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jbox1

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Posts posted by jbox1

  1. Currently the campaign in it's current form is really hard. That's why I have a suggestion for a way to keep gameplay interesting. The idea is to scale the threat increase for launching drones, traveling to sectors, e.t.c. based on the amount of resources you have. Players with lots of resources will be punished harder, and feel inclined to launch heavier drones, than players with little resources, who will have to manage themselves carefully to stay afloat.

  2. Hey, what's this bugger doing on my bookmarks bar?

    When did I join this forum?

    Since when was I a moderator?!

    Why do I have 450+ notifications?!

     

    Hello everyone, I'm back!

    • Like 7
    • Haha 1
    • Love 1
  3. Dear Nimbatus Devs,

    Hello! It's me jbox1! Sorry for being AFK for a while, I was going around from community to community, checking out new games, e.t.c. I recently (actually, about 5 minutes ago) remembered I was a moderator here, and I probably had been missing out on a lot of things.

    Apparently not. The last update was 3 months ago. I'm not sure what's happening, is there a hold up or something? What's the news?

    Anyway, just a quick question about whatever's happening. No big deal. Hope everything's going well.

    From jbox1

    P.S. Glad sumo drones with camera got fixed, they were annoying.

    • Like 1
  4. Haha! Google translate can do it’s stuff!

    hello bia! I hope this translates back well. Hope you have a good time here.

    I recommend you typing up your post, and then pasting it into google translate. As far as I can tell, it works fairly well.

     

    Haha! Google translate kann das Zeug machen!

    hallo bia! Ich hoffe, dass sich dies gut übersetzen lässt. Ich hoffe, Sie haben eine gute Zeit hier. Ich empfehle Ihnen, Ihren Post einzugeben und ihn dann in google translate einzufügen. Soweit ich das beurteilen kann, funktioniert es ziemlich gut.

    • Like 2
  5. 1 minute ago, Goggles-kun said:

    I see what you mean now XD

    I have some mediocre sprites, but I can’t do actual full scale art. That’s not to say I’m bad at what I do. It comes in handy for making sprites for games and so forth, so it’s a good skill to have.

  6. 17 hours ago, Philo said:

    We (mostly @Roger and @ArnoJ) have started working on the racing mode :D
    Check out these very very early captures!
    This afternoon, we even did a little racing competition within the team.
    Roger offered to buy a dessert for the winner and the winner was...Roger! Splendid.
     

     

    Inb4 people do drone race derbies

  7. Now that I am a mod, I want to see some action XD

    Mabey the fact there are two extra mods on the team, it scared off any would-be rule breakers. Mabey if the devs gave a bunch of people the “moderator” tag, but not moderation powers, you would scare away all the trolls, without ever having to actually resort to using force?

    Either way, all’s good. Hope everyone is having a fine day!

    • Like 2
    • Haha 2
  8. 1 hour ago, Ookami-sama said:

    The problem with "maintaining ecosystems" is that they maintain themselves just fine if you let them be. Worse yet, the various minimal-effort plans that are aimed at maintaining or even affecting biodiversity in any way usually fail horribly, because there is no telling what might happen if we were to introduce e.g. a few more wolves in a given region.

    Isn’t that exactly what every government sustainability plan is?

  9. 1 minute ago, Lurkily said:

    I guess I'm just not certain that resource consumption is really the key.  Anytime a game has an ability fueled by a barrier to progress, (like guns that shoot gold, or abilities that throw coins for damage (Was that FF6?) ) I almost always ignore it.

    What if the green resource was NOT used in progress and tech trees?  That can be exclusively for drone consumption by parts.

    Might be Terraria

  10. In Ninbatus, there are a few creatures that are completely neutral, and will not attack by nature unless you attack them. The little hammer head bois are a good example. However, they can still often get in the way. Neutral creatures seem to love to hang about, and can get very close, or even start pushing you. This often leads to them encasing you in their numbers, meaning you will have to be forced to harm these (not) defensless creatures in order to complete your mission. Many innocent lives are lost because of this.

    Basically, I’m asking to have the passive creature’s idle distances be set back at least twice as far as what it is now, probably further. This way, they won’t be so aggressive to players, and en-trap large drones. Also, passive creatures should disengage players if they have strayed too far from their home, or at least after a certain amount of time, so that they don’t get in the way of players all the time.

    I am putting this under the bug category since idle creatures technically are already a feature, and having them be not-passive is probably a bug.

  11. I prefer the sheilds blocking exclusively blast damage. That way they can be specialised towards explosive hazards, and still give heaters and coolers a purpose. Ofc, a blast damage sheild would be extremely appreciated, as countless times cannon bois have ruined my day

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