DethLazrs4Lyfe Posted July 8, 2018 Share Posted July 8, 2018 Running version 0.3.2 Possibly related to Aevus's post about NOT gates below I was trying to make a little mining drone that activates once the distance sensor stops activating (see very crudely drawn explanation on screenshot) It works exactly as anticipated in the testing area, but once I got to the planet to test, the drone immediately activates, as if the NOT gate is activating B even though the distance sensor (A) is still detecting the drone above it. 1 Link to comment Share on other sites More sharing options...
Micha Posted July 8, 2018 Share Posted July 8, 2018 Mhh strange, can you upload the drone file so we can test it out? Link to comment Share on other sites More sharing options...
DethLazrs4Lyfe Posted July 8, 2018 Author Share Posted July 8, 2018 Of course! Here you are Mining drone test.nimbatusdrone Link to comment Share on other sites More sharing options...
DethLazrs4Lyfe Posted July 8, 2018 Author Share Posted July 8, 2018 UPDATE: Taking it straight up seems to reliably fix the issue I'm pretty sure bumping the Nimbatus does it. I'm on repetition 5 and this has worked every time. Hovering just below the ship doesn't seem to help. Edit: Alternate hypothesis is that the impact knocks the sensors out of alignment, and that quick toggle resets it. I'm unable to repeat this "fix" with a single central sensor (like in the drone file I sent.) 1 Link to comment Share on other sites More sharing options...
Micha Posted July 12, 2018 Share Posted July 12, 2018 @DethLazrs4Lyfe The problem was that if the distance sensor is detecting something while the game is still loading it does not fire the event unless it gets triggered again. Will be fixed in a patch later today 2 Link to comment Share on other sites More sharing options...
DethLazrs4Lyfe Posted July 15, 2018 Author Share Posted July 15, 2018 Thanks! I'll go try this little guy again. Link to comment Share on other sites More sharing options...
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