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Markus

Developer
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Posts posted by Markus

  1. The most used strategy so far is either have a really quick ship and zap from volcano to volcano and focus on freezing and ignoring enemies (if you didn't know: you can't ignore the small lava rays. They wont hurt you if you don't attack them :) ) or you can build a ship which can drop detachable minidrones which have coolers on board which freeze their surrounding. Either make 5 of those or use a Factory Part to create as many as you need :) 

    Another thing, which is similar to the 2nd method: Create a small detachable drone with spinning freezing weapons and drop those near volcanos  :) 

    If you find another creative solution, let us know :) I hope this helps.

    • Thanks 1
  2. Thanks! We could not test enough planets to see if our system works flawlessly. We have to add systems to check if the mission is possible and adjust it accordingly :) Thank you for posting the planet/system/galaxy!

  3. Good idea about having the Directional sensor target dowards the closest enemy. Upvote.

    Actually, there are some people who build self-aiming turrets with logic parts. Maybe that's an interesting challenge if you want :) 

    • Like 1
  4. We also had this idea, but since the weapons are so small, aren't they too cluttered with all these informations? Currently we focus on the Weapon type (shape) and ammunition type (color). Would you like it to be more easily recognizable for selection in the menu?

  5. First, thank you so much for playing the game so much that you are already in Galaxy #11 (again :) )! This is a great idea I think personally. The left side where we have the Sumo Tournament link was meant for shortcuts, so maybe there's  a good position for that.You have my upvote :) Thank you for this suggestion!

  6. We fear that completely rigid drone would make the game maybe less fun (but of course building a lot easier :) ) and less unique. If we find a good and fun solution on how to make more rigid drones, we'll let you know :) 

  7. The Unity UI Plugin is a pain in the ..... to use, but we also thought about adding the possibility to freely add more input/outputs (as the player wishes). I can't say if we'll implement that, but it would be interesting of course. upvote ;) 

    • Like 1
  8. Awesome find! We didn't think of that and I'll check it out. Thank you for reporting :)

    The screenshots get saved in the folder, where the Nimbatus.exe is located and then "/Screenhots" or something similar :) 

    For me on windows it's "C:\Program Files (x86)\Steam\steamapps\common\Nimbatus\Windows64" but you can go to Steam and then right-click on the game, go to properties and then local files -> browse local files. There you should find them, if you used F8 or F9 during the game :)

  9. Interesting. Someone else was reporting the same bug before. Can you send us the save-file from this save-slot? Then we can debug it, because so far we didn't get this error before :) 

    You can find the savegames under "C:\Users\username\AppData\LocalLow\Nimbatus\Nimbatus\Saves". It's the "SlotX.nSave" file.

  10. @Just the Nib: Interesting. I'm not sure if I get your intention right. If I see that correctly, what you want is that the fuel tanks should decouple and then the magnet should push it away? (nice idea btw!) After you decoupled your ship, I see that the magnet turned off, so I think that is the reason they don't get pushed away anymore. 

    Not sure if that is the thing you meant :) If it's something different, please tell me again, so I can look more deeply into it, thanks for posting a video!

  11. Yes, I think @Baka Red is right in your case (Baka Red? Is that a reference to Negima? ;) ).

    On the other hand, I think we disable the overlap-error after a certain ship-size/part-count because the check might slow down the editor experience. I think the limit is around 100? parts, but I'm not sure.

    We have the check in the game to make is easier to understand for beginners, that overlapping is bad for stability. But when you begin to build bigger drones, then you learned your lesson, and the warning is not needed anymore. Or so we hope :) 

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