underground is a system of trails, dead ends and occasional nests and food.
flora(kinda)Â
Bush roots(functions like the bush itself, instead giving material)
Tree roots(does nothing except creating a large hollow chamber that can be used as living space)
tarotato tuber (in volcano biomes, functions like the actual tarotato which gives 5 food if the creature has digging, regrows after 2 days)
Carnivorous roots (traps and eats your nichelings, looks like food)
Mycelia (grows poisonous mushrooms, 1 every day, each one gives 2 food)
(New) Healing bulb (spawns under healing flowers, does the same thing but takes 10 days to regenerate)
Â
FAUNA
Bunnils(can escape to the surface through holes)
Â
Stagmoles(can pop out of the bottom of their holes too)
Â
Giant earthworm (when killed, gives 50 food, exceedingly rare, needs 5 strength to kill, lives for 75 days)
stats:
1 movement
1 digging
1 tunneling
10 smelling
5 gathering
poison resistance
Toxic spray(applies venom to a creature)
diet: anything that moves(it tries at least), dead things and mushrooms
predators: carnivorous roots, Burrowing owlparrot(lone one is toast), nichelings(lone ones are toast), Pythadillo lizard(Snaps the worm in two, eats one half and the other scurries away), badgerbats(lone one is toast)
counter: the way this creature attacks is by engulfing its target, which takes 5 days to digest, but it has no other defenses but to flee, only one strong attack is needed to rip it open and free the creature
Â
Burrowing owlparrot🦉 (functions the same as the one in community voting), can fly out of the underground caverns too
Â
Pythadillo lizard(enters through burrows of its prey, will attempt to hunt the earthworms too)
Â
The Badgerbat🦇, the stone cold vicious driller killer of the underground, (just call it the badgerbat)
3 attack
1 defense
4 flight
1 tunneling
4 movement(walks in the underground)
2 swimming
easy movement(ability to dodge, works 25% of the time)
when this creature attacks a target, they suffer heavy bleeding(does not work on Owlparrots, Parravens, bluebirds and creatures with higher defense than their attack)Â
when attacked, all other Badgerbats will detect the attacker and attack itÂ
diet: essentially anything smaller than a nicheling, and fruits
how to get: feed 5 food to a baby or juvenile badgerbat
abilities: identical to a normal badgerbat
special: will guard young, sick or old nichelings and hunt with you
Badgerbat genes:
Badgerbat face
+Distasteful appearance
+2 strength
+intimidating call
Â
Badgerbat Wing
+4Â flight per pair
+2 movement
+1 digging
Â
Badgerbat ears
+4 hearing
+echolocation(lets you move by hearing alone)
Â
Special genes:
Dark-seeing eyes(Or maybe Nocturnal eyes)
2 night vision
1 sight
unlock conditions: spend 50 days in the underground biome with one or more creatures, is broken if all leave
Â
Tunneling body
1 Tunneling(enables creation of chambers underground in a drawing, almost EOU style, if the creature also has digging, then it enables the creation of more chambers in one turn, the creature will also move to the furthest chamber dug)
Post
Fishyfishyfishy500
underground is a system of trails, dead ends and occasional nests and food.
flora(kinda)Â
Bush roots(functions like the bush itself, instead giving material)
Tree roots(does nothing except creating a large hollow chamber that can be used as living space)
tarotato tuber (in volcano biomes, functions like the actual tarotato which gives 5 food if the creature has digging, regrows after 2 days)
Carnivorous roots (traps and eats your nichelings, looks like food)
Mycelia (grows poisonous mushrooms, 1 every day, each one gives 2 food)
(New) Healing bulb (spawns under healing flowers, does the same thing but takes 10 days to regenerate)
Â
FAUNA
Bunnils(can escape to the surface through holes)
Â
Stagmoles(can pop out of the bottom of their holes too)
Â
Giant earthworm (when killed, gives 50 food, exceedingly rare, needs 5 strength to kill, lives for 75 days)
stats:
1 movement
1 digging
1 tunneling
10 smelling
5 gathering
poison resistance
Toxic spray(applies venom to a creature)
diet: anything that moves(it tries at least), dead things and mushrooms
predators: carnivorous roots, Burrowing owlparrot(lone one is toast), nichelings(lone ones are toast), Pythadillo lizard(Snaps the worm in two, eats one half and the other scurries away), badgerbats(lone one is toast)
counter: the way this creature attacks is by engulfing its target, which takes 5 days to digest, but it has no other defenses but to flee, only one strong attack is needed to rip it open and free the creature
Â
Burrowing owlparrot🦉 (functions the same as the one in community voting), can fly out of the underground caverns too
Â
Pythadillo lizard(enters through burrows of its prey, will attempt to hunt the earthworms too)
Â
The Badgerbat🦇, the stone cold vicious driller killer of the underground, (just call it the badgerbat)
3 attack
1 defense
4 flight
1 tunneling
4 movement(walks in the underground)
2 swimming
easy movement(ability to dodge, works 25% of the time)
3 digging
5 hearing
2 sight
3 smelling
(new addition)Venom resistance
DIstasteful appearance
intimidating call(lowers attack of target by 3)
food given: 15 eachÂ
lives for: 60Â days
growth stages: baby(5 days) -> juvenile (5 days) -> adolescent (5Â days) -> adult (45Â days)
Special abilites:
when this creature attacks a target, they suffer heavy bleeding(does not work on Owlparrots, Parravens, bluebirds and creatures with higher defense than their attack)Â
when attacked, all other Badgerbats will detect the attacker and attack itÂ
diet: essentially anything smaller than a nicheling, and fruits
predators: adult bearyenas, Bluebirds and balance bears(rarely), Burrowing Owlparrots, Pythadillo lizard
Â
Tamed💜 Badgerbat
how to get: feed 5 food to a baby or juvenile badgerbat
abilities: identical to a normal badgerbat
special: will guard young, sick or old nichelings and hunt with you
Badgerbat genes:
Badgerbat face
+Distasteful appearance
+2 strength
+intimidating call
Â
Badgerbat Wing
+4Â flight per pair
+2 movement
+1 digging
Â
Badgerbat ears
+4 hearing
+echolocation(lets you move by hearing alone)
Â
Special genes:
Dark-seeing eyes(Or maybe Nocturnal eyes)
2 night vision
1 sight
unlock conditions: spend 50 days in the underground biome with one or more creatures, is broken if all leave
Â
Tunneling body
1 Tunneling(enables creation of chambers underground in a drawing, almost EOU style, if the creature also has digging, then it enables the creation of more chambers in one turn, the creature will also move to the furthest chamber dug)
1 digging
Â
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