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New Weather Types


Ancestor Nature

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It would be nice to have more weather types in Niche, not only for immersion but for gameplay as well. The new antenna gene would also benefit from this change by having more weather to sense. I have compiled a list of possible new weather types below.

Fog

  • sight reduced by -2
  • white fur increases camouflage by +2

Thunderstorm

  • all animals have a chance to be struck by lightning
  • lightning has a chance to start a wildfire

Hail

  • all animals have a chance to be stunned
  • animals are protected by taking shelter

Suggestions on how these new weather types could be improved are welcome.

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On 6/27/2018 at 11:21 PM, Ancestor Nature said:

 

Since the more customization options for sandbox mode thread has so many upvotes, I think it is almost certain to be implemented into the game, in which case new weather types could be a toggleable feature. Whether or not to include new weather types in story mode, like Skysplash8 said, would probably be up to the developers to decide.

I actually did not consider this, and I do not know what to do about it. Reduced sight is such an important part of fog, and being without it would be a shame. Even if the reduced sight was -1 instead of -2, it would still render shortsighted nichelings blind. Should it just not reduce sight at all?

maybe it reduces sight to 1 instead of -anything that way it would make sense, everyone would have 1 sight and blind  nichelings still blind

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