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Philo

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Everything posted by Philo

  1. Hey folks We just sent out beta Steam keys to the next 1000 people on the beta list! Which leaves us with 5500 people still on the waiting list 😮 Everybody who signed up before February 18th should have received their beta key now. Now that the Steam Next Fest is over, we’re back at working on the game. Check the new patch notes below. We have finally removed the end demo pop up However please note that no new content has been added to the game yet and that everything beyond the giant pollen storm hasn’t been balanced yet. Our biggest focus in the past month has been the setup of the game’s localisation system. We’re finally ready now and would love your support with translating the game! If you want to help, please head over to Crowdin: https://crowdin.com/project/the-wandering-village There you can make an account and start translating the game. A quick how to guide can be found here. For now we will mainly be focusing on localising the game to: Brazilian Portuguese, Chinese Simplified, Chinese Traditional, French, German, Japanese, Korean, Polish, Russian, Spanish. If there are any other languages you’d like to translate the game to, let us know here. Which is also the thread to use for localisation in general. Thank you all for your patience and support, stay tuned for cool new content updates ^^ Patchnotes 0.1.13 =============================== New Features ---------------- - Made the game ready to be translated on Crowdin - Translated the game into German and added language settings - Added graphic settings to disable shadows and change the antialiasing amount to increase the performance (work in progress) - The Onbu doctors now fly with their balloons - Removed Demo restrictions Bugfixes ---------------- - Fixed menu and pop up behaviors, which wrongly enabled or disabled keys - Fixed bug which allowed Onbu to survive multiple blood extractors while sleeping - Fixed bug where all workers are hungry after loading a previous savegame Improvements ---------------- - Split Audio settings into its own category - Applying settings now only saves the settings for the active category - Numpad and Mouse buttons can now correctly be mapped Visual Improvements ---------------- - Painted asset for Deep Quarry, Bakery - Started reworking building grounds (Blood Extractor, Forester, Iron Furnace, Onbu Doctor, Village Doctor) - Fix z-fighting issues around the giant tree trunk
  2. Dear Onbu Riders We have now removed The Wandering Village demo from Steam. As you may already know, this demo was made especially for the Steam Next Fest, which has ended two weeks ago. Thank you everyone for playing the demo and providing us with tons of feedback, bug reports and kind wishes ❤️ If you want to continue helping us to improve the game, we have a closed beta program running which everyone can join: https://strayfawnstudio.com/sendy/beta-test/ We have a long list of things we want to work on until the Early Access launch, but here are a few of the most important ones: * Reworking and improving the poison system * Improving and deepening the animal interaction system * General balancing and quality of life improvements * Stability and performance improvements * Localizing the game * Adding more content We haven't decided on a release date yet, but our current best guess is late summer 2022. A big thanks again for all your support! Please look forward to the Early Access launch - The Stray Fawn Team
  3. Thank you, much appreciated!
  4. Hi! It might take a week or two to get an email response If you didn't get a reply by then, please email to info@strayfawnstudio.com again!
  5. Thanks for reporting Cabal! Tagging @Michato make sure the bug is noted
  6. Welcome to the forums seohyen! Yes, the demo is indeed English only. But the game will be localised to Chinese for its release
  7. Thank you, we will look into it!
  8. Thank you all very much for your feedback!
  9. Dear Onbu Riders The Wandering Village demo is already live on Steam now! We want to do some testing over the weekend to make sure things run smoothly when the Steam Fest starts on Monday. If you encounter any bugs, please submit them with the ingame bug report tool. And if the game crashes, please send us your .log file Click on the 'Download demo' button on the Steam page to download the game. https://store.steampowered.com/app/1121640/The_Wandering_Village/
  10. Dear Beta Testers New tiny patch incoming: 0.1.9 Only 4 days left before the Steam Fest starts 😮 In this patch we mostly reworked the tutorial + fixed bugs. Bug reports & feedback much appreciated! I'm also curious to hear how the game's performance feels with this patch. It it still running at similar FPS as before for you? Patchnotes 0.1.9 =============================== Bugfixes ---------------- - Fixed bug where the tutorial window was not displayed fully or clipped into the screen. - Fixed bug where tutorial in a new save would continue from where it was in the previous save. Improvements ---------------- - Added wishlist popup to the demo version - Improved the tutorial and made it shorter - Added option to toggle tutorial while in game - Tutorial preferences now saved per savefile - Improved research order Visual Improvements ---------------- - Tutorial slides now fade in and out Balancing ---------------- - Slower growth of Herbs - Herbalist does not require research (for now)
  11. Thanks for reporting, we will look into it!
  12. Dear Beta Testers New patch incoming: 0.1.8! Only 5 days left before the Steam Fest starts 🤯 Please help us to keep testing ❤️ If you encounter the weird bug where people are employed at two buildings or a a plant etc, please report them with the ingame tool! We're aware of the bug that the tutorial is sometimes cut off (you can click on the tutorial to close and reopen it which fixes it) Patchnotes 0.1.8 =============================== Bugfixes ---------------- - Fixed bug where the feeding trebuchet or the scavenging missions where stuck and the workers idling. (Not automatically fixed in old saves, needs fresh game) - Fixed scrolling of tutorial intro text - Fixed bugs were tutorial got stuck - Fixed priority resetting on poison plants after growth - Fixed day count in event log - Fixed bug that windows can be closed with shortcut button - Fixed a bug that air wells did not show a low productivity flag in the desert Improvements ---------------- - Bread production comes earlier in research recommendation order - Tutorial windows can be minimized by clicking on them - Added warnings to the log when villagers are poisoned or starving - Tutorial order and text improvements - Visual and content improvements for logs Visual Improvements ---------------- - Painted asset for Onbu Doctor - Onbu status values start blinking if they reach a critical value Balancing ---------------- - More stones on the start map
  13. We would like to bring the game to all major platforms at some time, but nothing is confirmed yet sorry ^^
  14. Welcome to our forums @Axel Topaz Sorry to hear that. @inmiu do you maybe have a suggestion for this?
  15. I don't think we intentionally removed them, it's just the new update of our forum update as usual I think. Maybe @David knows more
  16. Hey everybody! We have some exciting news 1️⃣ The Wandering Village will have a demo in the upcoming Steam Next Fest, Feb 21 - 28! It would be really really great if you could head over to Steam and add the game to your wishlist now: https://store.steampowered.com/app/1121640/The_Wandering_Village/ Getting wishlists greatly helps us to be more visible in the Steam Fest which in turn contributes a lot to the game’s success when it launches! 2️⃣ We are now officially opening the beta signup for everybody Invites will be sent out via our newsletter, so make sure to sign up asap: https://strayfawnstudio.com/sendy/beta-test/ We're looking forward to your feedback!
  17. Hey Oma Tana Nice to see you here! Sure, please do. There is a beta section for the game here: https://strayfawnstudio.com/community/index.php?/forum/109-beta-testing/
  18. Dear Beta Testers We just released a new patch on Steam: 0.1.7! Only 10 days left before the Steam Fest starts 😮 Please help us to test the HECK out of this version by reporting bugs and suggestions with the ingame tool! If you do, please make sure to start a new game. Patchnotes 0.1.7 =============================== New Features ---------------- - Added resource and building glossary (Work in Progress) - First version of interactive tutorial (Work in Progress) - Added new event log as replacement of the notifications (Work in Progress) Bugfixes ---------------- - Fixed bug where employees disappeared when deconstructing their building - Fixed bug where employees were not idling near their building - Fixed bug that the setting which resource can be stored in storage was reset each time you load a save. - Fixed bug where Onbu would not stop eating - Fixed bug where Onbu would not sleep until fully rested - Fixed bug that it was possible to move on the map when a popup window was open - Fixed gatherer's collect range - Fixed wrong worker counter in the population tab. Improvements ---------------- - Roads are now marked for deconstruction without deconstruction tool selected - Show a flag indicating there are too less resources to construct a building - If a new building is researched, it is now highlighted in the building menu - Show a counter for each type of specialized worker - New music for pollen storm events Visual Improvements ---------------- - New visual representation for the onbu sleeping spot - Resized Onbu eating spot - Fix certain particle effects to work with the new day/night cycle - Fix clipping objects in the far background when camera is tilted Balancing ---------------- - Decontaminators can have 5 employees - Decontaminators harvest adult poison plants first
  19. Welcome Elimae423! The beta will end once the game is released into Steam Early Access, which is planned for Spring/Summer 2022 The beta signup is now open for everybody, so your partner can sign up here: https://strayfawnstudio.com/sendy/beta-test/
  20. It would also be very helpful if you could send us the save file that isn't loading anymore. Here is how:
  21. Dear Beta Testers We just released a new patch on Steam: 0.1.6 ^^ This patch is still made on the context of the upcoming Steam Festival, so it ends around day 35. It would be really great if you could check out this new version, report bugs and let us know what you think of the changes we made! If you do, please make sure to start a new game 🙂 The Steam Fest is just around the corner and we need to fix all them sneaky bugs! Speaking of which, there is a bug where Onbu keeps eating for a super long time. If you encouter this one, please submit a bug report with the ingame tool and use your Horn Blower to get Onbu walking again! Patchnotes 0.1.6 =============================== New Features ---------------- - New glossary with lots of detailed infos/help Bugfixes ---------------- - Fixed Music not playing after loading a save - Clicking sounds are not stopped when clicking on another building - Fixed bug with harvesting poison plants - Fixed bug where the startscreen backround would not load completely - Onbu does not gain hunger anymore if it is eating - Tooltips have a minimal update time now, therefore no flickering on fast changing values on higher speed levels - Tab does not switch category in building menu anymore - Fixed no mouse interaction with Game Over and Demo End screen bug - Fixed out of memory bug when loading 0.1.4 saves - Fixed bug where a resource appeared for one frame when a worker cancels his current task Improvements ---------------- - Improved performance when having many houses and tents - Higher villager needs are now visible as speech bubbles and in the worker status section - Onbu gives better reactions on why it rejects a command - Onbu only lays down if it has too little health to wander - Free workers and transport workers will now also empty the storage of the sawmill and quarry - Text quality improvements Visual Improvements ---------------- - Painted asset for Worker Post, Blood Extractor - Asset for the Onbu eating spot - The windmill now only animates when work is being done - Increase size of Giant Trunk, that it better matches its ground size Balancing ---------------- - Bigger radius for decontaminators - More oases in desert - Lots of small tweeks
  22. @Chak Sorry for the late reply. I checked with our programers and couldn't figure out what the problem might be so far... We released a new patch a few days ago, so maybe give that a go I heared from other players that when having problems on PlayStation it can help to free some disc space.
  23. Dear Beta Testers We just released a new patch on Steam: 0.1.5 This patch is still made on the context of the upcoming Steam Festival, so it ends around day 35. It would be really great if you could check out this new version, report bugs and let us know what you think of the changes we made! If you do, please make sure to start a new game. Hopefully we can invite the next batch of Kickstarter testers next week New Features ---------------- - Added Worker Post building where you can assign free workers to do harvest, transport and construction tasks - Added Intro Video when starting a new game - Added multiple priorities levels. - Added filter options for tools. Bugfixes ---------------- - Disabled the camera movement when playing in borderless-window-mode and the game is out of focus. - Disabled scroll when on another screen or outside of the game window. - Fix flying notification flags that occurred for certain buildings. - Fix construction site for the pantry. - If the research tree is opened no tool is selected anymore - Fix sawmill and boulder quarry workers facing the wrong direction - Fix housing quality, workers now move into higher-quality housing automatically - Pollen storm events should now always spawn the particle effect correctly - Fixed bug where pollen storms were not visible after loading a savefile - Fixed bug where dead workers were counted inside the population display - Fixed bug where the zoom locked up after sending a report. - Fixed bug that added the not yet produced resources of a production building in the global resource count Improvements ---------------- - Added scroll sensitivity setting - Added scroll direction setting - Scrolling enabled for the credits - Updated tutorial texts - Buildings show a separate state for workers, which are not fully employed - Game pauses when filing a user report, during research and in tutorial - Focus on a specific worker via the worker section of a building. Poisoned workers are now highlighted - Poisoned plants can now grow over roads - Decontaminators now target poison plants that can reproduce first - Poisoned plants that have sprouted from other plants now inherit marked for collection/priority from their parent - The current camera position is now also stored in the save file - Prioritised construction sites should now get their resources delivered with priority Adjusted the positions of the "used up indicator" for world map locations Improved worker priorities - Improved housing quality indication - Improved worker needs indication - New sketch asset for blood extractor building Visual Improvements ---------------- - Painted assets for Air Well, Quarry, Boulder, Pantry, Water Tank - Improved water resource and water stack assets - Particle effects now get properly lit during nighttime - Make desert lighting less glaring during daytime - Make herbalist plot less green and poisonous looking - New asset for the forest location on the world map - Improve the ground texture of older buildings - New resource icons - Improve tree clipping with Onbu plateau border - Fix notification balloon positions for all poison assets - Shadows should now not disappear anymore at the edge of the screen - Onbu stats fill up circular for better visibility Balancing ---------------- - Poisoned nomads and the first pollen storm now come a bit later - Changed carry amount of stones and wood to 3 - Balancing food growth and production times - Lots of other small adaptions
  24. Dear Beta Testers We went on a bug hunt in the last few days and now have a new patch ready for you 🙂 Please let us know what you think ❤️ Patchnotes 0.1.4 =============================== Bugfixes ---------------- - Workers of Onbu Doctors and Onbu Feeders now fetch the resources they need too - Employed workers now walk back to their employer after a lunch break. - Fixed looping trebuchet animation - Fixed resource stacks that are not collected and construction sites that are never finished. The fix does not work with old save files, so please start a new game. - Fixed disappearing city bug after a poison cloud - Improved Task priorization for workers Balancing ---------------- - More Oasis locations in desert - Disabled Earthquakes for now, as they caused some bugs Known Bugs (please don't report) ---------------- - Toxic Cloud Effect is not spawned - Hunger of Onbu might go up while it eats - Harvest Tool in inverted state does not always work - Trees glitch with Onbu Edge - Notification flags are not positioned correctly - Workers mining giant tree trunks or boulders might face the wrong direction
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