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  1. Hi yes - this is a bug not a feature!! I too want this bug to be fixed 😉 It’s been reported as a bug.
  2. So, currently the VTOL rotates within the block, and doesn't turn the block at all, just the direction of thrust. I would really love to see the VTOL have an option (even an input) to lock the block, so that the block rotates with the engine too.
  3. It's not so hard to build an auto turret... here.. turrets.drn
  4. I actually have mixed feelings about this. It would definitely be good to have some number-based work (eg. decrements / foreach are a pain) - and the ability to access switches/variables as inputs, rather than build-time settings would be sweet - but I really like the 'scratch' style of using logic parts. However, I think we do need logic container parts - (along with component libraries) - and then we can work on our own cool logic modules without having to breakout into code. I code for work 40+ hours a week. I would then want an IDE, and a RT debugger and an oscilloscope.. Would just begin to be a different game... There's some awesome physics engines out for that sort of stuff.
  5. The wiki is improving a lot. But yes, adding a tag binding tutorial would clear a lot of confusion - and it’s pretty hard to use keybindings ever again..
  6. No rules - just fight to the death...
  7. Being able to group and classify drones (and drone libraries) would be awesome.
  8. I don't think I want to see a priority switch for this - but just being able to use linkage would really help - either the closer to the core, or the closer to the appropriate engine, so that there's a clear rule which can be used.
  9. Much that I don't mind having '0000s of tritium, the economy doesn't really work with programmer captain, because lots of what you normally pay for comes free. I'm not suggesting that parts should cost - it would kill development - but maybe reduce the amount of tritium to be mined?
  10. Well, just being able to see the primary linkage tree would be really useful, Micha. We can already select multiple parts by choosing a parent/ancestor node. Maybe with a simple arrow overlay view, is all is really necessary.
  11. This has been suggested by Micha too.. It's got to be the most important feature I can think of.
  12. You get my vote for this - though just keeping the timer with what it was when I was last in would do the trick for me.
  13. So with VTOL and directional sensor, the TILT/Steer is a straight heading to (or away) from the target. However, and especially with planets, terrain, (and racetracks) - this is far from being the optimal course. This becomes especially relevant when trying to get to an objective the other side of the planet. In the real world, digging through the centre of the planet is about the least efficient way of getting from Switzerland to New Zealand. So, in Nimbatus, the ability to switch between 'course' and 'heading' would be really useful. Course involves avoiding climbing out of gravity holes, tunnelling through terrain, etc. Otherwise, we have to build large drones just do deal with the course logic.
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