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DreamShark

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Everything posted by DreamShark

  1. I like that idea about scanning. Just scanning things in general sounds like a neat possible mechanic. Scanning the planet, scanning some found item/material while out in the field, or scanning when you're back home (off the planet) - or time-dependent scanning: like it will take X amount of missions before it finishes analyzing Y. Another idea for tagging planets in a flavor-text kind of way is let us connect planets visually for constellations. (I know those are connected stars, but our Galaxies are lacking in stars, heh heh) I also like the "yes, and..." attitude StrayFawnStudios members have in your forum responses. Thank you. Makes for fun brain storming.
  2. I’ve noticed that “satellites” (Logic Parts I’ve decoupled from the main ship) stop working after being disconnected for a certain amount of time. Don’t know if it’s affected by distance or time apart. They work for a while, but just stop. I use it to be lazy and save space on my main drone - heh. Currently used for Shield toggling, Resource gathering toggling, and I had logic for a magnet, which I stopped using for the moment. Anyone else run into this kind of thing? More testing needed! Slot2.nimbatusSaveGame
  3. Didn't happen when I first learned how to collect materials, but started after a few planets. I don't remember if I've seen it happen to the red resource. But I have seen it on multiple planets, and it doesn't seem to happen consistently. I just have to leave whatever the big hitbox for the ship's collection area is and it starts up again. I don't think I can do that by going up, I normally have to go to either side and then back in. Slot2.nimbatusSaveGame
  4. Seen it happen in multiple planets. Not every bullet goes through but you can see in the GIFs I attached that it's maybe once every 10 of their shots? Slot2.nimbatusSaveGame
  5. Found a bug where after gathering a resource, you can replenish it when exploding of those those terrain-generating Fungi (?) near where it happened. From my experience is happens on any planet I go to, and both yellow or red resources. Slot2.nimbatusSaveGame
  6. Dang sounds like an annoying bug to fix. Sorry to hear about it. Also thinking back I may have reported this bug already before the forum was re-vamped. Sorry if that is the case.
  7. I think it would be great if we could add custom tags for planets as we go to them. idk how often you want people to go back to the same planet, but if it's by design to go frequently like I feel it is now, being able to search for a planet by a tag would be great! Like: resource amount/type/location, enemy numbers/type, ,worm, etc. Then be able to either search for planes or filter out planets (dim ones that don't fit the filter and make them un-selectable) Tag the planet when you're there, but be able to see the tag without having to travel there - just have that info in the hover-over text (which currently only displays the planet name)
  8. I've exited the game and came back in and started a new game but it persists. Seems to come and go when I move the camera around the galaxy map. Slot2.nimbatusSaveGame
  9. Heyo @Markus Thanks for the info on the GIF button (I see the buttons now when loading a Planet - I think having them persist in the UI or show up when you are on the Pause screen will help alot too! Like if the Planet loads to quickly you can miss the text telling you about the buttons) That aside, I have taken multiple GIFs and screenshots,... but don't know where they were stored on my computer. Where are they again for Windows? Would it be best if I post this info in the Bug forum with the other information? (game version, game save, etc.) Maybe adding a link to the Bug forum in the pinned message for Feedback would be good too? idk - once this game picks up more steam (heh pun) it might be hard to keep track of things (nature of the beast) I also suggest adding the button info (F8, F9), and GIF/screenshot folder locations to the pinned message in the Bugs forum for the "Please Read" post. I see the text UI for taking a GIF, but having one for "Screenshot taken" would be cool too. First world problems. Wannah keep playing more before I put together another list of feedback.
  10. To start off - what is the button to take GIFs again? I forgot. Also I love a bunch of what has been done! Exciting stuff. General Feedback: Unlock system is fun! Being able to drag around the weapon tree is fun too. Love the animations! First level seems a bit hard for starting out - but I understand wanting to teach good ship-making mechanics through trial and error. Glitches (maybe?) The drones that surround the Transmitters occasionally shoot through terrain. After depleting an energy source, if you make one of those terrain-generating-fungi explode (where they "grow" more ground) it re-fills the drained resources. Is that on purpose? Excited to play more, but wanted to jot down what little feedback I have... mainly to ask how to take GIFs again. >_>;
  11. I hope replies on this thread are welcome - if not, feel free to delete my comment. Love the look of those new aliens. Those little lightning bug inspired ones are cute. I spy some new parts in the shader update for burning drone parts! :3 Dunno how I feel about the sumo-circle constricting in time, but not against it. Something to shake things up.
  12. I also like this idea! I don't think they were planning on multi-player last time I heard, but this could be a fun alternative. If we can make avatars/characters they could show up in shops ship blue prints on engineering walls a "blackbox" or "name plate" on planets or asteroids from debris of ships that were destroyed. We could send out Care Packages into space, and random people could get them. Like supplies, designs, other other knowledge if we ever interact with NPC's, maybe have them name drop like "That Steve782, they really helped out my home colony!"
  13. Oh yeah! I loved FTL. I want to five back into that game again! So robust! Their latest game looks fun. I've always been a fan of isometric, turn-based systems, like final fantasy tactics, etc. This game looks to have some similarities to Advanced Wars, which I was a big fan of too. The retro visuals satisfy my nostalgia. My buddies and I were interested when we first saw it posted, but hadn't gotten it yet. If you still have a key, I'd be happy to use it.
  14. N, a "string" is essentially a programming term for text - letters. Here is another description: https://techterms.com/definition/string So we mean instead of having the Input be: "E" key to activate the "P" Key on a switch which is tied to your Shields on your Ship---- what if pressing "E" would activate a "Shield" string instead. and you could tell your shield to activate when the "Shield" string is active. It can make things a bit more complicated because you would have to type out the word/string a bunch - but that could be made easier by the game if it memorized which strings/words have already been used, and doing kind of a suggestion based on what strings have been used in the ship so far. Example: You type "Sh" and it auto suggests "Shield" as that has been used.
  15. Meh I think they're ok. The ones they either pull from a pre-compiled list or somehow procedurally generate seem fine. But I've not checked all the names I have run into. I would worry about any procedural names generating possible vulgarities. A bit off topic, but my suggestion would have a "real name" and "display name" . If I remember correctly NASA names planets with some naming convention that helps them keep track of location (mostly numbers)
  16. I also recently experienced this in Pre-Alpha 0.2.4 It was near the center of the planet me thinks. Here is the GIF: https://imgur.com/gallery/8peS2
  17. I like alot of these ideas, but you're in the Forum for their other game: Niche. The Nimbatus Feedback forum is over here: https://strayfawnstudio.com/forum/index.php?board=22.0 Re-post your awesome ideas there.
  18. Thanks for the reply! I look forward to the Early Access/Alpha on Steam. 8) Very nice demo by the way. I bet it really helped people jump on board with the KickStarter. I can say that it definitely helped me decide on it.
  19. DreamShark

    Invisible wall

    Oh yeah! I see it! Dang. Sorry I missed that the first time. That is impressive. O_O
  20. Ah cool! I like that as a feature. Just didn't know. Some dialogue, or visual to indicate it in the future would be awesome. I could see erroneous data in sensor readings being a really neat feature being used in other part of the game that require searching. Or even shorter range when camera control/visuals of other drones comes into play.
  21. I've witnessed about 3 planets just disappear after expanding the fog after destroying Transmitters in the past 30 minutes.... Are the +'s on the Galaxy map not definitive markings of Locations? (shops, sumo, planets) I tried clicking the recording button (F9) but it didn't record anything. :T
  22. With more versions coming out - and varying computer systems we all have - what kind of guidelines would be good for posts? I know we're not official testers, as any schmuck like myself can waltz in and try and describe an issue with little to no context. As far as helpful into: Game Version # of course maybe.... Exact steps to reproduce, as best we can? Our computer system stats? (unsure what is the best way to get this to you - maybe running dxdiag for Windows?) Can we pull logs somewhere for you? Windows - Event Viewer? Mac - Application Utilities? Linux - /var/logs/message/? Would the game benefit from having a "pull logs" option/button, or "save state" button - at least during pre-alpha and alpha?
  23. DreamShark

    Invisible wall

    I think I know what is happening here - there is a piece of terrain a few pixels in mass that were left behind when you were clearing things out - it happens to me too. You can escape it by shooting everything within your ship - you'll eventually hit whatever it is. I figure it might be able to be fixed by either making the terrain more visible against the BG and/or maybe erasing terrain less than a certain mass? https://imgur.com/gallery/qu0yB I made a GIF of it happening to me too - I can see the pixel on my monitor if I squint, but it's not visible in the GIF. Playing Nimbatus Version 0.2.4 Pre-alpha
  24. It's barely visible, but on the right side of the tanks, the fuel seems to bulge. Visually it really doesn't effect me at all - but the fact that it happens worries me that it could be effecting other things? What specifically? I dunno. But thought I would at least post about it. Seems to be fixed when I rotate it to other angles, but happens when I rotate it back to this angle. (though not exactly the same shape) It's probably just a side effect of whatever calculations are being used for the fuel moving around the tanks when they're not 100% full. (which is an effect I love!)
  25. Does this count? https://imgur.com/gallery/Pu6XP (Sorry having too much fun with the record feature today heh heh) An adjustable length distance sensor would be pretty cool! I assume it would work the same as what you're inquiring about.
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