So, you might be wondering, what exactly would be the point of parasitic enemies, in a game where basically any creation can tear creatures to shreds, how would the get close, and when they do, how would they even stay in for long without being shredded? Well I don’t exactly know, but we have a comment section.(horay) Parasitic enemies would come in two verities, the fuel tick and the energy leech. As there names suggest, they they such away fuel and energy respectively. They would either come at in a swarm or semi-invisibly, (not sure witch one would be better) and then would attach them selves to a block and then start draining, they start with a big burst (you’ll see why) and then go at a steady pace. I think the should be able to defend themselves by exploding when attacked, or creating an energy barrier. They activate these abilities as soon as they sense weapon fire in any direction, and are latched, otherwise there screwed. The energy sheild although hard to best in raw strength can be broken. On the backs of booth enemies lay a display, a large-fuel-tank like abdomen for the tick, and a medium battery-like bar on the back of the leech. This will show how much of each resource the leach has drained, maximum capacity being 7 large batteries/large fuel tanks. When they are full they will detach and scamper off, (to who knows where) and de spawn. They will also detach when you run out of energy/fuel. Thus creating a multitude of ways of dealing with them. The special abilities make players deal with them more carefully then just, shooty shooty. Tell me what you think in the comments, and how you would tweak my idea to be more balanced/better fit the game. And with that I bid you Adou.
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Alpino_WILL_STEAL_ oats!
So, you might be wondering, what exactly would be the point of parasitic enemies, in a game where basically any creation can tear creatures to shreds, how would the get close, and when they do, how would they even stay in for long without being shredded? Well I don’t exactly know, but we have a comment section.(horay) Parasitic enemies would come in two verities, the fuel tick and the energy leech. As there names suggest, they they such away fuel and energy respectively. They would either come at in a swarm or semi-invisibly, (not sure witch one would be better) and then would attach them selves to a block and then start draining, they start with a big burst (you’ll see why) and then go at a steady pace. I think the should be able to defend themselves by exploding when attacked, or creating an energy barrier. They activate these abilities as soon as they sense weapon fire in any direction, and are latched, otherwise there screwed. The energy sheild although hard to best in raw strength can be broken. On the backs of booth enemies lay a display, a large-fuel-tank like abdomen for the tick, and a medium battery-like bar on the back of the leech. This will show how much of each resource the leach has drained, maximum capacity being 7 large batteries/large fuel tanks. When they are full they will detach and scamper off, (to who knows where) and de spawn. They will also detach when you run out of energy/fuel. Thus creating a multitude of ways of dealing with them. The special abilities make players deal with them more carefully then just, shooty shooty. Tell me what you think in the comments, and how you would tweak my idea to be more balanced/better fit the game. And with that I bid you Adou.
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