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kakapo123

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Everything posted by kakapo123

  1. What you're suggesting is pretty much a wolf's paw, which has no adaptations for attack at all. Wolves are pursuit predators, and their paws are adapted for chasing prey down over long distances. The claws work sort of like studs on football boots, and are fairly useless when it comes to attack. Wolves have much less flexible paws than, say, a big cat like a lion or tiger, and can't use their claws to really hurt their prey. I made a comment on this post a while back on why a runner's paw with claws would't be all that different from a runner's paw without claws here:
  2. 4 cold resistance is a bit op. Personally I think it would be a lot easier to just give the stinky tail, which has plenty of floof, some cold resistance as suggested here:
  3. I have no idea how you would want it to work so I can't really give an opinion on it. Do you mean a gene for the hindlegs like the crippled paw or an injury that can be aquired? I think it would be interesting as some sort of injury, but I'm not really sure about a gene
  4. If I were to add any stats to the digging paw I would give it strength, not insect collecting. It's big and has claws, to me it looks quite similar to a bear's paw, which is obviously more suited to attacking than to picking insects out of the ground. I really can't see the digging paw being useful for collecting insects
  5. I don't think that would really affect gameplay seeing as most nichelings can't do much with their voice
  6. There's seperate genes for pattern shape and size. I was thinking the different shape genes would decide the type of rosette and the size gene would just make them bigger/smaller
  7. I'm just gonna bump this to the front page if that's ok I want leopard nichelings
  8. grazing has already been suggested here: And there's a suggestion for hooves already too: Horses don't have cloven hooves, so that wouldn't work either
  9. If you'd like then sure, it can be a colab And I agree, erythristic animals are pretty cool I'd just make all nichelings with 2 alleles for erythrism have it, no matter what fur colour it's got. Also what sort of dominance would the 2 alleles have? Would 1 be dominant over the other or would there be codominance or incomplete dominance?
  10. It's not a problem sorry for taking a while to get back to you Now that I've thought about it, it wouldn't actually be necassery to have different forms of erythrism for each individual colour combo. The gene for erythrism could be completely epistatic over all fur, pattern and horn colours. There could be 2 seperate alleles other than non erythristic: 1 which causes bright ginger fur and 1 that causes blond fur. These seem to be the 2 main outcomes but obviously feel free to change/add to it if you decide to go with this For the toxic body (I always thought of it as being textured like a frog, because dart frogs, instead of an insect. I love dart frogs btw, they're awesome) it could be a more purplish pink if the ginger allele is present and a lighter pink (like the grasshopper you have pictured) for the blond allele I've included some pictures as examples below. The first 2 are a tiger and a zebra (woah who'd have guessed), this would be the sort of colour caused by the ginger allele. The second 2 are a wildebeest and a fox (mind blown ), this would be the blond allele. The last picture is another grasshopper, but this one has a darker, more purplish colour to it. This would happen when a nicheling inherited both the toxic body and the ginger allele Man I've gone off on a right rant, sorry I tend to get a bit carried away lol. I think it might be a good idea to simplify it in some way so it's more likely to be added, the current idea would take an awful lot of work given how many possible colour combos there must be. Also yes, pheomelanin is red/orange pigment
  11. I'm glad to help And yes I don't think it should be deactivated, especially now that you've pointed out that the pattern colour and horn colour would still need to be changed. I didn't think about that It wouldn't depend on melanism, I was saying that if melanism doesn't deactivate with black fur then erythrism shouldn't deactivate with red/yellow fur. As I just said, I forgot that it would need to stay active anyway to change the horn and pattern colours Would erythrism be dominant over melanism or recessive to it? Both would be possible. It would have to be recessive to albinism though Also does anyone know if melanism is dominant or recessive to albinism in the game? I think I read it was dominant on the wiki, but I'm not sure, I've never had a nicheling with both of them
  12. Sorry, I wasn't sure if you meant in real life or the game. I'd like to see some debuffs like UV sensitivity and shortsightedness added to albinism to show that it can be problematic Erythrism could still be implemented as an extra, I mean we've already got melanism and it's not like niche follows realistic colour genetics anyway. It's also completely possible to have two mutations which have the same outcomes. Plus it is kinda cool Whether or not red or yellow fur deactivates it would probably depend on if melanism deactivates black fur, which I think it does. I'd probably have it dominant over all fur colours, regardless of how much red pigment they already have. It just wouldn't have a visible effect on red/yellow/orange/etc
  13. I agree with @Bostonlobstah. Erythrism is a term used for animals with an absense of black pigment and/or an excess of red pigment which is normally only used in species that typically have a different colour i.e. where a spontaneous mutation has occured. The red, orange and yellow fur colours in niche are technically also a form of erythrism. The mutation that caused these fur colours would have exactly the same affect as a mutation for erythism, only the mutation for erythrism would be recessive to other fur colours rather than incompletely dominant You could for melanism, which is basically the opposite of erythrism. A melanistic animal is any animal that lacks red pigment and has high amounts of black pigment You couldn't for albinism though, which is different from just having white fur. White fur is caused by an absence of pigment cells in the fur, which means that no pigment can be produced. Sometimes the pigment cells can also be missing from the eyes and ears, which causes blue eyes and deafness respectively. Albinistic animals have pigment cells, but a mutation affects a protein that is essential in the production of pigment. In albinos, hearing isn't a probem seeing as the pigment cells are present, but the lack of pigment causes sight problems. Albinos are also prone to sunburn because they don't have any pigment in their skin
  14. Doesn't merging reset the votes?
  15. There are quite a few suggestions to improve the family tree, although I don't know if this specifically has been suggested. Your other suggestion about attractiveness for fur colours had also already been suggested, you should have a look through some of the older suggestions. I'd also suggest searching for anything that might be similar to things you plan on suggesting before you actually post them just in case
  16. I already explained why the unlock method is to attack crabbits 50 times here: I also explained why I prefer the claws facing upwards here, though I guess its down to personal opinion: I changed the bigger claw back to +2 cracking and +2 strength, but I left the smaller claw with +1 cracking, +1 collecting and +1 strength
  17. The thorny body would be quite cool, but that's an awful lot to unlock it. I'd change it to receive 30 attacks and spend 30 days in a hot climate. I'd also change the stats to +1 spikiness (same as the spiky body), +2 defense (cause defense is the main adaptation of the body) and then either +1 heat resistance or +1 scentlessness (I think heat resistance would make a lot more sense)
  18. It doesnt really make sense to have a beak specialised for both fishing and cracking, how would that work? What would it look like? I have a few separate suggestions for new beaks, including a parrot beak which gives +1 cracking and a shoebill beak that gives +2 fishing here: Also, nimble fingers can crack open coconuts too
  19. I never actually thought about cracking, and yeah I've never really thought it made sense for the runner paw and velvet paw to give collecting. I'll change them so they add collecting
  20. Good lol Fortnites dead anyway
  21. We have free health care AND legal memes in Scotland Or at least we will in like 2 weeks
  22. @Fishyfishyfishy500 the platypus beak is also an underwater type gene but it doesn't give underwater breathing Imo any creatures that have a decent amount of swimming should be able to "float" (swim with their head above the surface) because many aquatic creatures can't breathe underwater (cetaceans, pinnipeds, polar bears, crocodiles, basically anything that's a mammal, reptile or bird) They shouldn't drown when they're in deep water because they have the swimming ability to surface and breathe I agree that the body should have defense: the stats could be changed to +2 cold resistance and +1 defense
  23. Forgot about that, I've just added it in
  24. Inspired by this gene here: There's a lot of suggestions for having more diverse aquatic habitats, I don't remember reading anything about this but correct me if I'm wrong Anyhoo, this would be a new ability and food source. It would essentially be an underwater equivalent to the insect collecting. The plankton would appear in spaces underwater and would look and work like the swarms of flies in swamp islands, only instead of moving closer to your nichelings each turn they would move away cause they don't want to get eaten The filter feeding ability would come with 2 new genes, and would work the same way insect collecting does with the bug swarms 1 of the new genes would be the cephalic lobes in the suggestion linked above. The stats would be the same but because mantas are filter feeders they would get +2 filter feeding instead of +2 fishing The other gene would be a flamingo bill, because flamingos are pretty cool, it would give +2 smelling and +2 filter feeding Edit: the cephalic lobes would be unlocked by filter feeding 30 times and swimming 30 times and the flamingo bill would be unlocked by filter feeding 70 times (same as the platypus beak) I was also thinking there could be an orange-pink fur colour like a flamingo cause you can never have too many fur colours. It would add +1 attractiveness Here's some more fur colour and pattern posts, you should check them out: These aren't exactly fur colours but theyre related: if one/both of them was given a different name id like to see both added: I've sort of gone off the topic of the post a bit lol but you should upvote these they're pretty cool
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