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PopsicleNinja

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Everything posted by PopsicleNinja

  1. Cat-nosed creatures with black eyes look like Martian/cat hybrids, and it's a little creepy. I fix this problem by putting other eye colors in the mutation menu so that my cat-nosed creatures can actually look like cats, then they're adorable.
  2. I was thinking about a canyon island, where there are deep canyons where the top is covered in rocks. I’m not sure what biome that would be, though.
  3. That’s a great idea, I added it! edit: if a volcano with lava was actually added, that would balance it out.
  4. I’ll start: Volcanic Paradise. The bottom of this hill is a very flat shore, with shallow water. A little higher up is an area with berry bushes and stinky fruit, and lots of natural nests to make up for the lack of tall grass. (Whale island but with no poison berries or aspen trees.) This is what half of the mountain looks like. The other half is mountainous and very steep, with twiggy bushes and no edible plants. Overall, the island is considered a hot climate, and heat resistance is required. It does rain a lot, though. To make the island more difficult, it’s considered “killer”, and there are killer bearyenas.
  5. I experience this very weird phenomenon, where if one of my nichelings dies by drowning, then something bad will happen. In my infamously "cursed" save file, three elders died before I was able to get across the the last island in the archipelago, and my tribe immediately started going downhill. I had so much bad luck it was absurd. After two toxic-bodied rogue males, an annoying amount of jungle foliage, several carnivorous plants, and incredibly scarce food, my tribe finally starved to death. I think letting three of my nichelings die made a water god very angry. In my current save, I had one tribe member drown. After that, my tribe started starving to death in the freaking archipelago. Luckily, I didn't delete my save in frustration, and ever since I reached the Oasis, my tribe only got better. When I began having a problem with deformed paw and derp nose due to having to breed with wanderers to prevent inbreeding, something happened. Two of my creatures gave birth to a big-nosed, double-clawed creature with water body, frog legs, and even big ears. I had water body and claw in the mutation menu, and the derp-nose had recessive big nose, but my creatures didn't have frog legs or big ears. Now I'm on my third generation of water creatures, shooting for tailfin.
  6. I found this little guy in a palm tree while on the Archipelago. I'm not sure if it's a bug or just luck, but either way, I'm amused.
  7. Recently, I've discovered the Bearyena Tribe Curse. Never name your save file Bearyena Tribe or Carnivore Tribe if you want an easy game. Every single save file with that name has had a lot more bearyenas spawn than usual. Now, I'll excuse my deleted Deadly Hills save, but I've never seen so many bearyenas in Burning Savanna, Whale Island, or Summer Mountains before. And I've had previous playthroughs on all of those islands, so it's not like I'm visiting them for the first time.
  8. I have quite a few wanderer stories I want to tell. I just started a bearyena challenge tribe and started on Summer Mountains, I intend to go to the Burning Savanna and then work my way to Killer Island, where I'll try getting bearyena hybrids. Shortly after starting, I found these two wanderers! They don't share an immunity gene, but they might as well be a mother and daughter pairing. Maybe the one on the right found the one on the left, and they teamed up. Today, in a deleted save file on Deadly Hills, a mother was forced to step away from her baby, and a wanderer popped up out of nowhere and stood next to the baby. Keep in mind that there were two or three bluebirds in the sky. Yesterday, I had the bad luck of getting my mountain tribe caught in the snow almost immediately after traveling to Long Winter. A chain of events happened that killed my tribe. While there was still snow, I saw a male and female couple of wanderers nearby, waiting out the snowstorm together. I couldn't invite them, probably for the better. In that same tribe, I found a wanderer in the sea, and rescued him. I very often encounter wanderers that make me wonder if they were banished from their tribes, and it's especially obvious when I'm near the coast and a wanderer with water-related traits pops up. I told these stories before, but here are two more noteworthy stories from the cursed save file I complained about in another post: I was on Archipelago, and just as the last creature was about to cross, a blind wanderer got hit by a coconut. I was getting ready to leave Swampy Hill, and a second blind wanderer appeared. There had been a glitch where a mini jungle appeared in the middle, and I'd sent my elderly creature up there. That wanderer was also fairly old, so I sent her up to the jungle, and I like to think they had a family together.
  9. This is something I've wanted to do for a while. Let's say I want bearyenas to be more dangerous. Because all of the bearyena genes (Bearyena Snout + Bearyena Hind Legs + double Bearyena Claw + Big Body) equal 11 strength, maybe I could edit bearyenas to do 11 points of damage, which makes bearyenas kill a creature in one or two hits. Imagine that! Maybe I could give bearyenas 5 sight, 3 hearing and 3 smelling, just to add in the factor of scentlessness, stinky tail, stealth, and strong voice. Maybe make normal bearyenas have 1 defense, to make things harder. Let's say one of my nichelings has low cold resistance and gets separated from the tribe during a blizzard. My experience is that hypothermia is only a major problem if the frozen creature is ignored or gets separated from the tribe, or if the frozen creature is very old. What if I wanted to make the mountain biome harder than it already is? Hypothermia doesn't do much damage at the moment. Why don't I make it do 6 damage per turn, so hypothermia could kill a creature in one to three turns? Let's say that I've edited spawn rates and stats of predators to be super dangerous, and I happen to be in the savanna. Bearyenas do 11 damage, fire kills in one or two turns... The sandbox settings are already hard enough, and I think cacti is a nusiance, so I'll just edit it to only do one point of damage. That way, it's a safer food source.
  10. If I got this option, I'd just multiply everything by 10. (Creatures live 250 days, spend 10 days pregnant.)
  11. The first day on any island, the water is blue, as usual. When I skip to the second day, this happens. (This screenshot was taken on Day 47 when I finally bothered to report the bug.) How did the water lose it's color? Note: For some strange reason, this doesn't happen on swamp islands.
  12. I started off at Archipelago for a water challenge, and I intend to go to Oasis. The north port in this save file is Deadly Hills, and I think that port will be the quickest way to the Oasis. I thought I'd have to spend a huge amount of time on the last island preparing for the killer bearyenas, then I found a loophole: There are no killer bearyenas in the ocean.
  13. The "ecological niches" I see are: An animal that picks the stinky fruit A stealthy, somewhat scentless predator that requires good senses to detect A diurnal ground predator that hunts bunnies and baby nichelings
  14. Thanks to even more bad luck, I ended up starting from a new bloodline. I'm worried that I'll run into a glitch where I can't join Adam's tribe even with home star immunity, so I'm just going to get a new save file and go to a different island. I've consistently failed to survive in even the easiest jungle islands, so I'm going to go right until I find a mountain port. I've had great experiences with the mountains.
  15. When I was sending my creatures to the last "island" in the archipelago before the swamp, the first three creatures that tried to cross the water drowned. As I was leaving, a wanderer spawned on that island and got hit by a coconut. My stay at Swampy Hill was surprisingly peaceful, but when I tried to leave, a chain of events happened. I had a rogue male mate with my home star, and killed him with poison. Shortly after that, a rogue male with toxic body spawned. One creature looked very similar to his father, and I accidentally mixed them up. The path to the jungle port involved walking through a section of shallow water, and I had a creature get hit by a coconut. When I was almost there, I encountered a wanderer. I figured that this wanderer could start a family with the other creature I was leaving behind, so I sent her into the mini jungle in the center of the island... Only to have her get attacked by the carnivorous plant in the mini jungle. I've never traveled to a Rainforest island with so much jungle foliage before. I swear, there was twice as much foliage as there usually is. The river in the center was more tedious to cross than ever, in part due to the foliage and a carnivorous plant. I decided to get out as quickly as possible because there wasn't enough food. To add insult to injury, the first smelly fruit tree I encountered was surrounded in stick piles. As I was almost out, I found a wanderer who might be mistaken for a rogue male, he was blind with two bad paws and derp nose. I'm not sure why I decided to waste food on him. I am currently on Overgrown Jungle. I had a toxic rogue male mate with two of my females without me noticing, and then I had to save a creature from another carnivorous plant. The direct path to the blocking vine roots is blocked by carnivorous plants, so I have to take the long way out of the swamp. I swear, this save file is cursed.
  16. Honestly, I don’t like the Archipelago either. I like it as a water starter, but I always dread having to pass through it in Story Mode. It’s actually fairly easy to survive Burning Savanna for 50 days once you’ve done it a few times, and yet it’s always fun to survive in it. I just hope the savanna gets more content.
  17. I'm currently doing two mountain challenges, a winged challenge and a "no wing rule" challenge. I personally recommend Summer Mountains as a mountain starter, because it's a lot easier than First Snow, but it's not so easy that it's boring. Honestly, when I tried to start at First Snow, neither port led to Summer Mountains or Long Winter, and it's too easy to starve because you don't have any room to prepare for the mountains. When I'm done with the mountains, I'll move onto the jungle. My experience with (failed) jungle challenges is that it's best to go to the savanna first and then use the jungle port on the right, because that's the only way to get vital genes like Big Ears and Lean Body. But if you try to start directly at the savanna, you starve within ten days. Start on another island, get a decent pack and a decent amount of food, and then go to the savanna. Hint: Most of the big grass islands (basically anything but Tiny Green or Archipelago) have a savanna port. I haven't made it to the real "water" part of water challenges because I decided that I'll wait for more content, but I will give the tip that starting on the archipelago and then heading to the grass port is a WONDERFUL way to get most of the helpful water genes and a reasonable stash of food. Crack a lot of nuts to get Cracker Jaw (or pick a lot of berries to get Nimble Fingers if you'd prefer that) and attack the bunnies and stagmoles to get Claw. Just having your creatures cross between "islands" is enough to give you all of the swimming genes by the time you reach the grassland port. Now, here are the two starter islands I dislike: I hate Tiny Green. That island gets so boring, it's too easy to overpopulate it, and you make the rest of the game too easy if you stay there too long. In Story Mode, I leave Tiny Green when Adam dies and treat the next two islands (large grass island and Archipelago) as my starter islands. Both islands are easy without being boring. I don't like starting at Tiny Green in Sandbox because it takes too long to find the biome I want, and it honestly feels like cheating. Similarly, I've stopped using Whale Island as my starter because I feel like the ability to go directly from your starter to your challenge biome is cheating. (Yeah, guess what happened when I encountered Whale Island in Story Mode.) Also because it's far too easy to starve on Whale Island.
  18. Yes, I did. Since then, I’ve played on new save files only, and haven’t had a problem since.
  19. No, I deleted the save in frustration. Next time I have that glitch, though, I’ll send the save file.
  20. That’s a wonderful idea, I edited my post to include that!
  21. I am tired of having to watch my step around stick piles. I'm not an expert at surviving in the jungle yet, but I'm always afraid of attracting the Hearing Ape by stepping on stick piles. More often, I run into carnivorous plants because I tried to step around the stick pile without smelling first. Can't we just use it as nesting material? It would save me a lot of trouble if I could remove the stick piles. So that this doesn't become OP, make stick piles still remove stealth when you're removing them. Edit: Jojo suggested that stick piles fall from trees after a rainstorm, and I think that’s a wonderful idea.
  22. I think he meant that you need strong creatures to get food in the snow biome.
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