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kakapo123

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Everything posted by kakapo123

  1. This was mentioned in a suggestion for volcanic islands which would be pretty cool, go check it out here: I thought I could expand on it a little bit, seeing as things like stats and a method to unlock it weren't mentioned. It's stats would be +1 smell, +1 strength, + charging and +1 browsing. The suggestion for charging can be found here: And the suggestion for browsing can be found here: It would also be immune to stunning from falling coconuts as the post linked at the top suggests The one issue with this would be the mane which is useful for telling apart males from females. A mane would look pretty stupid on top of the dome and would be impractical, as it would get in the way when the head is being used as a weapon. My solution to this would be to remove the mane and to use spikes around the back of the dome as an alternative form of sexual dimorphism. The dome itself would stay the same, but females would have short, knubby spikes like fully grown Pachycephalosaurus and males would have larger, pointier spikes like the juveniles It would also disable both the ear and horn gene slots Other related suggestions:
  2. I know I've read something about this in a suggestion before, but I think it must've been a post about something else because I can't find it If anyone else knows where it is you could add a link in the comments for me? Anyhoo, from what I remember this post suggested that nichelings with horns/antlers would have an option over them (like with the purr snout) to charge. They would then go in one direction continually until they bumped into something. If that something happened to be another animal it would be dealt damage. While I love the idea of being able to charge into other amimals and deal damage, I can't see this method working. I think it would work better if it was more like the swooping interaction that winged nichelings can use to attack rabbils and crabbits With my method, all genes under the horn slot (other than antennae of course) would give nichelings a charge stat. It wouldn't be something that has levels but instead would be something nichelings either have or don't have like the stats for being venomous or having a distasteful scent. Nichelings with this stat would have an option over larger animals (bearyenas, walrus deer, ramfoxes, balance bears and the two bears that will be added in the upcoming update) or other nichelings within their travelling range that would allow them to charge at it. They would then move from their current space to the nearest space beside whatever they're attacking, and would deal however much damage their strength dictates. They could also stun whatever they're attacking, which would work the same as coconuts falling on a nichelings head
  3. A similar idea can be found here I personally prefer the stats on this suggestion. Scent makes much more sense than gathering and defence
  4. @Pokestardragacraft I didn't even realise that until you pointed it out, I completely agree. It makes no sense to just trade 1 piece of food for 1 day's worth of fat stores when both do exactly the same thing I think they should maybe gain 1 day's worth of fat stores for every set amount of days they get enough food. So for example every 5 consecutive days the tribe is fully fed every nicheling with the camel body could get 1 days worth of reserves
  5. Again, each gene should be given its own post. I would definitely give the head +1 strength seeing as wolverines are predatory and use their relatively powerful jaws for hunting. The legs are pretty cool but because they are so short I can't see them working for nichelings. For starters, imagine how silly a nicheling would look if it had just 1 wolverine leg and the other was a normal length leg. They would also need new models for the bodies so that the bodies would work with the different sized legs. The horizontal stripes would be great, although I don't see why they would add extra camouflage
  6. @VankirvanJD I would also love to have an actual monitor head This is a pretty cool idea, but you should give these separate posts so that people can vote for each thing seperately. For example I love the idea of the monitor head, but I'm not that bothered about the legs I would also change the stats for the head slightly. I would remove the heat resistance and instead of having a separate gene for the venomous saliva (not to be that person, but saliva can't be poisonous) and add stats for venom to the head. It wouldn't make much sense to have the saliva be a seperate gene Edit: that tiny wee box you get to type in edits is a real pain in the butt lol. I totally missed the bit about the whip tail, that's also pretty awesome
  7. This is awesome Perhaps to unlock it 30 nichelings would have to starve, I think that's the same amount as how many need to take damage to unlock the spiky body I'm a little confused about how it would actually work though? How would it fill up with fat? As for using it, I'd rather it be kept as an emergency food store for when there's not enough food to go round. Instead of using up the fat stores as soon as they're gained, they would be kept for when there isn't enough food for every nicheling. This would make more sense, why use up emergency stores when there's plenty real food to eat instead? Personally I think 2 humps would look better, but I'd be happy either way
  8. This would be cool, but it wouldnt fit into the climate of the archipelago. The dragon's blood tree is native to arid desert conditions, so I would only be interested in it being added if a desert biome was added
  9. This is actually an example of abundism, or pseudo-melanism, rather than melanism. It can be seen in tigers and leopards as well as zebras. I don't think you get truly melanistic zebras?
  10. I take it you're replying to me. I was confused for a minute lol. Anyhoo, if that's the case then maybe just attacking wouldn't be much better
  11. These should still be given separate posts so people can vote for each thing separately Anyhoo, the goat head giving collecting makes no sense as goats, like all artiodactyls, are ruminants and eat grass only. If grazing was implemented, which I'm pretty sure there's been a suggestion for, it could work for that. The distasteful appearance also isn't great as it's a matter of opinion if goats are ugly or not - I personally think they have quite sweet wee faces. I would love to see a goat head added for this reason, but only if grazing was added too Hooves have already been suggested, as I said. I think they would be a pretty good addition to the game. They could add climbing as well as speed, because goats must be some of the best climbers in the world (Google pictures of goats climbing) The stub tail seems a bit pointless. There are already suggestions for short tails, and given you wouldnt be able to see them unless you were in the family tree anyway it wouldn't even be useful for an alternative option Id love to see horns added purely to have more options to choose from, especially some like the ones pictured below. Id give it +1 stats like all the other horns/antlers we have
  12. You'd still be able to breed with rogue males if you wanted. All this would do is make it so that on hard/killer mode islands the rogue males would kill babies that aren't theirs
  13. I'd imagine most animals with similar tails do. I can't see it being useful for much else
  14. You should include more detail than just naming a few random genes if you're wanting people to upvote this. What would the stats be? How would you unlock them? Also, each gene should have its own individual post. Hooves have been suggested before, and there's also suggestions for both a bobtail and a rabbit/deer tail. What would make the goat tail different?
  15. Goats are bloody brilliant climbers
  16. That makes way more sense lol. I'll change it
  17. I agree that most of the more violent suggestions have plenty of downvotes, but arent there ones for being able to kill baby nichelings and cannibalize wanderers/rogue males with a decent few votes ?
  18. Most suggestions have nothing to do with nichelings getting hurt lol. There are far more suggestions for new genes and stuff like that. And while lots of new genes are cool, the game would probably get boring without the odd 'violent' suggestion. I get if that sort of thing isn't your cup of tea,but if that's the case then can't you just stick to some easier islands where theres less stuff to worry about killing your nichelings? A lot of people would lose interest in the game pretty quickly with nothing to make the game more challenging Also, in response to your first comment, rogue males aren't meant to be goofy, they're meant to cause problems and add challenge to the game
  19. Maybe on savannah, grassland and mountain islands if an albino nicheling isn't either under a tree or in tall grass and it isnt raining when you skip a turn it takes a day of damage. As @bostonlobstah said, a nicheling can have great heat resistance and still suffur from poor UV ray protection
  20. Tails with tufts like the lion's are actually used to keep flies away from what I've read, so instead of heat resistance it would probably keep the fly swarms on swamp islands at bay
  21. Please can we have some feathery crests and stuff to go with the wings and peacock tail
  22. Yeah, they would probably be able to tell if the babies theirs or not so they don't kill their own babies
  23. This isn't really important but it would be cool if melanistic nichelings had really faint stripes/spots/etc like they do in real life
  24. I actually just changed it to say that they'd only appear on hard/killer mode islands
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