Jump to content
Stray Fawn Community

Magnet feedback


Lurkily

Recommended Posts

First, they're huge.  Using them in any dynamic way isn't easy.  Second, they can't grip terrain.  I wanted to make a giant wheelbot, with an array of magnets that repelled on one side and attracted on the other, and rolled across the land sowing death and crushing destruction. 

 

I also wanted a surface patroller that lifted itself over the surface by repelling it, which would patrol the surface, following its contours.  Please permit us to set magnets to terrain, enemies (to include projectiles), and 'all'.

Link to comment
Share on other sites

Well, yeah, I get that, but they're also polar while these are apparently monopoles, so . . . sacrifice it on the altar of gameplay.

 

Terrain grabbers would be great though.  That bouncy thing in the gif I got via email would become more plausible.  Maybe a weapon type that could fire a harpoon connected by a spring?  It would need controls for firing, reeling in, and reeling out.  Thus you could tether an enemy, trap it, and either reel it in, keep it at bay, or drag it into the line of weapon fire.

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...