So downgrades, they can be useful. They can get your particles to the ground so they can eat downward, they can widen the spray of projectiles so your aim needn't be so precise, they can even help you propel your ship with recoil in a pinch.
But they have one thing in common. They create a specialized, tactical weapon, one more useful in a narrow scope, and less useful for a broad range of things. They always diminish a weapon as they specialize it.
So why not add an upgrade slot for every downgrade? Or for the first, third, fifth, etc slots, or whatever you want to do. The point is that making a highly specialized weapon can require downgrades that prevent you from using upgrades which would also be useful in that role. Because you've diminished its behavior to suit one purpose, you can't best suit that purpose.
So I think that adding a downgrade should add one more slot for a weapons mod. That is all.
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Lurkily
So downgrades, they can be useful. They can get your particles to the ground so they can eat downward, they can widen the spray of projectiles so your aim needn't be so precise, they can even help you propel your ship with recoil in a pinch.
But they have one thing in common. They create a specialized, tactical weapon, one more useful in a narrow scope, and less useful for a broad range of things. They always diminish a weapon as they specialize it.
So why not add an upgrade slot for every downgrade? Or for the first, third, fifth, etc slots, or whatever you want to do. The point is that making a highly specialized weapon can require downgrades that prevent you from using upgrades which would also be useful in that role. Because you've diminished its behavior to suit one purpose, you can't best suit that purpose.
So I think that adding a downgrade should add one more slot for a weapons mod. That is all.
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