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unmog

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Everything posted by unmog

  1. That sounds like the most complicated way to make an "on" switch :p
  2. If you mean like the ability to change a storage unit from red to blue without having to manually replace everything else attached to it, or one size block to a different block, or one booster to another... then OMG yes! That was actually going to be my next suggestion. <3
  3. I like the idea, but I think it should work in both ways. For example a warning could go off in a planet saying "you have such and such amount of time else something will happen", for instance a snake egg being found. And if you dont help then the planet gets a giant snake. Later on you could still fix the problem by going to the planet and annihilating every single egg, which would be more than the standard amount to just "lower the population". For the corporate example, maybe after destroying a base it doesnt pop back right away, allowing you to set up another new defensive mission where you protect the planet by shooting down any new corporate pods trying to set up shop. You could get an alert later at some point telling you the corporate people are sending a force to take down your defenses, and if you dont act in time they retake the planet. Or for another example, if you destroy the transmitters in every planet for a system, it lets you set up your own transmitters for your own effect.
  4. I dont see why it matters... they're just drones, I assume my ship has some sort of factory to build as many as I need. Hence the point of a drone, theyre not that important. Thus if you leave the drone there and its disabled or whatever who cares? Make a new one. Instead of punishing you for leaving early, it'd be nice to get some sort of reward for actually returning the drone, maybe like a small bonus to materials or a chance for something cooler if they ever incorporate stuff other than materials for upgrades, like new parts or something~
  5. I was trying to do the same thing actually, for probably simpler reasons. It would be nice if there was an option in the switches for "start on" and "start off". Very simple... I decided to be lazy and just use a button so that its always on but now I cant turn it off if I ever needed to~
  6. Well... why cant we rebind our controls? Then couldnt be an issue, and would let us still control the zoom. Im kinda new to the game myself, but I thought it was odd we didnt have options to change some of the controls for putting together drones. Its nice they tell you which it is or not but I would have liked to use my mouse wheel for rotating parts and a couple different inputs for things in game. If we could change our camera controls and the camera zoom saved then it wouldnt be weird at all.
  7. I dunno... seems to be working pretty well for me. You can try it tho and see what ya think? Strafe Logic Example.drn
  8. Thanks, I didn't even know about the tags! Im not sure why you guys were saying it would need 4 logic circuits tho... I did it with just 2 IF gates. Since you went into such detail tho I dont mind explaining what I did... tho I still wish the logic pieces were smaller... or maybe just a "brain box" that we can add that lets us do multiple of the current logic gates. I try to keep my ships pretty small and compact so far and they dont help things. Anyway using my earlier example, I'll rename the parts to the actual keys I planned to use. I just used abcd as an example to keep it simple. D>[] [] []<AQ>[] () []<EA>[] [] []<D Basically I turn left and right with A and D, forward and back with W and S, and strafe with Q and E. So after enabling Tags [it wasn't for some reason, maybe it was off by default or I turned it off without know what it was] and using two if gates, I made the left thrusters have the tag SR and the right ones have the tag SL. One IF gate I set the input to E with an output of the SR tag, and the other if gate I set to Q with a SL tag. Pretty simple really, I've never took lessons or anything but I have a knack for coding I guess so once I knew I could use tags and which gate to look for it didn't take any time. Still havent got any large shields or extra building parts tho, just gun upgrades, and theyre pretty powerful. Still, it would be nice if the secondary option was available regardless tho. Like if the game let you decide to use a tag or a key for either of the two options, so I'll leave my suggestion there since I think it'd be a nice feature instead of a brainbox which would just be a part you could put logic things in. Why do the logic things have to be so big anyway? Well, thanks again for pointing me in the right direction guys
  9. Alright, so it'd be great if thrusters had more than one activation button! But until then let me make a little diagram to better explain what I was wanting help with. A>[] [] []<B C>[] () []<D B>[] [] []<A So lets say we have a simple ship, with the drone core in the middle, arranged in a 3x3 block of parts with thrusters on two sides. In this example, if I press A I turn clockwise, if I press B I turn counter clock wise. If I press C I strafe to the right, if I press D I strafe to the left. Im wanting a way that if I press C, I use all the thrusters on the left to strafe faster, and if I press D I use all the thrusters on the right. Now it'd be great if the thrusters had 2 activation options, then I could just add D as a secondary to the ones on the right and C as a secondary to the left ones. However I noticed we have a bunch of logic gates and sensors and things, just it sucks they're so big... but is there a simple way I could use those to accomplish what I was wanting? While I'm thinking about it, it would be cool if we could attach a part to more than one other part. That way we can make more durable ship walls without wobble seams~ >.>
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