darkfluffy Posted November 30, 2017 Posted November 30, 2017 it's pretty hard to do big drone and there are too much flexible / shaky . (example , if you go up and the thruster are in both side of the drone , it will split . :-\) so i was wondering if you could make a part or something like that please?
Lurkily Posted November 30, 2017 Posted November 30, 2017 The devs have mentioned that they are considering solutions to rigidity. I favor the idea of a 'chassis' layer that is fully rigid but introduces some challenges and weaknesses of its own to protect. Others favor adding a 'strut' part. (I think that might be better handled by just permitting an extra connection or two per part, rather than adding new parts - we already have struts, after all.) One thing you can do right now is to interleave connections. Instead of connecting in a straight line back to the brain, zigzag connections. Thus the panels at the top are resisted by the panels on the top when they try to split. I am attaching a drone that is nothing more than a collection of parts. Drag the solar panels closest to the brain around to see how I connected them. That pattern may or may not be fully optimal, but it will resist pulling into separate parts as you maneuver. UPDATE: I added engines and fuel so that you can manuever it off the bat (A and D, rotation only) to see how it holds together. Example.nimbatusdrone
Force of Nature Posted December 1, 2017 Posted December 1, 2017 Instead of connecting in a straight line back to the brain, zigzag connections. I found connecting each one to the nearest one makes much shorter "connecting beams". It comes out a little wavy, but not glitchy and fall-apart-ie. But once you go 2 dimensional, a couple zig zag in specific areas deal with sway pretty well.
Lurkily Posted December 1, 2017 Posted December 1, 2017 Connecting to the nearest piece creates a bundle of strings that flops all over the place. I usually try to connect as close to the brain as I can, if I can't connect directly to the brain. Then when I can't, I try to bracket high-mass structures connected close to center with the new connections, so that the sway from long connections dampens out - they're always pressed against something that resists wobble and sway, and anything between them is kind of 'contained'. They still look like a bag of legos, but they hold together, mostly.
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