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New beta update: 0.1.5


Philo

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Dear Beta Testers

We just released a new patch on Steam: 0.1.5 :) 
This patch is still made on the context of the upcoming Steam Festival, so it ends around day 35.

It would be really great if you could check out this new version, report bugs and let us know what you think of the changes we made! If you do, please make sure to start a new game.
Hopefully we can invite the next batch of Kickstarter testers next week :D

 
New Features
----------------
- Added Worker Post building where you can assign free workers to do harvest, transport and construction tasks
- Added Intro Video when starting a new game
- Added multiple priorities levels.
- Added filter options for tools.

Bugfixes
----------------
- Disabled the camera movement when playing in borderless-window-mode and the game is out of focus.
- Disabled scroll when on another screen or outside of the game window.
- Fix flying notification flags that occurred for certain buildings.
- Fix construction site for the pantry.
- If the research tree is opened no tool is selected anymore
- Fix sawmill and boulder quarry workers facing the wrong direction
- Fix housing quality, workers now move into higher-quality housing automatically
- Pollen storm events should now always spawn the particle effect correctly
- Fixed bug where pollen storms were not visible after loading a savefile
- Fixed bug where dead workers were counted inside the population display
- Fixed bug where the zoom locked up after sending a report.
- Fixed bug that added the not yet produced resources of a production building in the global resource count

Improvements
----------------
- Added scroll sensitivity setting
- Added scroll direction setting
- Scrolling enabled for the credits
- Updated tutorial texts
- Buildings show a separate state for workers, which are not fully employed
- Game pauses when filing a user report, during research and in tutorial
- Focus on a specific worker via the worker section of a building. Poisoned workers are now highlighted
- Poisoned plants can now grow over roads
- Decontaminators now target poison plants that can reproduce first
- Poisoned plants that have sprouted from other plants now inherit marked for collection/priority from their parent
- The current camera position is now also stored in the save file
- Prioritised construction sites should now get their resources delivered with priority
Adjusted the positions of the "used up indicator" for world map locations
Improved worker priorities
- Improved housing quality indication
- Improved worker needs indication
- New sketch asset for blood extractor building

Visual Improvements
----------------
- Painted assets for Air Well, Quarry, Boulder, Pantry, Water Tank
- Improved water resource and water stack assets
- Particle effects now get properly lit during nighttime
- Make desert lighting less glaring during daytime
- Make herbalist plot less green and poisonous looking
- New asset for the forest location on the world map
- Improve the ground texture of older buildings
- New resource icons
- Improve tree clipping with Onbu plateau border
- Fix notification balloon positions for all poison assets
- Shadows should now not disappear anymore at the edge of the screen
- Onbu stats fill up circular for better visibility

Balancing
----------------
- Poisoned nomads and the first pollen storm now come a bit later
- Changed carry amount of stones and wood to 3
- Balancing food growth and production times
- Lots of other small adaptions
 

Screenshot 2022-01-28 at 21.05.42.png

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