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Philo

Developer
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Posts posted by Philo

  1. On 1/17/2022 at 3:34 PM, Chak said:

    So any news about it ?? 
    cuz I really want to play but if it gonna keep happening loading forever every time it’s kinda discourages me to play …

    Hey :)
    Sorry for the wait.
    I ran some tests yesterday and was unfortunately unable to reproduce the bug so far.
    However we received another report about Playstation having difficulty with loading.
    They said they fixed the issue by uninstalling and reinstalling the game. Could you maybe try that too?
    Your save files should be fine even if you uninstall the game as far as I understood!

  2. 31 minutes ago, Chak said:

    hi philo 
    I was on the map  Archipelago when I close the game and had around 7 or 8 characters not many cuz I just got to that island and only spend around two days before I close the game and now it won’t load 

    from chak

     

    Hmm I see. I reached out to our console programer and asked what we could do about this. Haven't heard of this bug before! I'll keep you informed.

    • Thanks 1
  3. Dear beta testers
    We just released a new patch on Steam: 0.1.1
    It would be really great if you could check out this new version, report bugs and let us know what you think ❤️
    Here are the patch notes:

    Patchnotes 0.1.1

    New Features

    • Vegetation growth is now depends on current biome

    Bugfixes

    • Fixed Memory leaks that caused crashes, when starting new games
    • Fixed unclickable buttons due to connected joysticks interfering
    • Fixed bug that caused repeatedly flashing screen
    • Fixed bug where plants were not deleted correctly and remained invisible
    • Fixed bug where plants were stuck in an unfinished collecting state
    • Fixed bug that caused scavengers to get confused and work in other buildings
    • Fixed bug where construction of buildings was stuck. (To fix it in an existing save, cancel the construction and place it again)
    • Fixed bug where scavenging locations did not visually show they were already scavenged
    • Fixed bug that animal mission givers could be called for deconstruction while on mission with the deconstruction tool
    • Fixed a bug where vegetation spawned on farm plots


    Visual Improvements

    • Added new building assets for the carpenter
    • Added building deconstruction effect

    Gameplay Improvements

    • Music is now streamed directly from the harddisk to reduce memory usage
    • Tweaked walk cost of mining spots so that they don't walk around buildings, which speeds up collecting
    • Small UI tweaks and polishes
    • Reduced video memory usage
    • Onbu status show different icons based on value amount
    • Population and Productivity tabs are now combined
    • Improve certain building descriptions and tooltips with more info
    • Show which animal mission givers are occupied and how

    Balancing

    • Eat / Sleep Horn commands and Wheat Harvesting are now locked behind research
    • Reordered research tree in general
    • Balanced villagers food consumption, plant growth, harvest and production times
    • Balanced so farm, forester, mycologist and herbalist workers focus on harvesting tasks more
    • Like 3
  4. Thanks for the feedback, we'll look into it :D
    The workes slider lets you choose how many of your workers are 'free workers' aka builders/carriers/harvesters.
    If you set it to 0 everybody can go work in buildings. If you set it to 5, 5 workers won't go work in buildings but remain free to carry stuff around, etc.

    • Like 1
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