Mulan the Cat Posted February 3, 2020 Posted February 3, 2020 The idea for this came from finding an easier way of adding animations. There are two main ideas that I will explain: 1: Start-of-the-day-positions How it would work: At the end of the night/when the screen is completely dark nichelings would 'pose' When a predator is next to them they might prepare to fight When they are in a nest they might curl up or look asleep When they are in a river they might be frozen in a swimming position When they can gather and are near a berry bush they might hold a berry in their paw Standing on top or beside a pile of meat they would hold some meat in their paw As soon as they move - but not as soon as they take an action - their pose would go back to the current look Optionally: after a few minutes and while the camera is not looking at them their pose would change - like that one game 2: Condition related look How it would work: A nicheling's appearence would change If they are starving they would look thin If they are an alpha, beta or omega they might look somewhat different If they are elderly If they are wounded If they are too hot they would look dehydrated If they are too cold they might have snow in their fur or something Note that none of these would be animations, they would be 'poses' or slight appearance changes 2
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Mulan the Cat
The idea for this came from finding an easier way of adding animations.
There are two main ideas that I will explain:
1:
Start-of-the-day-positions
How it would work:
2:
Condition related look
How it would work:
Note that none of these would be animations, they would be 'poses' or slight appearance changes
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