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New challenge(nightmare) mode idea


thivid08

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This challenge mode would basically increase the difficulty of every island and add a few new mechanics, perfect for long time niche players, easy islands become normal islands, normal islands become hard, hard becomes killer and killer island reaches a new level I will speak of in a bit. This increased difficulty would increase the number of predators and meke new creatures spawn, this means things like bluebirds and dodomingos in the archipelago, more islands with apes and balance bears, hotter and colder islands. Bare berry bushes, cacti and poison berry bushes are a lot more common, even on the grasslands, and even on the easier islands of this mode, normal berry bushes are not very common. Every creature in this mode have better stats, rabbils have 2 speed, and 2 eyesight, and also have better smelling and hearing, moles can detect you from 2 tiles away and has 1 defense, dodomingos can steal your food, bluebirds fly over wider areas, balance bears move 2 times each night, live longer, and have 4 defense, and so on, even the apes are buffed, now with one more point in attack, one more point in its main sense, and each ape has the three senses, for example, a big eyed ape has 7 eyesight, 2 hearing and 2 smelling. Also rogue males are more likely to spawn than wandering nichelings, and acorn trees are just a little bit less common. As a bonus, there is a small chance that a creature that is not native to the island youre in will spawn in the ports, for example, a ramfox pack may rarely spawn in the ports in your swamp island, or a big nosed ape could suddenly show up in the archipelago or mountain, but this is a rare event. Of course, you could get lucky and get some bunnies to show up in the savannah. Also, a brand new dangerous nomadic predator would be introduced. The swoopagon is like a mix between a komodo dragon and a black panther with a taste for nichelings, and its large, but with a stealthy look. its scales are black and it has the ears and eyes of a panther, but the rest of its body is like a komodo dragon. It has 5 smelling, 4 eyesight and 4 hearing, and 4 attack and defense, 1 fishing, with a lifespan of 130 days, 1 cold and heat resistance, and a speed of 3, moving 2 times each night. Each tile it steps on is marked with a special scent that helps it track prey, and it looks like a cloud of rising red smoke. This scent lasts for several days, and any creature that steps on it will be marked by it. Creatures marked by this scent can be tracked by the swoopagon even if they are far away. The swoopagon will mark the tiles it steps in, but it can voluntairly mark things, for example, it can use one of its turns to mark a berry bush or a tree, marking any creature that interacts with it, or it can mark a bunny burrow, marking all bunnies that emerge from it, and they will mark any nicheling that attacks them. If a marked nicheling interacts with another nicheling, the other is also marked. The swoopagon also has a unique hunting method. When its hunting nichelings or anything larger, if its in attacking range, instead of attacking, it will grab the nicheling and it will gain one extra turn of energy, which it will use to dart away into the darknes, placing its prey in front of it and inflicting a temporary blindness efect that lasts 4 days, making its prey unable to see its surroundings, that way, it will attack its blinded prey without interruption. If the swoopagon is attacked once it will lets go, but the attacker should flee quickly, or it could get grabbed. This predator may seem ridiculously overpowered, and it is, but its because it is meant to push your tribe off the island. However, it only has a chance to appear after you have spent many days on the island, and even then, it has only a small chance of showing up, but this chance will increase the more days you spend there. Also, because its nomadic, it has a chance to leave the island, and it can eat any other creature, including bearyenas, and it can distract apes, In plentiful islands, it could get distracted by bunnies. Finally, former killer islands are now nightmare islands, they have more prey, and the jungle has more stinky fruit, but they can have more predators at the same time than any other island, the predators are more likely to spawn, and the weather is a lot more extreme, but the real nightmare starts after the first 25 days on the island, where a single alph predator will spawn, basically its like a larger predator of its normal version and with dark mint coloration and redish eyes, and with double the stats. There are alpha bearyenas, balance bears and apes, and alpha ramfoxes, but there can only be one alpha at a time. This would surely be the greatest challenge in niche, and it will keep the most experienced players on constant alert.

Edited by thivid08
change the color of alpha predators
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this would be awsome! how much food would the swoopagon drop when killed? would the alpha preadators double their lifespawn? can a swoopagon become alpha? maybe if there was an alpha  bearyena its child could also be apha and when you breed with it it could would have a super rare chance to give an alpha gene that would double the nichelings stats.  that gene would give a reason to venture into the nightmare islands and you would have to wait and fight many alphas before even haveing the chance to get a baby alpha bearyena.

 

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19 hours ago, DogCatCowPig said:

this would be awsome! how much food would the swoopagon drop when killed? would the alpha preadators double their lifespawn? can a swoopagon become alpha? maybe if there was an alpha  bearyena its child could also be apha and when you breed with it it could would have a super rare chance to give an alpha gene that would double the nichelings stats.  that gene would give a reason to venture into the nightmare islands and you would have to wait and fight many alphas before even haveing the chance to get a baby alpha bearyena.

 

First, the swoopagon drops 50 food, its a lot, but is it worth the risk? probably. Second, yes, alpha predators double their lifespan, so thay are twice as deadly in every aspect. Third, I didnt think of an alpha swoopagon, but now that you mention it, yes, it exists,but it only has a chance to show up once you have spent a long time on a nightmare island o if you have spent a veery long time on another island. Fourth, I like the idea of a alpha baby bearyena, but bearyena genes with double their stats is op even in challenge mode. Your nichelings could have up to 23 strength! However, Maybe there is a very slim chance of finding an alpha baby bearyena, but the only alpha gene it would give you would be alpha bearyena snout, which greatly reduces bearyena agression, and gives you 4 strenght.

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