Jump to content
Stray Fawn Community
  • 2

A magazine block.


Lurkily

Post

This would basically be a primary source of energy for your weapons; they'd use this block first.  Once depleted, it would be inactive until fully charged. (Just like reloading the clip of a gun.)  Weapons would be debuffed if they use normal energy sources; less damage, less range, less of every variable stat; say deplete the total after upgrades of each stat by a straight 40% across the board.  

Then, you have the benefits of using a SPECIFIC magazine.  You can have a magazine for fire ammo and cryo ammo and bio ammo.

They would basically be an energy block with a specific keypress to activate and deactivate them, and an output for when they're ready for use, or shut down after depletion to recharge.  I suggest an on/off control because a new player can add them to a drone, and they'll just WORK, starting out ON.  A more advanced player can use damage types and logic to activate damage types at need, and deactivate them when they deplete or when the need has passed.  Logic can help autonomous drones only try to use ammo types when they have awareness that a magazine is active.

  • Like 1
Link to comment
Share on other sites

2 replies to this post

Recommended Posts

  • 0

I feel like that might be asking too much.  We're into an early public release now, and I think most of the core mechanics, like how fuel and energy work, aren't going to change too radically.  Making it a better kind of weapon energy seemed like a good compromise with current gameplay mechanics.

 

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...