10beardeddraggin Posted May 24, 2020 Posted May 24, 2020 Adding a lot more options or settings to the testflight area would greatly improve the QOL How strong you want the enemies to be, what type (Bug, Fire, Ice, Corp, Pirates) Enemy Structures (^^^) Add collectibles (icemantas, barrels) Mission Options Type of planets Planet Density (How hard it is to dig) Sumo Arena Catch Arena
0 kitsu.eb Posted May 24, 2020 Posted May 24, 2020 I'd like more arena and mission analogs in the testing area too.
0 Joeyridge Posted May 24, 2020 Posted May 24, 2020 I agree that these should be in the testing area. As a workaround, you can play in sandbox mode and set most of these options then import your drone build into your survival game.
0 jesterzon Posted May 26, 2020 Posted May 26, 2020 I like this idea a lot. You can build your drone to perfection for the mission in the editor and not risk losing resources or raising risk. One more thing, I think it would be nice if you could manually spawn enemies, rather than just toggling them on or off, because you quickly get overwhelmed in the test area.
Post
10beardeddraggin
Adding a lot more options or settings to the testflight area would greatly improve the QOL
How strong you want the enemies to be, what type (Bug, Fire, Ice, Corp, Pirates)
Enemy Structures (^^^)
Add collectibles (icemantas, barrels)
Mission Options
Type of planets
Planet Density (How hard it is to dig)
Sumo Arena
Catch Arena
3 replies to this post
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