Often when using a logic splitter, you still want a few global signals underneath. In certain configurations, a logic-connector can not fix the issue, or makes it needlessly complex.
Possible solution: Having a few slots of pass-through signals
For example, the logic splitter would have 4-6 "Channels" (like Inputs/outputs) which you could specify (key/tag), and those signal would not get blocked by the logic splitter. So a global "GO" or "Attack" would still get passed through downwards, as well as a "Found enemy" could get relayed upwards as well.
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Markus
Often when using a logic splitter, you still want a few global signals underneath. In certain configurations, a logic-connector can not fix the issue, or makes it needlessly complex.
Possible solution: Having a few slots of pass-through signals
For example, the logic splitter would have 4-6 "Channels" (like Inputs/outputs) which you could specify (key/tag), and those signal would not get blocked by the logic splitter. So a global "GO" or "Attack" would still get passed through downwards, as well as a "Found enemy" could get relayed upwards as well.
Source: Steam Forum
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