The alligator snapping turtle is known as one of the most dangerous (for their standard) turtles. With jaws that can crush watermelons, a spiky shell and a bait strategy there was no way I wasn't going to do this one. First the Snapping Jaw would be obtained by attacking 30 times and being in a swamp for 50 days. The effects would be +2 strength, +1 stealth/camouflage (amazing camouflage in their environments) and +1/2 lure (adapted their tongue to look like worms). It was originally going to be 4 because of their bite. I mean 9,452 newton of sheer power when they bite, that's a lot.
Next the spiked shell would be obtained by receiving 50 attacks and spending 50 days in a swamp. Now it maybe a lot of hard work to get but here is why. The effects would be +1 spikiness (their shells do have spikes), +2 defence (a ton of bulk), +1 stealth/camouflage and +1 scentless (they really don't smell). The reason for this somewhat op bulk is because turtle shells have evolved solely for the defensive side of the spectrum.
Next would be the Snapping turtle paws which would be obtained by swimming 30 and spending 30 days in a swamp. The effects would be +1 swimming and +1 underwater digging. Then the Snapping turtle hind legs would be unlocked similar to the snapping turtle paws and the effects would be +1 swimming, +1 speed and +1 underwater digging.
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Biogamer
The alligator snapping turtle is known as one of the most dangerous (for their standard) turtles. With jaws that can crush watermelons, a spiky shell and a bait strategy there was no way I wasn't going to do this one. First the Snapping Jaw would be obtained by attacking 30 times and being in a swamp for 50 days. The effects would be +2 strength, +1 stealth/camouflage (amazing camouflage in their environments) and +1/2 lure (adapted their tongue to look like worms). It was originally going to be 4 because of their bite. I mean 9,452 newton of sheer power when they bite, that's a lot.
Next the spiked shell would be obtained by receiving 50 attacks and spending 50 days in a swamp. Now it maybe a lot of hard work to get but here is why. The effects would be +1 spikiness (their shells do have spikes), +2 defence (a ton of bulk), +1 stealth/camouflage and +1 scentless (they really don't smell). The reason for this somewhat op bulk is because turtle shells have evolved solely for the defensive side of the spectrum.
Next would be the Snapping turtle paws which would be obtained by swimming 30 and spending 30 days in a swamp. The effects would be +1 swimming and +1 underwater digging. Then the Snapping turtle hind legs would be unlocked similar to the snapping turtle paws and the effects would be +1 swimming, +1 speed and +1 underwater digging.
Hope this was interesting, Sincerely Biogamer.
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