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Showing content with the highest reputation on 04/17/2024 in all areas

  1. day whichever one it is of my toby fox game brainrot deltarune character designs yippee!! i could only be bothered to draw the main six for now though (and jevil. idk man i just really felt like drawing jevil) uhh. this angst.png this is an image i imagined alongside a really cool fanmade battle theme for ralsei that i would totally make if i knew. literally anything about music and this (the file name for this is "KRIS WHY ARE WE IN A LOW RES JPEG" and i made this because a) i figured out how to turn the image quality way down and b) i thought it'd be funny)
    2 points
  2. Having played Niche as a teen when it was still in its early developmental stages and having since gone on to study biology, it's super special to me and I would love to see it expanded or a sequel! I'm a bit late to this post and stumbled across it by accident, but many of the following ideas have lived in my mind since forever and saw some of them had already been brought up. I saw some mention of seasons, I think it would be really nice to also include hibernation as a survival tactic for the winter months. I would love to see the underwater scene expanded more! I've been missing water based predators. There were already some suggestions on underwater "islands" or biomes and thought this could even go as far as making a deep sea location with limited/no light and a bunch of traits to adapt to this (bioluminescence, angler fish light to attract prey, tentacles for detection instead of vision, water filtering for food like baleen whales, mollusc body to deal with the pressure etc.). One thing I was missing a lot in water Nichelings was electro receptors. Many underwater species make use of these (including platypus) and for that to allow underwater detection of fish outside of sight range or to detect the digging spots for platypus would be great. Or even an extra sense being added to water body, as the lateral line in fish can detect water movement and this would allow for muddy water to exist with limited sight visibility. Since the addition of birds and them being able to sit in trees, I thought arboreal traits would have gone real well as an alternative to getting your Nichelings take to the trees. The bugs and seeds of trees can now only be exploited by birds and having a prehensile tail or climbing paw/hindlegs would be a great addition to expanding this mechanic. On the opposite end I would also love to see a (semi) fossorial system included, it's quite a common tactic in animals and to be able to make burrows to escape predators would be great! I believe there was already some mention of dens. I could imagine it as premade burrowing spots that your Nicheling needs digging trait to make a burrow, or even fallen logs or tree hollows. What would be really cool but maybe more difficult to implement would be to allow Nichelings to create burrows and expand them to any tile and make several entrances (could be restricted to meadow or sand tiles). I couldn't have agreed more with the posts about traits evolving on a scale, this would be super exciting! It could even go as far as to have intermediate stages between wing development from paws or even hip morphology changes to allow for an upright stance, to mimic the main evolutionary pathways that we see in paleontological/evolutionary studies. Ideally the intermediate stages would already have some advantage, as otherwise they wouldn't stay in the population for long enough to progress. The 50% mutation rate that the player can implement for two genes in the current Niche makes it a bit too easy in my opinion. Ideally this could be adjustable by the player depending on how easy or difficult they want to make it to themselves. Useful mutations are quite rare in nature and most of the mutations occurring tend to be detrimental. Although theoretically one mutation in one gene can do the trick, often an accumulation of a bunch of mutations is necessary to really create a phenotypic change. I'm not sure how this could be implemented in underlying game mechanics, but to see a more realistic approach to the genes and mutating traits would be really cool. Although the idea of having a photosynthesising Nicheling also gets me quite excited, but it's a bit further from realistic systems. Last point I'll bring up for now, would be to implement herbivores, omnivores and carnivores (etc.), Nichelings being able or unable to digest certain foods would be really interesting. As example omnivores could be able to eat everything but get less nutrients out of both, whilst the more specialised diets would allow maximum nutrient uptake. Overall I would generally like to see a lot more variety and widespread traits, genes and survival tactics, so that there is more to discover and explore. There are is so much inspiration to take from all the different species out there! But of course this would make the game a lot bigger, which also comes with a developmental cost. I think even the current Niche still has a lot of space for new cool traits and interactable creatures to be added. I still had a few more trait ideas, but this has become lengthy enough already
    1 point
  3. YEEESSS....... THE BLORBOS...... GOOD ART
    1 point
  4. welcome to my art thread i enjoy drawing my ocs.... here is a ref i finished last night this is tdeco, he is basically me. it accidentally created a bunch of alternate universe versions of itself called the dolanverse
    1 point
  5. two in a day heeheeheh
    1 point
  6. another dolanverse ref yippeeeeee this is slice aka scourge from warrior cats if he sucked
    1 point
  7. Meet Oasispaw. She is my starter cat. She is the sole survivor of SunClan. A clan nestled deep within the desert. A horrible drought hit this clan many moons ago and almost every cat left to find better territory or died from hunger, dehydration or heat. Oasispaw was prophesied to save her clan, however, in her eyes she failed. Oasispaw has been warrior-aged for many moons, however, without a clan she will remain an apprentice. Oasispaw seeks to restore her clan by inviting loners to join her, however, in this harsh environment, it is difficult to find anyone willing to help her. Oasispaw had travelled into a two-leg camp to survive the drought by drinking two-leg water and eating any animals attracted to the two-leg camp. After many moons, the drought is over and Oasispaw seeks out her old camp. We will find out who she’ll meet along the way and what may happen to her. Oasispaw is a small and thin hairless grey tabby she-cat with amber eyes and numerous scars gained through fighting rogues and loners for prey during the drought.
    1 point
  8. unhinged players never fail to entertain
    1 point
  9. Tako: Why isn't the statue smirking at me? Tornado: It isn't smirking at anyone, they're just imagining it. Modiano: Three of us saw it. How do you explain that? Tornado: *points at Liz* sleep deprivation *points at Modiano* paranoia* points at Blizzard* Delusional personality disorder ---------------------- Birb: Lets write a friendly note to Star... "Dear... Incompetent... Dumb***" ----------------------- Tornado: Hi- Dead: Leave before there's a terrible misunderstanding between my foot and your a**. ------------------------ Fade: I didn't even realize how sarcastic I was being. Its starting to become a real problem I think.
    1 point
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