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Posted

Adding a lot more options or settings to the testflight area would greatly improve the QOL

How strong you want the enemies to be, what type (Bug, Fire, Ice, Corp, Pirates)

Enemy Structures (^^^)

Add collectibles (icemantas, barrels)

Mission Options

Type of planets

Planet Density (How hard it is to dig)

Sumo Arena

Catch Arena

3 replies to this post

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Posted

I agree that these should be in the testing area.

As a workaround, you can play in sandbox mode and set most of these options then import your drone build into your survival game.

  • 0
Posted

I like this idea a lot. You can build your drone to perfection for the mission in the editor and not risk losing resources or raising risk. One more thing, I think it would be nice if you could manually spawn enemies, rather than just toggling them on or off, because you quickly get overwhelmed in the test area.

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