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Posts posted by Lilytuft
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I'm gonna try this sometime!
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We have all had those amazing tribes, that we wish that others could see. Or maybe someone is having trouble beginning their tribes. Do you have a tribe, that's perfectly suited for starting a certain challenge? Here is a place to share your savefiles with others!
How to find Niche savefiles:
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Philo said, that every time you go right and it isn't whale island, the change to get whale island grows
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1 hour ago, orangesunrise said:
I would love to see albino wildlife! I would get excited if an albino bearyena spawned. However, I don't really understand why albinism would decrease a creature's eyesight.
It would decrease eyesight, because that's what it does in real life
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1 hour ago, MysticTopaz said:
I like this idea! Also maybe melanism?
Maybe...
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44 minutes ago, Philo said:
Ding ding Mating Calls
Yeeeeees!
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We have albino nichelings, but doesn't almost any animal in real life have a small chage of being albino? It would be amazing to find an albino bearyena! So my idea is to add a small chance for almost any animal in niche to be albino, not just for the nicheling. This chance would of course be really small. If an animal is an albino, it should have it's eyesight decreased. Albinism would also make some nice achievements! Something like hunthing an albino rabbil or killing an albino bearyena or even encountering an albino ape or balancebear would be great achievements!
+ I think that albinism should decrease nicheling's eyesight too!
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45 minutes ago, Philo said:
Hey pack
Guess what those are
Sound2.aif
Sound1.aif
Mating calls? Bear sounds?
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You know those flower tiles on ports leading to easy islands? Wouldn't it be fun to have them on easy islands as normal tiles? We have the clovers in mountain biome, why not have flowers in grassland? ☘️
They would not be covered in grass, but maybe they could grow around berrybushes too. These flowers wouldn't serve any other purpose than to look pretty, but it would be nice to at least have them.
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In the 1.1.1 they changed it so that you have to breed it in, have a creature with double wings and fly
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The whale island also has a bearyena show up during the few beginning days
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Capybeagers are a combnation of capybaras, beavers and badgers. They spawn in capybeager dams:
A more game friendly sprite:
Movement:
They do three moves every night, just like bearyenas. They swim up and down streams and may cut down trees and berry bushes around the them. Capybeagers are passive towards nichelings unless you attack them. If you do that, they turn agressive and use their turns to attack your nichelings. They are very protective about their babies.
Habitat:
They can be found in all islands that have streams. They won't go far from their dam.
Hunting:
If you attack them, they turn agressive. They drop 7 food.
Lifespan (& maybe taming):
Capybeagers have a lifespan of 10 days. They spawn as babies. They reach aduthood at the age of 4 days. (Maybe you could tame them with 3 food when they're babies and breed with them when they become adults?)
Genes (if hybrid breeding were to happen):
Round ears
No horns
Short sight
Capybeager snout (inspired by the Beaver teeth to cut down trees)
- + 2 smelling
- +1 cracking
- tree cutting ability
Capybeager body
- +1 swimming
- +1 strenght
- +1 cold resistance
Capybeager paw
- +1 swimming
- +1 strenght
Capybeager hinglegs
- +2 swimming
- +1 speed
- +1 strenght
Swimming tail
Random albinism and melanism genes
Black or white fur
Orange eyes
Black or white horn colour
White pattern
Mask
Pattern shape D
Thick pattern density
Medium pattern size
Normal bloodclotting
Normal fertility
Random immunity
Apetite:
Capybeagers eat treebark and sometimes cut down small trees. They also cut berry bushes around their water source. They may sometimes eat grass around their stream. They can also feast upon acorns if an oak happens to be close by. In swamp islands they sometimes eat insects.
Abilities:
1 speed
2 swimming
1 cracking
2 strenght
Tree cutting (The ability to cut down small trees like aspen)
1 eyesight
3 hearing
2 smelling
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Try archipelago next! No rogues, plenty of food and no room for bearyenas to spawn that often!
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I alwys think of the bearyenas as more of a meal than a danger! Also Rogue males are possible to avoid! Just keep trying and you'll get over the beginning!
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Just bad luck.
Try starting in Peaceful meadow! Just bad luck. Try clearing out as much of the grass as you can and have your female gathering food between babyhaving. Your babies can focuse in these two things.
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This should only appear in the killer jungle. Also there should be a sandbox customisation button to turn these off. I'm not that sure about the cannibalism tough.
Have my vote!
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I love that creature!
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5 minutes ago, MysticTopaz said:
OH MY GOSH IT'S SO CUTE!!!
I like the color variants- maybe they're depending on the type of island? Gold for savannah/archipelago/whale island, grey for swamp/jungle/home island, and blue for everything else? <3
Also maybe it could be Kangauirrel [pronounced Kanga-whirl]?
First of all, thanks!
That colour idea is very good, it might help their camoflauge. Also you gave me an idea! No way! You gave me another idea!
Name added to the list!
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1 minute ago, MysticTopaz said:
You mean no mane at all? There's like no sexual dimorphism between male and female bearyenas
I mean that males would have the bearyena-hair-thing on their head even without bearyena snout
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Just now, 1_CattAttack_1 said:
How about a Squirroo? (It'd probably be pronounced Skurr-oo)
Thank you! I'll think about using it!
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This animal is a combination of a flying squirrel and a tree kangaroo. It also has a few squirrel traits in it. It's the size of a rabbil.
It spawns in any tree that isn't in any nicheling's sight range. It can be found in any island. It has three colour options:
These colours were picked from real pictures. The first and second ones are from tree kangaroos and the third one is from a flying squirrel.
Colour info:
Their colour depends on the tree type they spawnwed in or their parent's colour. In very rare chance they can be albino
- 🌳 Oak trees -> grey-brown
- 🍃 Aspen trees -> grey-brown
- 🌲 Pine trees -> silver
- 🌿 Jungle trees -> grey-brown
- 🌾 Mangrove trees -> grey-brown
- 🌴 Coconut trees -> gold
- 🍂 Acasia trees -> gold
- 🍁 Home island trees -> gold
Movement:
It glides from tree to tree every night. It can glide to any tree on the island. They eat during the day.
Hunthing:
Only flying nichelings can hunt them. You only need 1 attack to kill them. They drop 3 food. Bluebirds can catch them.
Reproduction & Lifespan:
If it survives for five days, a baby will appear to it's pouch. Three days after that, the baby is fullgrown and glides to a different tree than it's mother. The mom can reproduce again after five days. The child can have their first offspring at the age of eight days. They have a lifespan of 20 days.
Apetite:
Every time you move, they eat one nut/coconut/fruit from the tree they are on, until it's empty. They can also reach berries from a bush, if it's next to their tree. If any egg-laying birds get added, they can steal their eggs.
Abilities:
- infinite gliding
- 2 collecting
- 1 cracking
- 2 hearing
- 4 eyesight
- 3 smelling
Spore pictures proveded to you by @orinz
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Also a bearyena mane would be nice
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7 minutes ago, MysticTopaz said:
I briefly explained in my post that the Liotah Body and Liotah Head had gender dimorphism and look different from normal manes, so yeah, it's a thing, just not a 'mane gene', because, as far as I know, there is no such thing as a 'mane gene'.
But if mane genes got added, it would be a really nice mane gene, that could only be accessed by breeding with a liotah. But if it doesn't get added, your idea is really nice too :). I was just thinking of a fun way these ideas could work together!
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Maybe it could have a liotah mane gene?
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Skunkadillo
in Feature Requests
Posted
Skunkadillo is a combination of a skunk and an armadillo. They spawn from skunkadillo burrows that are out of sight. They aren't really common.
Movement:
Skunkadillos move during night. They have three moves and two speed. They try to avoid nichelings.
Habitat:
Skunkadillos live in savannah, swamp and jungle islands.
Hunthing:
When you attack it, it makes you stinky. Also if it sees you before you attack, it will turn into a ball, wich will increase it's defense. Normally they have 3 defence, but as a ball they have 6. They drop 5 food.
Lifespan:
They live for 15 days.
Apetite:
Skunkadillos eat nuts, berries and insects. They don't hunt, but they eat meat if they happen to find it. Sometimes they dig up roots.
Abilities:
2 speed
1 collecting
1 cracking
1 digging
3 defence (6 as a ball)
Distasteful scent (if you attack it, your creature starts to smell)
1 eyesight
2 hearing
4 smelling
Spore pictures provided to you by @orinz