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GreyCore

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Everything posted by GreyCore

  1. I also had in mind one example: Besiege. Sure its 3d but the concept is the same. I was hoping for that.
  2. I recently posted something similar, only that it affects things in a larger scope
  3. Im pretty sure you can destroy the previously crafted drone with a new one. I keep doing that myself
  4. I suppose that those are supposed to be added in to the game sooner or later, since they are mentioned in the loading screen, but then at least i would like to elaborate on this idea: I think that not all research should be shown at the begining, in fact almost none should be shown, but only the most basic. But when a player would encounter a new being, kill that being, and some part of it would drop and when enough of creature parts would be dropped in the hopper, a research or multiple would show up. And if you want ideas for creatures, here are some: Stationary, half plant half animal, benign if not touched, otherwise it would release spore clouds which would disable energy and fuel regeneration for a certain time and then disperse. They would only glow if aggitated. If uprooted would shrivell up and die. Sensitive to heat and bio. Very frequent. Plankton that would thrive in high altitude as a mass, they would move closer to neutral and warm parts causing thrusters to get clogged, therefore they would be less powerful, and when in contact with any cold or extreme heat, it would move away. It should glow depending on concentration. It would be most perfect if it was glowing wiht multiple colors. It should only exist in warmer planets. Moderate-small sized snake like creatures that would burrow through the soil. Incredibly sturdy. They would have shells that would ignore kinetic damage, and would only break if applied with extreme hot and then cold from two to four times. Quite rare, but slow and easy to see.
  5. What if there was no grid in game, but when placing blocks they would lock on the closest wall of the closest block, even when on an angle?
  6. Currently there is a simple system to determine what kind of keys should be set on newly placed thrusters. I think that a bit of additional logic should be added: There is an arrow which shows the direction of the drone; I think the arrow direction should be changeable, and then, if the thruster faces towards the arrow direction it should be w, if it faces away, it should be s, and similar logic for a and d.
  7. I think that by default there should be nothing built on a factory when beggining a mission
  8. I recommend connecting more parts to bigger parts, and less parts to smaller parts. If im correct the bigger part and the less connection it has, the connections it has are stronger.
  9. What about size options? Wouldnt that be neat as well?
  10. Trying to make it as clear as possible now
  11. I think that the drone core in the game currently is just a concept and and it lacks importance. So what if when building a drone, whether its the main or a factory made drone, they would all need a core, and different size cores could be chosen. The larger the core, the more blocks could be on the drone with the core. For example: 1x1 - 10 blocks, 2x2 - 25 blocks, 3x3 - 60 blocks, 5x5 ( the normal ) - 150, 7x7 - 300 blocks, and possibly more?
  12. What if when placing a part all the previously placed parts hitboxes would appear? It would help out a bit when placing things on an angle, but would mostly look cool.
  13. Hi! I bought the game just as it was released, so im quite new here, but i have been playing quite a lot and been sharing ideas left and right. I hope i will be a help for this games development.
  14. I think it would be awesome if upgrades modified more than one stat. For example: shootforce would increase bullet speed, damage, recoil, energy cost, decrease attack speed. And so every one of the upgrades should tweak the weapon in more than one ways.
  15. What if there was a research which would allow any weapon to change its type live? lol - 500'th post
  16. I want more variety of weapons, or just that it would be possible to see what kind of upgrades were added to them. Weapons could be made out of sections, and each section with a certain upgrade would change to sommething better or different, whilst the weapon type section/s would remain
  17. I think it would be really nice if gates outputs and inputs could be visually and logically connected via wires instead of symbols. And what if gates were 1x1 large? theyre a bit too large, especially when building complex logic and trying to remain compact
  18. There isnt much to elaborate upon. I think that the hopper should be erased, and the Nimbatus which hovers high in the sky would have a compartment which would suck up the resources from tanks when flying nearby it, just like the hopper, only that it would collect the resources upwards as a vacuum. p.s. *substantially*
  19. No, becouse then it would not be more powerful in dense atmosphere. It would be as weak as standart thrusters. Also this wouldnt add any air related physics, this would just help out when in a planet with high density atmosphere to move quickly. Atmospheric mechanics probably dont get much love, becouse there isnt enough space or speed at which wings and such things would be relevant.
  20. What if weapons when made would have different visuals depending on what kind of upgrades were added to them? I think there should be little pieces and shapes added depending on upgrade.
  21. I like the idea. But i see it differently. I think there should be an option to build a 1x1, 1x2, 1x3, 2x2, 2x3, and so on size weapons, where depending on their size they would have more slots, but same stats as their smallest version. Then the size would be meaningful.
  22. That kind of look would need live rendering... That is REALLY hard to do...
  23. Currently there are batteries that hold power and generate it. There also is a battery which holds way more, but doesnt generate energy. I just feel that there should be a battery that would hold no power but would generate way more than other batteries. And as a nerf it should either consume fuel when activating it, or be explosive.
  24. I dont like the hopper either, but then something else should be needed other than a gathering nimbatus. What if the hopper was a part of nimbatus, and that would be the spot to deposit?
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