(With my apologies for putting five ideas in one request, but they all interact, so separating them makes them all more confusing)
I realize that Nimbatus is a drone-building game, and the focus is on the drone mechanics, but I think there are a few opportunities to improve the exploration aspects of the game, without detracting significantly from the construction.
Travel between planets could take actual wall-clock time, presented as a countdown before the "Launch" button will function, but still allowing drone construction. For short trips, this could be on the order of seconds, so the player won't even notice in the time it takes to select a drone. For cross-galaxy trips, expect a good several minutes of waiting... perhaps a good time to build a new drone or upgrade your tech tree.
Trips crossing the galactic core or between arms could require spending resources, with longer trips requiring more resources. That would keep resources useful once the tech tree is fully purchased.
Destroying a transmitter would occasionally result in a transmission being intercepted from a random planet, making it immediately available for travel.
Different regions of the galaxy would have different characteristics. While one area might be high in a particular resource, another would be scarce. This wouldn't necessarily affect any individual planet, but a large area. From the galaxy view, map overlays could show where different resources are most prevalent.
These features would also encourage tech upgrades for the Nimbatus mothership itself, rather than just the drone tech.
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Sarten X
(With my apologies for putting five ideas in one request, but they all interact, so separating them makes them all more confusing)
I realize that Nimbatus is a drone-building game, and the focus is on the drone mechanics, but I think there are a few opportunities to improve the exploration aspects of the game, without detracting significantly from the construction.
Unless I'm mistaken (and please comment if I am), the overall effects on gameplay would be:
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