Ooo! I'm excited to heard about the camera options. Just had this idea and thought to search the forum before posting about it. This feature will open up a bunch of possibilities. I'm excited.
Does this mean we could have drones with "tower" weapons controlled by mouse when we change camera over there maybe?
Some additional ideas might be either a "screen-in-screen" option for seeing other drones' cameras (work main drone while monitoring another) or if there is ever a mini-map - maybe it can detect things like enemies, resources, goals, hazards, etc and mark them on said map.
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Good luck on the rigidity issue! I'm honestly a fan of some wobble to encourage strong design, but understand larger structures benefit greatly from improvements on it!