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just a lonely loaf of ace

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Everything posted by just a lonely loaf of ace

  1. NO DON’T KILL PRISO!! IT’S ONLY DAY THREE! (Sunra is far away because he’s sickly)
  2. Here’s my starters for my attempt! Little green guy in the middle with bat head is my leader. I made one of the randomly generated creatures already have pink gems, thus randomly choosing the first leader. He actually turned out to be the most skilled one in the group! The cracker-jawed girl is my chosen Favorite. (Didn’t do a screenshot because I’m on mobile) Edit: I forgot their names! From left to right; Meza (the Favorite), Priso, Vanchoku (the King), Moka, Sunra (the black male in the back), and Doeli. The names are all randomly generated from my custom syllables lol
  3. I can 100% confirm that yes, coconuts kill you. I accidentally left one of my two females under a palm tree and the next morning... boom, dead. Was very sad. I also lost my only male from drowning because I tried to have him swim quickly through a deep part of the water. Lesson learned; beware water and coconuts. TwT The good news is, my other female survived and managed to keep the tribe going! I started the challenge two days ago, I’m at over 150 days and I actually still have some decent Nichelings :’D We’ve island-hopped like 20 times already, currently on Grass Mingle again, I believe.
  4. So, there’s isn’t too much to explain here, and I don’t think it would be super complicated. A toggleable food limit slider in Sandbox! This would be underneath the Tribe Limit option, and it would work the same way. You click to toggle it, then use the slider to determine the food limit. The limit would be the amount of food per Nicheling. The slider would go from 1-100. This would make a good feature for some new challenges, like having only 1 food per Nicheling every day! Like with the tribe limit, if you are at the food limit, you cannot collect any more food. Hope you like this idea! Hopefully this hasn’t already been suggested. I don’t remember seeing it anywhere, so I suggested it!
  5. Yes, I want to be able to see all of my Nichelings in the tribe’s family tree!
  6. I suppose that’s true. Maybe it could range from 65-75%? I feel like that’s pretty reasonable.
  7. I thought of another one; pink for wandering mothers! I mean, it would make sense to me. If you wanted to be really extra, they could have different gem colors too. We could say rogues have red gems, wandering mothers have pink, normal wanderers have the usual green, curious wanderers have light blue, wandering orphans have yellow. Just some random ideas that came to mind! I said this in my previous comment, but the different wanderer types could be set as different entities in Sandbox, so we could enable/disable whichever ones we want to. I think that would solve the problem of it being too hard/annoying. I personally would probably only have wandering mothers, wandering orphans, and curious wanderers enabled :’D
  8. That’s one reason I said it would be toggleable. I know some people wouldn’t want this feature, so if it were toggleable then everyone would get what they want. Also, the idea was more for games where the pregnancy is set for more than one or two days, because I usually set mine for 5-9 and then forget when they were supposed to have the baby. Mostly, I thought it would be more realistic and would also make it so that if you have a pregnant female who will die like 1-3 days after having her baby, she’ll have it automatically in case you forget about her lol.
  9. That’s a good idea! I was thinking something similar, but I wasn’t sure if I wanted to add it or not. Maybe make the percentage a little bit lower though, like 50%? Would you say that’s a good percentage, or is it too low?
  10. EEK please tell me you're updating this soon!! I LOVE IT! plz im begging you give me more storyyy! also Enkra is honestly me in Nicheling form with slightly more anxiety
  11. Well, if it’s a gene where the Nicheling has no ears at all, I’d say the stats would be +0 hearing. So, it would be purely cosmetic.
  12. So, not much to explain here. Basically, it would be a new eye gene called “Farsighted Eyes” or something similar, and it would have 3 or 4 sight instead of 2. It would be less dominant than all of the other eye genes, to make it more rare.
  13. OK, HEAR ME OUT. I do realize that people will say this renders nests useless, but I have a reason that it will not. So, the way this will work is; If a pregnant Nicheling has been ready to give birth for 1 day, she will give birth on any tile that she is on when the next day ends. If a Nicheling gives birth on a tile other than a nest, she will take damage. There will also be a 0-100% chance of the baby dying if it is not born on a nest (this would have a slider in Sandbox settings). This is to make having nests preferable, so permanests and nesting material are still needed but not necessarily required. The damage will be put in with the “Environmental Damage” slider so that it can be adjustable. This feature should also be toggleable, in case people just want the normal birth mechanics only, or if they need it turned off for a challenge, or just to fit their gaming style. I hope you like my idea, this is my first Niche suggestion!
  14. This is an amazing idea! I think that you should also say that each type of wanderer is a different entity in the creature list in sandbox, so that you can enable/disable specific ones and leave others! I really hope the developers look into this and add at least some of it, because it's awesome! Also, I think there should be some way to tell what a specific creature is, like an icon or a gem color or something that marks it as "in a tribe" or "wandering mother" or for baby Nichelings, "orphan" or "being cared for by a wandering mother/a tribe". Anyways, I really love the ideas you have!
  15. I think that it's a good idea, but the listening thing is kind of unnecessary. You could just make it where in order to move a blind Nicheling who is out of a sighted Nicheling's sight, you have to switch to the hearing and/or smelling sense. It would be a lot easier to implement it that way, I think.
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