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Posts posted by Pokestardragacraft
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How about it takes more inspiration from the banana and they grow in tall trees? That way on flying (and potentially climbing if it becomes a thing) creatures can reach large bunches (that could be worth a lot more food) but individual fruits would occasionally fall like coconuts and acorns for other creatures to collect from. The entire tree might only regrow it’s fruits in the rain and collecting bunches could be worth more than collecting them all from the ground to benefit having flying creatures.
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2 hours ago, Skysplash8 said:
My take on the Zebeeste. I'm really proud of this! I'm better at drawing animals from pictures than I am drawing anything else. Unfortunately I couldn't make it digital or color it in, but it's mostly black and white, anyways. It was bigger than I thought it would be so the horns and tail go off the page a bit. I might have misspelled Zebeeste when I wrote it the first time..
Is the picture working for everyone else because I can’t see it.
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Hi a similar suggestion can be found here:
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Nice challenge! Personally when I read it I thought part of the challenge was going to be that the nichelings you start with are sick with the same 1-2 immunities and you just have to survive. That’s not to say I don’t like your challenge though, I actually still really like it!
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16 hours ago, VankirvanJD said:
Yep I learned that pretty quickly just now attempting the challenge (I've never played with snow biomes lol).
We definitely need a cool down action, like licking your Nichelings or something, similar to kangaroos.
Well there are currently these suggestions in the feature requests:
(they’re in the comments of this one)
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Hi welcome to the forums!
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12 minutes ago, Lilbird11 said:
where do you find the file with Lenovo?
I believe you just need to follow the Windows instructions, it should be the same. In other words just follow the file paths already posted and it should work.
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Also Echolocation was actually proposed with the original bat head suggestion:
Also here are some other similar posts:
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What are you people complaining about height for, I’m 5’1” and will be for my whole life.
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43 minutes ago, The_Espurr_Queen said:
Yes! If not this, then there should be some kind of hindlegs that have collecting ability.
You can find a post with collecting hindlegs here:
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Just wanted to give this post a boost due to its newfound relevance!
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19 minutes ago, BirdsAreCool said:
The call being used for communication instead of as a lure for prey makes a lot more sense. And things underwater can have a scent, it's just that we (along with most other mammals) aren't able to smell underwater. As far as I'm aware, star-nosed moles are the only known mammals with the ability to smell underwater
I believe that they were referring to how you can’t currently smell for anything underwater in-game.
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6 hours ago, Philo said:
@bostonlobstah We added that for festivals who asked us if they can show the game. Basically it just restarts every couple minutes in the tutorial.
Ah, that would’ve been so nice for my genetic engineering presentation!
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This would be pretty cool! The way I was thinking it would work mechanically is that a creature born with the derp snout randomly has one of five or so different versions, like the toxic body colors.
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Aetherskye
This game really isn't fair for me; I have a really good perception of what I type on the keyboard which is why I joined until now. However, I'm interested to see how the rest of yall deal with my name.
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Hi, a similar suggestion can be found here:
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This letter —> H, is pronounced “hay-ch” and not “ay-ch”
This is just how I was raised to say it until one of my friends pointed it out and how it annoyed them. Now I constantly emphasize it whenever I get a chance to say it just to annoy them.
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Maybe there could be mechanics and minor changes as other categories. Also I’d totally organize everything too.
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@Philo What do you think?
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1 minute ago, Duplodragon said:
I don't think there is a problem with the Fur colors and camo, because you get the camo bonus of 2, if one of you're genes has it.
Glad to see that we agree on most things, and yea I like the idea of combining our ideas for the ape taming method. But for the fur colors, I understand the practical aspect of them, my issue is with the actual aesthetics. For example, the blue fur with the moss brown fur.
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On 2/19/2019 at 11:45 AM, Duplodragon said:
I really would like to see Ramfox hybrids. However, I would not give it Bearhyena limbs, because they are too strong and too slow. I think the unique genes to go for with that one are:
- Ramfox Tail: +2 cold resistance
- Ramfox Claws: +1 strength +1 speed
- Ramfox Hindlegs: +2 speed +1 strength (+0 swimming!)
As for the Ultimate Ape: I like him, but I don't think that should be the tameable one. I think it is just too much awesomeness at once (and yes I think that is possile). Instead I would like it, if Ape nests would spawn on Ape Tree branches. There you could find one or two little Apes of the same species that you can abduct with flying creatures (similar to the flying attack). If you then manage to bring them out of range of any adult Apes you can tame them as usual. The special genes would be:
- Ape arms(same as above): +1 strength, +1 collecting, +1 cracking, +1 climbing (when uniform)
- Ape Body: +3 strength, maybe: poison resistance, disables tail genes
- Ape Snout(Seeing and Hearing Ape): 0 Smelling, distasteful appearance, maybe: poison resistance, +1 strength
- Giant Nose(Smelling Ape): +5 Smelling
- no Ears(Seeing and Smelling Apes): 0 Hearing
- Giant Ears(Hearing Ape): +5 Hearing, maybe: +2 heat resistance, disables horn genes
- (Blind Eyes(Hearing and Smelling Ape))
- Giant Eyes(Seeing Ape): +5 Eyesight
- (yellow Fur(Seeing Ape))
- green Fur(Hearing Ape): +2 camo in Jungle and Grasslands
- blue Fur(Smelling Ape): probably: nothing, maybe: +2 camo in water
I like some of the ideas you have and appreciate the feedback! For the Ramfoxes, you’ll notice that a lot of our gene suggestions are similar, the Bearyena genes are there as currently existing gene options as mentioned in the intro. As for the hindlegs, the issue with no swimming is that the hindlegs gene is meant to allow for every creature to have at least one speed and one swimming so that you cannot have an immobile creature. It’s more obvious with speed since most creatures are land based but it still applies to the water as well.
For the apes, I made it pretty hard to maintain tameability on purpose but I do like your idea for taming cool too. My only issue with the taking method is that maybe it should be a little more difficult since the genes you get from it are pretty beneficial. Either that or it could just be a very rare event but that could get annoying. I also like your take on genes like how the ears could disable the horn genes and the normal Ape Snout. However I think that +5 smelling and seeing is too much especially when you consider after much breeding that you could have creatures with all of the beneficial ape traits. Maybe if you have the Giant Nose it could disable eyesight and having Giant Eyes could disable smelling just for balance. As for the fur colors, I’m not sure how they would work since you need to consider fur colors are incompletely dominant and therefore will mix with the preexisting fur colors.
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Hi you can find a similar suggestion here:
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ossicones
in Feature Requests
Posted
Not the same thing at all but a related suggestion can be found here as well: