This island is a large expanse of Deep sand(to be explained later) with scattered foliage and a few large(and steep edged) plateaus bordered with deep sand to prevent you from just zooming up the cliff too easily that contain Savannah biomes which have small lakes with palm trees and berry bushes surrounding them. It is also as hot as the jungle and as large as the burning Savannah
The port has 10 tiles and is colored beige with small bones, and this island is under the medium difficulty.
Island 2: Swirling desert
This island is extremely large, being bigger than the burning Savannah while having barely any cover, only with occasional rocks, oases, wood and plants. To make it even worse, this island consists completely of Deep sand as its main ground type, with no other terrain except for things like rocks, it also is about as hot as the jungle
The port for this island has 6 tiles and is colored beige with whole nicheling skeletons, it exists in the Transitional zone and is under hard difficulty
Island 3: Transitional zone
This island is half Savannah and half desert(has an oasis), it is meant to give you a taste of the desert without having your poor unadapted creature population automatically implode from heatstroke, lack of food or predators in the first few days while still requiring you to have some useful adaptations for the desert like scorpion tail and big ears because those are good for surviving in the Savannah too. This island is entered through the south which is north of the burning Savannah, it also has a port to the whale island if you wanna opt out of the harsh desert and just run the hell away
The port has 16 tiles and is half grassy and half bare with only bones covering the bare tiles, it is under medium difficulty
Terrain:
Deep sand:
- Halves speed of animals that walk in it, negated by light step(will be in it's own post)
Rock
Tree stump
Termite mounds
Stone cave:
- can be hidden in to provide +2 heat resistance and protection from large predators
Plants:
Plain desert:
Dead berry bush
Cactus
Giant cactus(Will be in its own post, think of it as the Acacia tree of the desert)
Tumbleweed(you can break it to get 10 material, but it moves at 1 movement across the sands after it has grown for 10 days)
Oasis only:
Palm tree
Berry bush
Specialized genes:
Hooded shell(think about armadillos😞
+2 defense
+2 heat resistance
-1 cold resistance
+1 scentless
+1 speed
unlock conditions: spend 50 days in the desert
Light hind limbs:
+1 light step(enables walking on deep snow, sand or mud without speed reduction)
+1 stealth
+1 swimming
+1 speed
unlock conditions: move 25 times on deep sand, deep mud or deep snow
Spiky tail(similar to the Uromastyx):
+1 heat resistance
+1 spikiness
unlock conditions: hide in a stone cave 10 times
Lizard claws(similar to a Desert monitor):
+2 attack
+ climbing(can go up terrain like trees which normally need climbing)
unlock conditions: attempt to climb a tree/giant cactus 15 times
NPCs:
Bunnil(is recolored with a beige back and white underside)
Bluebird
Termites
Wandering nichelings
Winged nichelings
Scorptula(will have its own page)
Tortagama(will have its own page)
Roadpecker(will have its own page)
Burrowing owlparrot(has a community voting page)
Fennec foxote(will have its own page)
Events:
Sandstorm(removes 1 vision and reduces movement by 1)
Rain(the same as normal rain, but rarer)
Details about light step:
is given by these parts
Lean body(+1)
Velvet paw(+1)
Bat wings(even just one, +1)
wings(even just one, +1)
Webbed hind legs(because the webbing spreads the nichelings weight, +1)
Post
Fishyfishyfishy500
🌴Desert biome🌵
Islands:
Island 1: Mixed thoughts
This island is a large expanse of Deep sand(to be explained later) with scattered foliage and a few large(and steep edged) plateaus bordered with deep sand to prevent you from just zooming up the cliff too easily that contain Savannah biomes which have small lakes with palm trees and berry bushes surrounding them. It is also as hot as the jungle and as large as the burning Savannah
The port has 10 tiles and is colored beige with small bones, and this island is under the medium difficulty.
Island 2: Swirling desert
This island is extremely large, being bigger than the burning Savannah while having barely any cover, only with occasional rocks, oases, wood and plants. To make it even worse, this island consists completely of Deep sand as its main ground type, with no other terrain except for things like rocks, it also is about as hot as the jungle
The port for this island has 6 tiles and is colored beige with whole nicheling skeletons, it exists in the Transitional zone and is under hard difficulty
Island 3: Transitional zone
This island is half Savannah and half desert(has an oasis), it is meant to give you a taste of the desert without having your poor unadapted creature population automatically implode from heatstroke, lack of food or predators in the first few days while still requiring you to have some useful adaptations for the desert like scorpion tail and big ears because those are good for surviving in the Savannah too. This island is entered through the south which is north of the burning Savannah, it also has a port to the whale island if you wanna opt out of the harsh desert and just run the hell away
The port has 16 tiles and is half grassy and half bare with only bones covering the bare tiles, it is under medium difficulty
Terrain:
Deep sand:
- Halves speed of animals that walk in it, negated by light step(will be in it's own post)
Rock
Tree stump
Termite mounds
Stone cave:
- can be hidden in to provide +2 heat resistance and protection from large predators
Plants:
Plain desert:
Dead berry bush
Cactus
Giant cactus(Will be in its own post, think of it as the Acacia tree of the desert)
Tumbleweed(you can break it to get 10 material, but it moves at 1 movement across the sands after it has grown for 10 days)
Oasis only:
Palm tree
Berry bush
Specialized genes:
Hooded shell(think about armadillos😞
+2 defense
+2 heat resistance
-1 cold resistance
+1 scentless
+1 speed
unlock conditions: spend 50 days in the desert
Light hind limbs:
+1 light step(enables walking on deep snow, sand or mud without speed reduction)
+1 stealth
+1 swimming
+1 speed
unlock conditions: move 25 times on deep sand, deep mud or deep snow
Spiky tail(similar to the Uromastyx):
+1 heat resistance
+1 spikiness
unlock conditions: hide in a stone cave 10 times
Lizard claws(similar to a Desert monitor):
+2 attack
+ climbing(can go up terrain like trees which normally need climbing)
unlock conditions: attempt to climb a tree/giant cactus 15 times
NPCs:
Bunnil(is recolored with a beige back and white underside)
Bluebird
Termites
Wandering nichelings
Winged nichelings
Scorptula(will have its own page)
Tortagama(will have its own page)
Roadpecker(will have its own page)
Burrowing owlparrot(has a community voting page)
Fennec foxote(will have its own page)
Events:
Sandstorm(removes 1 vision and reduces movement by 1)
Rain(the same as normal rain, but rarer)
Details about light step:
is given by these parts
Lean body(+1)
Velvet paw(+1)
Bat wings(even just one, +1)
wings(even just one, +1)
Webbed hind legs(because the webbing spreads the nichelings weight, +1)
Light hind legs(+1)
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