Thanks, I didn't even know about the tags! Im not sure why you guys were saying it would need 4 logic circuits tho... I did it with just 2 IF gates. Since you went into such detail tho I dont mind explaining what I did... tho I still wish the logic pieces were smaller... or maybe just a "brain box" that we can add that lets us do multiple of the current logic gates. I try to keep my ships pretty small and compact so far and they dont help things.
Anyway using my earlier example, I'll rename the parts to the actual keys I planned to use. I just used abcd as an example to keep it simple.
D>[] [] []<AQ>[] () []<EA>[] [] []<D
Basically I turn left and right with A and D, forward and back with W and S, and strafe with Q and E. So after enabling Tags [it wasn't for some reason, maybe it was off by default or I turned it off without know what it was] and using two if gates, I made the left thrusters have the tag SR and the right ones have the tag SL. One IF gate I set the input to E with an output of the SR tag, and the other if gate I set to Q with a SL tag.
Pretty simple really, I've never took lessons or anything but I have a knack for coding I guess so once I knew I could use tags and which gate to look for it didn't take any time. Still havent got any large shields or extra building parts tho, just gun upgrades, and theyre pretty powerful.
Still, it would be nice if the secondary option was available regardless tho. Like if the game let you decide to use a tag or a key for either of the two options, so I'll leave my suggestion there since I think it'd be a nice feature instead of a brainbox which would just be a part you could put logic things in. Why do the logic things have to be so big anyway?
Well, thanks again for pointing me in the right direction guys