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giugirl

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Everything posted by giugirl

  1. Good I like this one like it gives them the chance to escape or act like a new effect so this new effect would be called “adrenaline” or “alerted state”; but what if the tribe has a tamed hybrid generating species? Ex: currently we only have bearyenas
  2. Thanks 😊, and do you have some suggestions to make this snout gene be more balanced and acceptable so i can make some adjustments on its description? since i as I said made it based on species of pack animals and birds that use noises to alert their members so they can do something about; because it looks too much appealing for some people. ((Also as You see I also have rodent/lagomorph based parts ideas (“hare head” and “beaver teeth” for snouts for awhile) because I also want to suggest a New performing ability like “gnawing”))
  3. Seems to be a good idea, as well species of birds that can have members as sentries. And sorry if am accidentally mobbing, I’m new here.
  4. Oh right, do you have a suggestion to make this part more balanced? As well what kind of animal that can make a screeching noises can be inspired by? By the way i had this idea based on animals that live in packs and emits noises when they spot unwanted predators or other animals, to alert their pack members.
  5. - screeching snout: +3 smelling and +1 alarm screech (allows to the creature emit a very loud and intense screech that will make every nicheling in the player’s tribe receive a effect that will allow to them do more 2 moves (so new effect and would be called “adrenaline”) that will allow to give them the chance of fighting the enemies or any approaching threat while the other nichelings can move away to a safe place); in order to this gene be unlocked you need to invite animals with this gene to your tribe. ((updating reason: due that would make more sense that is about a alarm call and making it more balanced and less appealing: now instead of the ability making enemies both stunned and with a detected sign and giving buff like effects that will make the nichelings in the tribe receive a buff like state that will make them temporary have +3 for strength and agility so they can easily escape or kill the enemy; it will do as it being described currently)).
  6. - hare head: 2+ gnawing, +2 smelling, + 3 hearing; to unlock this gene is needed to perform gnawing 20 times and not killing rabbils for 20 days in the game.
  7. - beaver teeth: +2 gnawing (allows to creatures harvest nest materials and food (ex: for nest materials: tree barks, twigs and vines; for food: wood living insects, roots, edible sap and syrup) on dead trees or dead bushes and fallen thick log trees), +1 strength and +2 smelling; to unlock this gene is necessary perform “gnawing” 40 times.
  8. - tracking snout: +3 on smelling, +1 on weather prediction, +1 sensorial support (allows to blind creatures interact with the tiles by using other senses as their “seeing eyes”, this ability only works on blind creatures); to unlock this gene, perform “explore on the grass” 30 times with a blind creature.
  9. Here is one of my current new gene sugguestion for snouts and their stats as well with their effects, including some of my new abilities and effects ideas with some of them: - howling snout: +3 on smelling and +2 on strength; +1 paralyzing howl (this ability makes one or more enemies stunned for a day and to enemies with strong hearing it’s effects doubles); to in order to unlock this gene it’s necessary do the mating call on the stump 30 times. ((correction reason notes: in order to keep the balance, the stunning effect of this ability which was once 2 to 4 days, now is just for 1 day and the chance that will take 2 days if the enemy has huge hearing))
  10. cool, i also have a similar idea for more hybrid generating species as well to give the climbing ability and the "marsupial body" gene which one of them is a squirrel kangaroo creature but the difference that mine is not a flying squirrel and has the same height as a avarage sized adult kangaroo compared to yours.
  11. cool, now how would be like a mute gene?
  12. how about giving them glowing red eyes also to make easier to identify like "killer bearyenas"?
  13. very good, but i think that instead of "strong voice" should be a special effect that i have been thinking for some of my new content ideas which is the "alarm screeching" which makes the creature emit a very loud and intense screech/hiss not only make nearby enemies temporary unable to act (paralyzed in fear) for some turns and marked with a visble bright flashing red warning sign symbol in the top of its heads ("enemy detected mark") as well makes every nicheling (except for pregnant females and nichelings who aren't adults yet) in the player's tribe (and befriended bearhyena or any future tamable creature that can give hybrid genes if there's one or more in the same) temporary stronger and active (+3 for both strenght and speed until every nearby/closer enemies are dead) to eliminate the detected apporaching danger; this effect is also very effective against the hearing ape.
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