your Nicheling then it will suck them up and throw them off somewhere, causing 5 days of damage. Other things, like bunnils, grass, and food that's laying around will be sucked up and destroyed into material and food that you can later collect when the storm has passed. The storms would usually last for about 3-5 turns.

Tsunamis: These would be more common on islands that are a bit smaller or are seemingly far out in the ocean. For example, the archipelago, whale island, and possibly oasis. Basically, to know that a tsunami is happening, your screen will rumble like there was an earthquake, but you'd see no crack in the ground. Over the next 2 turns, the water level will drop by one level of tile surrounding the island/islands your creatures are on. Then, the skies will darken a bit the next turn to let your creatures know that it's time to move inland. That's when the water level is seen rapidly rising over three levels of tiles on the grass tiles of the island/islands your creatures are on. If your creatures are too close, they could get swept away farther into the sea or they could just stay where they are, depending on their swimming ability. Then you'd just take normal drowning damage from there. The water would drop a level of tiles each turn and eventually return to its original water level.

 

That's it for now! Feel free to suggest anything or link another post similar to this one ^^

 

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