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If niche somehow had a multiplayer, what would it be like?


BirbMonster

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I think that it would be that 2 players each have their own tribe on an island (to prevent overcomplicating things, you can't move, or maybe both players have to agree where)

Each controls their own tribe. You can either work together as 2 allied tribes, or compete to see who's tribe lives longer.

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(My answer is way more complicated......)

 

So basically, there would be different versions of multiplayer. Public servers where anyone could join and its practical chaos IMEANWHAT (maybe there could be moderators of it that work for the Stray Fawn company)

Semi-public where anyone can join but there is an owner and they can ban ppl and moderate

and Private where only those invited by the owner/with the passkey can join

Oh and Local where you play on the same device and pass it back and forth

Each player would have their own tribe.

The tribes would sorta function/interact with eachother like this:

 

Although tribe relations would probably be decided by the game (attacking members of a tribe decreases/gives negative relations, trade and treaties increases/makes positive relations) or both players (through treaties/react buttons or chat?) instead of just kept track of for lore/rp like in single player.

Also if u wanted to invite a player from another tribe the person who owned that tribe would have to agree (though there may be a small chance of the creature rebelling and joining your tribe anyways). And you'd be able to trade something they want for new members of your tribe as explained in the above-linked post, so that would have a much higher chance of succeeding.

Each tribe would have their own symbol/name that would appear in place or next to the animal name so you know which tribe you would be interacting with. 

The owner of the server gets to decide how many nichelings people who join can start with, whether they have to be wanderers or members of other tribes, or whether you can spawn in starting creatures for your tribe, (and if so whether they will have random genes or genes of the new player's choosing). In Private and Local games the owner can make this different for each player (because it is likely they know you and you set up the world for a purpose), in Public and Semi-public servers this wouldn't be the case (to prevent unfairness). 

Treaties would probably work by interacting with a member of the tribe and pressing a "treaty button" and pulling up a treaty menu in which are treaty options. You can also gift nesting material and food (and maybe nichelings  to the tribe as apart of the treaty I mean there's nothing else to trade in Niche so I guess u can trade slaves ). Each side can agree to as many treaty options as they like and then when they both confirm the treaty is sent to both of them saying what concessions they give up and get (for example, Tribe A won't attack Tribe B's nichelings. Tribe B agrees to move territories. Whether a treaty has been kept can be verified by the game or by players who agreed to it. Or maybe some things the game can verify (like whether tribe A attacked a nicheling of Tribe B) and other things are too difficult and must be verified by the players (like whether Tribe B actually moved territories). Of course this may be too complicated so this could be simplified or done away with.

And yeah, that's about it.

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