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Local key/trigger activation


Konchog

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With unconnected objects (especially factory-produced mini-drones) it would be good to be able to use the same key set for each group, without having to re-assign keys to all the components. Currently the drives work fine - they are isolated - but the prox. sensor, and distance sensor trigger keys that effect every drone across the planet.  Is that by design?  

I get that there's a problem also with the camera sensor - maybe it would be a good idea to use the tab key to switch between cameras on the same key?

Loving the game....

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On 4/10/2020 at 1:25 PM, Konchog said:

With unconnected objects (especially factory-produced mini-drones) it would be good to be able to use the same key set for each group, without having to re-assign keys to all the components. Currently the drives work fine - they are isolated - but the prox. sensor, and distance sensor trigger keys that effect every drone across the planet.  Is that by design?  

I get that there's a problem also with the camera sensor - maybe it would be a good idea to use the tab key to switch between cameras on the same key?

Loving the game....

that's possible already with the current logic parts

check the and-gate 

use shift, ctrl, alt, etc for modifiers + the key you want => parts you want to activate

you should try tags if you havent already -- they work the same way as key bindings just with words  --  you can have 2 inputs and 2 outputs per part with tags on

 

if you want same keyset for multiple drones use an     and gate     

for example

switch  ----   input KEY [1]   ----> output TAG [ship1]

and gate ---- input KEY [w] + input TAG [ship1] ----> output TAG [forwardship1]           ----- put this tag on the forward boosters on ship 1 

do this for all steering

you can make it so that if you have one ship activated the rest of the ships won't go on even if you press 2, 3, 4 for their switches  |  with additional logic parts

 

if you have sensors on different minidrones scattered on a planet and they are activating the same thing

then all the outputs are the same


if you are factory mass-producing them

you can't make the output be different for each drone
[you might be able to but that would require a lot of parts, sensors, logic counter, etc]

 

 

 

 

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