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wolfhowlmay

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Everything posted by wolfhowlmay

  1. @Draconiya I think it would be really cool to have it effect other creatures, I never even thought of that. The scent of a female nicheling could attract rouges while males drove them away and would probably repel away wanderers since they wouldn't want to enter a claimed territory. And though it may be a downside to scare off the rabbit creatures it could be useful for scaring them and wanderers away from your food sources
  2. I think a really cool feature to have in the game would be scent marking so creatures can more efficiently separate into clans or tribes and make claims on territories. This could happen by a certain button on the keyboard (maybe P, would make sense but don't know if that already does something) that allows the creature to leave it's scent on the tile it's standing on. this 'scent' could then be seen in scent mode, maybe as the color of the gem the creature had who made it since different creatures would have different scents. I just thought of this right now so there's probably a lot of flaws in my idea, if anyone likes the idea of this or has some recommendations of how it could be fixed up to make more sense please let me know in the comments because I think this could be a cool addition to the game, especially for players with really large packs. Thanks for reading
  3. I'm always super interested in seeing what type of nichelings people have created, is there any popular thread out there where people share screenshots of their creatures?
  4. @Philo oh that's actually so interesting, I had no idea commands weren't intended for our use, definitely makes sense why they don't work so well with gameplay then, thanks for responding.
  5. @Philo the purr head made me so excited I almost screamed, any update on the release date for the update?
  6. Two bugs I've noticed in the game in the current version is that apes are now only dropping 10 food (I've tested this on multiple save files) not sure if this is a bug or if the number was just changed (it used to be 40) The other bug is the commands in general seem to be loaded with bugs which is totally understandable since they're new. using the setgene command causes heads to get bigger and the creatures eyes to be stuck closed, as well as those genes not showing up on the creature in the family tree, also they seem to age faster once the command is used (one day passes and they've aged 3 days). If anyone else has noticed these let me know
  7. I adore this idea so here are my suggestions for the issues you could have with this: to start off you should select where your creature is picking from, so selecting the creature then selecting a berry bush/patch of ground where nuts fall rather than automatically having your creature pick anything near it because that could mess up roles (like if you have a creature around a berry bush but you only want it to pick up nuts) my next suggestion is that these actions should happen at the start at the beginning of the day so if the creature has any of its gems left over (example if they only pick the bush once that's 2 gems left over) you can still move them and have them preform other actions which goes to another point of what should happen if you move the creature away? I think if this happens the nicheling shouldn't automatically collect from that area again unless you tell it to again, so you could move them to a new bush or not have them automatically collect anymore at all to the point of the rabbills and other creatures not being able to move to collect food the way I imagine this process is that it would mostly be used by players who have such a massive number of nichelings that the reason they want this is to not have to go through and click each individual creature to collect food and to be able to focus on the more end game goals of breeding specific traits, I know once I reach this point in my game I usually have 1000+ food and I'd really like to focus on the genetic aspects rather than the gathering of food. the rabbills at that point are only a slight annoyance. This feature may make the game a little easier for early game but since it would be great as an optional thing I think those who prefer to play the game in harder difficulties will avoid it until they have an abundance of creatures and those who might like the game a little easier will enjoy it because they can focus more on introducing genetics right from the start. Sorry this was so crazy long I just really love this idea and as someone who plays with very large packs this is something I think would be great for players who are in 50+ hours save game files and really want to be able to focus on developing creatures without having to collect from every single berry bush they have creatures at manually. one thing I don't think will work though is hunting/fishing, as those creatures move and I don't see having to attack those as an action that repetitive enough that it would become tedious. let me know if any of this didn't really make sense I'll try to clean up my thoughts
  8. Actually to some degree they do defend you, I've had one fight another Bearyena before (but I believe they need to be an adult to do this, because the babies will just follow the adult instead of attacking) not sure if this happens with any other threats in the game though
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