LittleSquarePig Posted November 26, 2017 Share Posted November 26, 2017 Hello, Great game overall. I think it has loads of potential, as I'm sure you've heard plenty of times before. Now, an idea that may improve the game, well an idea... : You could have a 'creative' mode (somewhat anyway) where you can kind of design your own weapons as in changes there stats (energy usage, recoil, number of shots, etc.). I think that this could be a fun idea ( obviously, you should probably warn people if they turn the stats to high (+ or -) it has the potential to lag/crash the game, etc. or you could even set limits, if you want to. Anyway, great game, and I'm sorry if you don't like the idea and/or have already heard it. Link to comment Share on other sites More sharing options...
Lurkily Posted November 26, 2017 Share Posted November 26, 2017 I'd be interested in seeing a weapon design much like a drone design - damage blocks and range blocks and special blocks for homing or cluster, etc. a weapon 'core' for basic attributes; rarity, tier, type, ammo. It would be nifty if you could make enormous ships built entirely around a massive weapon that you designed yourself. Link to comment Share on other sites More sharing options...
Force of Nature Posted November 26, 2017 Share Posted November 26, 2017 I love this idea. I sense someone wanting a Death Star, LOL. There needs to be 2x2 block size weapons, but greater than a mere 4x power, and obviously more energy usage too. Link to comment Share on other sites More sharing options...
Lurkily Posted November 26, 2017 Share Posted November 26, 2017 I'm thinking more along the line of modular weapon builds. Open up a weapon mod interface, and you have a build area the shape of a weapon graphic. (semi-conical for a laser, a hemisphere for an emitter, etc.) In this area, you can fit tetromino-shaped pieces with different functions.(Range/projectile lifetime, fire rate, damage, weapon mods.) Maybe a unique, immobile piece in each weapon to determine ammo/weapon type. (Long-beam bio laser, or plasma bullet gun.) If you want to increase a weapon's size, you can increase the area to cram components into the weapon, along with increasing energy draw, mass, etc. Each weapon can expand in different directions, on a different scale. Emitters can go from 1x1 to 2x2. Guns can go to 2x1, then 4x2, 8x3, etc. Lasers increase in a straight line - 1x1, 2x1, 3x1, 4x1, etc. So far we don't have a lot of engineering challenges; I'd like to see the potential for unusual shapes and scales of components, and weapons that can scale up but only in certain dimensions might help fulfill that a little. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now