- screeching snout: +3 smelling and +1 alarm screech (allows to the creature emit a very loud and intense screech that will make every nicheling in the player’s tribe receive a effect that will allow to them do more 2 moves (so new effect and would be called “adrenaline”) that will allow to give them the chance of fighting the enemies or any approaching threat while the other nichelings can move away to a safe place); in order to this gene be unlocked you need to invite animals with this gene to your tribe.
((updating reason: due that would make more sense that is about a alarm call and making it more balanced and less appealing: now instead of the ability making enemies both stunned and with a detected sign and giving buff like effects that will make the nichelings in the tribe receive a buff like state that will make them temporary have +3 for strength and agility so they can easily escape or kill the enemy; it will do as it being described currently)).
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giugirl
- screeching snout: +3 smelling and +1 alarm screech (allows to the creature emit a very loud and intense screech that will make every nicheling in the player’s tribe receive a effect that will allow to them do more 2 moves (so new effect and would be called “adrenaline”) that will allow to give them the chance of fighting the enemies or any approaching threat while the other nichelings can move away to a safe place); in order to this gene be unlocked you need to invite animals with this gene to your tribe.
((updating reason: due that would make more sense that is about a alarm call and making it more balanced and less appealing: now instead of the ability making enemies both stunned and with a detected sign and giving buff like effects that will make the nichelings in the tribe receive a buff like state that will make them temporary have +3 for strength and agility so they can easily escape or kill the enemy; it will do as it being described currently)).
Edited by giugirlImprovements and corrections
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